Constructing and Working out the Epic Game


log in or register to remove this ad


hmm...
About my question. I figure that if I have seen it, I can turn into it one way or another(through either shapechange or wildshape).
Shapechange
I figure my pc will be familiar with everything with cr 35 or less. This includes creatures with templates, but for game purposes, I will only aply one template at a time, as long as the cr isn't over 35.
Wildshape
like shapechange, I will aply 1 template at a time to creatures wildshape allows me to turn into. For dragon wildshape, I am not allowed to aply templates, however, I will be able to turn into advanced greatworms, although I am still limited to the chromatic and prismatic dragons. For improved elemental wildshape, I will only turn into creatures with the elemental type. I wonder, are there templates that can turn one creature into an elemental type creature? However, as with shapechange, I will only use one template at a time. Vermin, plant, and animal wildshape are all in the same boat, so only one template at a time that keeps them as either vermin, plants, or animals.

So far I think that is it. Hopefully this will help my character keep up powerwise with our god pcs. I was curious, could I have a paragon legendary bear animal companion? Or is it too smart for that, and requires a leadership feat to take as a cohort?
 
Last edited:

Zack2216 said:
hmm...
About my question. I figure that if I have seen it, I can turn into it one way or another(through either shapechange or wildshape).
Shapechange
I figure my pc will be familiar with everything with cr 35 or less. This includes creatures with templates, but for game purposes, I will only aply one template at a time, as long as the cr isn't over 35.
Wildshape
like shapechange, I will aply 1 template at a time to creatures wildshape allows me to turn into. For dragon wildshape, I am not allowed to aply templates, however, I will be able to turn into advanced greatworms, although I am still limited to the chromatic and prismatic dragons. For improved elemental wildshape, I will only turn into creatures with the elemental type. I wonder, are there templates that can turn one creature into an elemental type creature? However, as with shapechange, I will only use one template at a time. Vermin, plant, and animal wildshape are all in the same boat, so only one template at a time that keeps them as either vermin, plants, or animals.

So far I think that is it. Hopefully this will help my character keep up powerwise with our god pcs. I was curious, could I have a paragon legendary bear animal companion? Or is it too smart for that, and requires a leadership feat to take as a cohort?

The Paragon part seems a bit much. Maybe you could take a leadership feat for it. Legendary animal wouldn't be too far. If I was a DM for a druid who worked his way up to 37 ECL I probably would have given him a chance at a legendary bear by level 30.
 

Looking through the discussion on Ring of Blinking, and looking at the Blink spell, the Ring of Blinking will not enable much in the way of additional hits on the Death Slaad, See Invisible at will (allows you to see ethereal, where blinking characters go), means that you aren't denied your dex bonus. Well that or the ring of Blinking is ridiculously underpriced. Though the wording on the Blink spell is kinda unclear as to whether or not see invisible negates it, but since the ability to see and strike ethereal negates all the other bonuses of Blink this seems like the intention.
 

This is an Infernal with Divine Rank 0 removed ( ECL 40 by CS's system):


Infernal (With Divine Rank 0 removed)
Large Outsider (Evil) (Chaotic or Lawful)
Hit Dice: 40d8+360 (540 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 40 ft, Fly 120 ft (Perfect)
AC 50 (+7 Dex, -1 Size +34 Natural)
Attacks 2 Claws +48 Melee 1 Bite +42 melee, 2 wings +42 melee, 1 tail slam +42 melee
Damage Claw 4d6+8 , bite 4d8+4 +spell suck, wing 2d6+4, tail slam 4d8+4
Face/Reach: 5 ft x 5 ft/10 ft
Special Attacks: Improved Grab, Spell Suck, Learned Spell Immunity, Spell-like Abilities, Summon Fiend.
Special Qualities: Fast Healing 15, Regeneration 15, SR 38, DR 35/+7, Modified Abomination Traits
Skills: (as ELH) except Jump +13
Feats: As ELH
Epic Feats: As ELH
Saves: Fort +31 Ref +29 Will +30
Abilites: Str 27 Dex 25 Con 28 Int 22 Wis 26 Cha 29

Combat
As ELH except
Modified Abomination Traits: Cold Resistance 20, Nondetection,True Seeing at Will, Blindsight 500', Telepathy out to 1000'
 


Ashrem, the Ioun Stone bonuses are enhancement Bonuses, so are the ones from the +12/8/6 (item) of (stat)ness. So it doesn't stack.
 

