Constructing and Working out the Epic Game

Cool, wasn't sure if it was just his race or his race plus classes that got that advantage... It will raise him 72 points plus max his hd for those 6 levels(I was using 2.5 hps per level). Like, I said I am still working on him. I am sure there is a few things that can be tweaked. Oddly, enough his CR is only 31.
 
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Um.....yeah. Might need to redo some of my character Calidor. Compared to some of you folks, he's just an annoying fly.... but then again I wasn't going for super monsters of death and destruction ;)
 

It wasn't intentional. I was curious what would happen when you tossed the template on a pretty rough creature to start with. I was going to play him kind of lacksadasial.


Ah, by the way. On an epic level rogue you want to put a ring of Blinking. That way all your attacks result in your opponent lossing their dex.
 
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I thought the ring of blinking would be pretty cheesy. <Edit: rest of this paragraph deleted :-)>

If I were going to go that route, I'd add improved invisibility to one of my rings. Even with all of that, I still would not be able to hit your AC. Sheesh. Maybe if I caught it unaware, but even then....

Yeah, he'd wipe the floor with Calidor. Although I guess I get to add a level, since 666,000 is 37th level?

37 * 36 / 2 * 1000 = 666,000. Sheesh. It equals that level. That raises my attack routine by 1 for Epic Bab, but doesn't do anything else for me besides HP and Skill points....

Later!
 
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Ah, they updated the Faq to help determine how the dieties were created in the Dieties and Demigods.



All Dieties started as 13 HD Outsiders, for Class, skills and feats. Then they used a Standard array of 35, 28, 25, 24, 24, 24. To this standard divine array they added +1 for every 4 class levels a deity had and +1 for every point of divine rank. Then gave them adjustments based on the starting race they were.



By the way. The ring of blinking is in the DMG.


Blinking

On command, this ring makes the wearer blink, as with the blink spell.

Caster Level: 7th; Prerequisites: Forge Ring, blink; Market Price: 30,000 gp.

 



Paragon's will have to lose something, they can choose what they lose as individuals, unless they want to pay the full +18 ECL recommended:

Option 1) Lose maximized HD and 12 extra Hit points per HD

Option 2) Lose All Insight bonuses provided by the template

Option 3) Lose All Luck bonuses provided by the template

Option 4) Lose Speed bonus and all Special Qualities
 

You can use my character as an example of "par." My character (not equiped with anything yet) is very simple but still qualifies as a character following our requirements.

There's nothing tied to this "par" concept, but I'm just trying to give a standard to measure overpowered vs. underpowered from. That's my standpoint at least, I guess you don't have to agree...

Oh and anything in the ELH that says based off CR... bring it up with me and I'll find somethign more accurate to use. Basing anything on CR is relative, relatively idiotic...
 


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