Constructing and Working out the Epic Game

After looking over many of the characters, I'm starting to get concerned.

Will this game even be playable?

Maybe I'm just not used to working with this scale of power, but with all the gods and monster characters and such, it seems that playing a human psion or something is just too mundane.

It seems like the most important roll in combat will be initiative. If you don't go first, you die.

*shrug* Maybe its just me. :confused:
 
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Kalanyr: the taking abilities away, is (partially) possible with Wish. There once was a debate in the Rules forum (about a year ago) that was about two players, one playing the Tarrasque and the other playing a Great Gold Wyrm.

The dragon player posted his strategy, which included Wishing away the Regeneration and the DR. I cannot remember if there was any person who objected to the strategy. There was some discussion about to what extend the abilities should be lowered. Some removed the DR entirely in 1 Wish, other suggested 10/+1 per Wish and many other suggestions...
 

Ashrem Bayle said:
After looking over many of the characters, I'm starting to get concerned.

Will this game even be playable?

I was having the same concern when I compared my character to the paragon death slaad. It appears to blow everything away thus far. My human Ftr/Rog can't touch its AC.
 

I posted the death slaad as a possiblity for what could occur. I realize his AC is a touch high. But it is possible to get him in a few different ways. That is the nature of high level fighting.
 

High level AC's are rediculously high, my 16th level quickling has AC 71 and thats merely limited by available funds so it could be at least 10 higher without getting epic at all.

Btw I hope you do posess a brilliant energy weapon? If not for gods sake take one and then try to hit him again :p
 

I wish brilliant energy bypassed Natural Armor, but it only works against armor. From what I've seen, the armor bonus is pretty low at epic levels (the slaad only has a +8 armor bonus).

Not sure it would be worth it....
 


Cloudgatherer said:
I wish brilliant energy bypassed Natural Armor, but it only works against armor. From what I've seen, the armor bonus is pretty low at epic levels (the slaad only has a +8 armor bonus).

Not sure it would be worth it....


OK, my Ac on the Slaad is a 73. Which by the way doesn't include any bonuses from cloak of chaos or haste. Which, I will be using in combat. Putting my AC at 81.


Now, lets look how you could hit that without problems.


If you took a Brilliant weapon your attacks drop my AC to 73. With A ring of blinking, I loss me dex versus you on all of your attacks, dropping my AC to 54. This means that your attacks at +44 have a 50% chance of hitting me. With all of my spells powered up. You get 4 of them at 50% and 4 more again at 25%. Which means on average you will hit me 5 times for a total of 5d6 + 75d6 damage averaging 280 damage.

I don't think that is terribly bad considering I am going to hit you 3 time for about 143 damage. And in truth, an outsider is a fighter primary.
 

Quote for SRD:

Brilliant Energy

A brilliant energy weapon has its significant portion-such as its blade, axe head, or arrowhead-transformed into light, although this does not modify the item’s weight. It gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and enhancement AC bonuses do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. Bows, crossbows, and slings cannot be enchanted with this ability.

Caster Level: 16th; Prerequisites: Craft Magic Arms and Armor, gaseous form, continual flame; Market Price: +4 bonus


Therefor, it is stopped by Natural armor.
 

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