Also according to some 'preview' errata, Bruce Cordell put on Monte's Boards:

The Metapsionic Point Cap ceases to grow after level 20, giving you a 21 point cap, unless you take Improved Manifster (which gives you enough extra PP to manifest a power of the appropriate level and the appropriate stat bonus for an extra power level apparently there's some easy to see pattern) and increases the limit by 2 PP.

Psion's don't get 17 PP per level after 20 either, its supposed to be 1 additional power (from the primary disciple only) per level after 20.

With the Epic Manifester feat, you do have access to Life/Heal seeds as long as you have the required 24 ranks in Knowledge (Religion).
 

Cerevex

35th Level Human Psion (Savant)
Lawful Neutral
Experience: 612,260

HEIGHT: 5’-11”
WEIGHT: 155 lbs. (1,550 lbs. when using Skin of Iron)
DESCRIPTION: Cerevex appears as a well muscled, middle aged, human male. His eyes are a piercing emerald green and he has no hair. His body is covered in strange tattoo that occasionally seem to move about on their own accord. Several small crystalline stones constantly orbit him and a small bag hangs from his belt. He typically only wears thin silk pants with no shoes or shirt.

The only other adornments Cerevex sports are a crystal imbedded in the center of his forehead and a blue and gold cloak. When in combat, an amorphous substance flows over his body covering him in a skin of metal. When the psychoactive skin is active, Cerevex appears to be made entirely of mercury.

STR 10 (21/27) +5/8 (+5 Manual, Belt of Giant Strength +6 / Skin of Iron +6)
DEX 16 (27/21) +8/5 (+5 Manual, Gloves of Dexterity +6 / Skin of Iron -6)
CON 23 (40) +15 (+5 Manual, Epic Bracers of Health +12)
INT 14 (27) +8 (+5 Tome, Epic Third Eye of Intellect +8)
WIS 20 (32) +11 (+5 Tome, Epic Amulet of Wisdom +8)
CHA 12 (17) +3 (+5 Tome)

HIT POINTS 630

FORTITUDE: +33 (+6 Base + 7 Epic + 15 Ability + 5 Ioun Stone)
REFLEX: +26/ +23 (+6 Base + 7 Epic + 8/5 Ability + 5 Ioun Stone)
WILL: +37 (+12 Base + 7 Epic + 11 Ability + 2 Psi-Crystal + 5 Ioun Stone)

ARMOR CLASS:
Standard: 18
Touch Attack: 18
Flat Footed: 10
Standard w/ Skin of Iron: 18
Standard w/ Epic Inertial Armor: 58
Standard w/ Skin of Iron and Epic Inertial Armor: 55

DAMAGE RESISTANCE: 50/+3 (Skin of Iron)
POWER/MAGIC RESISTANCE: 40 (Mantle of Epic Spell Resistance)
IMMUNITIES: When wearing Skin of Iron - Blindness, Critical Hits, Ability Score Damage, Deafness, Disease, Drowning, Poison, Stunning, and all spells and powers that effect physiology and respiration. Immune to and reflects back all spells and psionic powers of 9th level or less.
INITIATIVE: +12/9
MOVEMENT: 30


ATTACKS Base Attack Bonus: +18/+14

Rod of Cerevex (Club +5, Powerstoring)
Attack: +28/+24 (+30/+27 w/ Skin of Iron)
Damage: 1d6+13 (1d6+17 w/ Skin of Iron)


FEATS:
Improved Inititative
Encode Stone
Craft Dorje
Maximize Power (+6PP - PHB)
Quicken Power (+8PP - PHB)
Resculpt Mind (Mind’s Eye)
Empowered Psicrystal (Mind’s Eye)
Hide Power (+2PP - PHB)
Twin Power (+8PP - PHB)
Psychic Assault (+2 PP / +1 DC Mod to Psychic Attack DC, Max +17 – Mind’s Eye)
Improved Manifestation (Increases Metapsionic limit by +2)
Automatic Quicken Power
Automatic Quicken Power
Automatic Quicken Power
Multipower
Multipower
Epic Manifesting
Intensify Power (+14 PP – ELHB)
Power Knowledge
Improved Manifesting (+19 PP)
Improved Manifesting (+19 PP)
Improved Manifesting (+19 PP)
Improved Manifesting (+19 PP)
Improved Manifesting (+19 PP)


