Constructing and Working out the Epic Game

The problem with it being that Paragon should not in anyway be a ecl +7 template. It gives far to much. 15 is closer. Here is the character that I am working on to this point.
 

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Officially its +18 ECL according to the ELH, and if you read my post correct it says I just want a few things and by far not all, just wanna see how much and what I'd get for +7.

At first I'm not even interested in the + stats wouldn't mind the 42 stat points you'd get for a +7 template according to creams method but the abilities are better and more usefull.
 
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Xavier Waverider

Race: Paragon Death Slaad SpellFire Channeler 3
Type: Medium-Size Outsider (Chaotic)
Alignment: Chaotic Neutral
Hit Dice: 16d8 (max)+304+192 plus 3d4(max)+57+36 (729 hp)
Initiative: +23 (+19 Dex, +4 Improved Initiative)
Speed: 180 ft. (90 ft. with Fly spell)
AC: 73 (+19 Dex, +12 natural, +12 insight, +12 luck, +8 Armor)
Base Attacks: Melee: +62 (+16 BAB, +25 Luck, +20 Str +1 Epic)
Attacks: 2 claws +62 melee, bite +57 melee
Damage: Claw 3d6+40 and stun, bite 2d10+40
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Stun, spell-like abilities, summon slaad, Sonic Breath weapon (variation)
Special Qualities: Fast healing 20, damage reduction 20/+6, resistances, telepathy, alternate form
Saves: Fort +43, Ref +43, Will +40
Abilities: Str 40 (50), Dex 38 (48), Con 37 (48), Int 38, Wis 38 (42), Cha 38 (48)
Skills: Balance +50 (19), Bluff +54 (25), Climb +49 (19), Concentration +54 (25), Decipher script +33 (9), Disguise +50 (19), Escape Artist +48 (19), Hide +48 (19), Jump +51 (19), Knowledge (Planes) +43 (19), Knowledge (Arcana) +49 (25), Knowledge (Religion) +43 (19), Listen +45 (19), Move Silently +48 (19), Search +43 (19), Sense motive +51 (25), Spellcraft +49 (25), Spot +41 (19), Tumble +50 (19), Use Psionic Device +48 (19), Use Magic device +48 (19)
Challenge Rating: 28
Feats: Endurance, Spellfire wielder, Improved Initiative, Improved counterspell, Reactive Counterspell, Combat reflexes, Quicken spell like ability (1 times per spell like ability/day), Penetrate Damage Reduction (count as +8 weapon), Weapon focus (spellfire) (class ability)

Languages: Slaad, Common, Abyssal, Aquin, Celestial, Druidic, Draconic, Dwarven, Elven, Giant, Gnome, Illithid, Infernal, Undercommon, Drow, Githzerai

Resistances (Ex): Acid,electricity, and sonic resistance 5. Fire and cold resistance 10. Ring grants 30 resistance to all elements.

Spell Resistance(su): 29 (Changed to HD+10)

Stun (Ex): A death slaad can use Stunning Fist as the feat, three times per day. The save DC is 48. Has bonus of +13 insight bonus from paragon.

Spell-Like Abilities: At will: animate objects, circle of death, chaos hammer, cloak of chaos, deeper darkness, detect magic, dispel law, fear, finger of death, fireball, fly, identify, invisibility, magic circle against law, power word blind, see invisibility, shatter, and word of chaos; 1/day-implosion. 3/day- Greater dispelling, Haste
These abilities are as the spells cast by an 33rd-level sorcerer (save DC 24 + spell level).

Alternate Form (Su): A death slaad can shift between its natural and any humanoid form at will as a standard action. A death slaad whose personal treasure includes magic weapons will use these when in humanoid form. A death slaad remains in humanoid form indefinitely. The ability is otherwise similar to polymorph self cast by a 15th-level sorcerer.

Summon Slaad (Sp): Twice per day a death slaad can attempt to summon 1-2 red or blue slaadi with a 40% chance of success, or 1-2 green slaadi with a 20% chance of success. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour.

Improved Healing (Su): 1d4+1 point of healing per point of spellfire expended.

Increased Spellfire pool (Ex): 144 maximum pool.
0 to 48 : normal.
49 to 96 : Eyes glow, anything touched discharges 1 spellfire in harmless burst of light.
97 to 144: Skin glows; touch release 1d4 level of spell fire as a light spell.

Telepathy (Su): Death slaadi can communicate telepathically with any creature within 100 feet that has a language.

Combat (Ex): As a paragon he gains +25 luck bonus to all attacks, +20 Luck bonus to all damage, +13 insight bonus to all special attacks, if applicable

Saves (Ex): As a paragon he gains +10 insight bonus to all saves.

Skills (Ex): As a paragon he gains +10 competence bonus on all skill checks.

Slaadi Chaotic Variation:
Narrow mouth : Breath weapon: 20-ft. cone of sound (Damage : 19d6 Reflex half DC 50)

Equipment:

1 Belt of Mighty prowess
1 Ring of universal elemental Resistance Major (right hand) (30 points each)
1 Ring of Spell-Battle (left hand)
1 Boots of Epic Swiftness (feet)
1 vest of resistance +5 (vest)
1 Amulet of the planes (pocket)
1 Cloak of Charisma +6 (cloak)
1 Bracers of armor +8
4 Stone of Earth elemental control (pocket)
1 Daern's Instant Fortress (pocket)
1 Set of Noble clothes (body)

2,607,000 gold coins

Books that have been read:
Manual of Gainful excercise +4
Manual of Bodily health +5
Manual of Quickness of Action +4
Tome of Clear thought +4
Tome of Leadership +4
 
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Darn, Unable to get to IRC from work.

Anyways, the guy can instantly know if a spell is cast within 60 ft of him and redirect it whereever he likes. Since, most spells he can consume with his spellfire ability. He is pretty much a mages nightmare. The 26 rings of wizardry are to give him 260 spellfire points a day for casting and healing.
 


I assumed this is correct. As it states that a paragon creature gets Max hps and +12 addition hps per hd. Which I felt probably should be off the race HD not any classes they are suppose to take.


Hit Dice: 16d8 (max)+304+192 plus 6d4+114 (777 hp)
 
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