SKILLS (421 Total Points)
(Tome of Understanding at 12th Epic, Third Eye of Intellect at 20th)

Autohypnosis 20 + 11 = +31
Concentration 20 + 15 = +35
Disable Device 15 + 8/5 = +23/+20
Knowledge Psionics 37 + 8 = +45
Open Lock 20 + 8/5 = +28/+25
Pick Pocket 15 + 8/5 = +25/+22 (+2 Bluff Synergy)
Psicraft 37 + 8 = +45
Remote View 15 + 11 = +26
Search 22 + 8 = +30
Knowledge (Planes) 22 + 8 = +30
Knowledge (Arcane) 4 + 8 = +12
Spot 10 + 11 = +21
Listen 7 + 11 = +18
Sense Motive 10 + 11 = +21
Stabilize Self 1 + 15 = +16
Move Silently 10 + 8 = +18/+15
Hide 10 + 8 = +18/+15
Diplomacy 15 + 3 = +21 (+2 Bluff Synergy)
Bluff 15 + 3 = +18
Intimidate 15 + 3 = +18
Gather Information 13 + 3 = +16


EQUIPMENT & EXPENSES

All six ability increasing Tomes and Manual (825,000gp)
Belt of Giant Strength +6 (36,000gp)
Gloves of Dexterity +6 (36,000gp)
Epic Bracers of Health +12 (1,440,000gp)
Epic Third Eye of Intellect +8 (640,000gp)
Epic Periapt of Wisdom +8 (640,000gp)
Skin of Iron (240,000gp)
Ring of Epic Psionics IX (810,000gp)
Mantle of Epic Spell Resistance (SR:40) (290,000gp)
Torc of Psionic Might (12,000gp)
Dorje: Hypercognition (50) (114,750gp)
Dorje: Astral Construct 9 (50) (114,750gp)
Dorje: Improved Etherealness (50) (90,000gp)
Dorje: Energy Conversion (50) (38,250gp, 1,530 XP)
Dorje: Disentegrate (50) (24,750gp, 1,180 XP)
Dorje: Null Psionics/Magic Field (50) (49,500gp)
Dorje: Sending (50) (49,500gp)
Tattoo: Fly x 10 (7,500gp)
Tattoo: Time Hop x 2 (1,500gp)
Tattoo: Rejuvination x 2 (1,500gp)
Power Stone: Greater Concussion x 10 (3,750gp)
Power Stone: Fly x 5 (3,750gp)
Power Stone: Dissolution x 3 (5,736gp, 229 XP)
Power Stone: Telekinetic Sphere x 3 (4,500gp, 180 XP)
Bag of Holding II: (5,000gp)
Crystal Anchor, Ghost Anchor (11,300gp)
Crystal Mask of Psicraft (+30 Psicraft) (18,000gp)
New Epic Power: Epic Inertial Armor (531,000gp, 21,240 XP)
Epic Power: Epic Spell Reflection (630,000gp, 7,500 XP)
Crystal Capacitor (15 Points) x 5 (320,000gp)
Potion of Haste x 4 (3,000gp)
Potion of Cure Serious Wounds x 10 (7,500gp)
Potion of Tongues x 5 (3,750gp)
Ioun Stone: Clear (Sustains without food or water) (5,000gp)
Ioun Stone: Iridescent (Sustains without air) (15,000gp)
Ioun Stone: Pale Blue (+5 Fortitude Save) (12,500gp)
Ioun Stone: Pale Purple (+5 Will Save) (12,500gp)
Ioun Stone: Pale Red (+5 Reflex Save) (12,500gp)

TREASURE:
140,464 (6,600,000 Total Value)

PSIONICS
Power Points: 946 (265 (base) + 440 (Stat + Improved Manifestation) + 35 (Psicrystal) +147 (Ring) +75 (Capacitors) -16 (Mind Blank)
Metapsionic Limit: 19 + 12 (6 x Improved Manifesting) = 31
Primary Discipline: Psychokinesis
Secondary Disciplines: Telepathy & Clairsentience

Psionic Combat
Tower of Iron Will
Thought Shield
Mind Blast
Id Insinuation
Psychic Crush

Talents: Cost: Free 38 times per day or 1

Detect Psionics
Missive
Daze
Inkling
Finger of Fire
Far Hand
Far Punch
Elfsight
Catfall

1st Level Cost: 1

Matter Agitation
Shield
Identify
Control Object
Charm Person


2nd Level Cost: 2

Control Air
Control Body
Control Flames
Suggestion
Invisibility
See Invisibility
Body Adjustment
Detect Thoughts
Rejuvenation


3rd Level Cost: 4

Greater Concussion
Schism
Remote Viewing
Displacement
Negate Psionics/Magic
Fate Link
Mindlink

4th Level Cost: 6

Telekinesis
Mindwipe
Freedom of Movement
Domination
Mass Concussion

5th Level Cost: 8

Psychic Vampire
True Seeing
Teleport
Mind Probe


6th Level Cost: 10

Disintegrate
Mind Switch
Trace Teleport
Ablating
Null Psionics Field
Retrieve


7th Level Cost: 12

Emulate Power
Improved Telekinesis
Energy Conversion
Plane Shift
Divert Teleport
True Concussion


8th Level Cost: 14

Telekinetic Sphere
Mind Blank
Hypercognition
Improved Clairtangency


9th Level Cost: 16

True Telekinesis
Greater Emulation
Genesis
Detonation
Dissolution
Temporal Velocity (Power Knowledge)
Probability Travel (Power Knowledge)

EPIC SPELL REFLECTION – As per Epic Level Handbook. DC: 63 (-5 due to specialization)

EPIC INERTIAL ARMOR 4/day
Psicraft DC: 59
Displays: Au,
Manifesting Time: 10 minutes
Target: Personal
Duration: 24 hours
Saving Throw: None (Harmless)
Spell Resistance: None (Harmless)
To Develop: 531,000; 11 days; 21,240 XP. Seed: armor (DC 14). Factors: +36 additional armor bonus (+72 DC); 10 min. manifesting time (-20 DC); Personal Target (-2 DC); Specialty School (-5 DC)

An invisible, but tangible field of force surrounds the psion, providing a +40 armor bonus to Armor Class. Unlike mundane armor, epic inertial armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Because epic inertial armor is made of force, incorporeal creatures can’t bypass it in the way they do normal armor.


PSI-CRYSTAL

Tarsis
Hit Dice: 35 (20hp)
Initiative +6
Speed: Varies
AC: 13 (-5 Dex, +8 Size); Hardness 15
Attacks: --
Damage: --
Face/Reach: Special
Special Attacks: Special
Special Qualities: Regenerate 2d4hp per day, Personality (Resolve)
Saves: Special
Abilities: Str: 1, Dex 0, Con -, Int 22, Wis 20, Cha 12
Skills: Special
Feats: --

Special Abilities: Sighted, Empathic Link, Telepathic Link, Self-Propulsion, Speak with Other Creatures, Power Resistance:40, Sight Link, Channel Power, Hardened Crystal, Power Storing*, Greater Self-Propulsion, Energized Crystal, Discipline Focus, Psionatrix Essence, Phasing

*Negate Psionics/Magic


NOTES

Cerevex manifests mind blank and epic inertial armor every morning.

Demiplane of Cerevex
Cerevex has initiated Genesis and now resides on his own demiplane floating in the astral plane. The demiplane takes the form of a 700ft diameter wooded island with a lake in the center. Built around the lake is a small fortress in which Cerevex resides. The demiplane has breathable air and remains a comfortable temperature of 70 degrees.

Within the demiplane, the following powers are always in effect:
Detect Psionics/Magic
Far Hand
See Invisibility

Cerevex’s sleeping and meditation chamber has a Ghostanchor set in its center. The walls are lined with lead.


BACKGROUND

History

Born 522 years ago, the being now known as Cerevex showed astounding psionic potential. As he grew, he desired to pursue his psionic talents to the point of obsession. Cerevex reasoned that psionic power stemmed from the perfection of the body and mind. He began a worldwide search for objects of power that would enhance his already considerable power.

Cerevex spent many years in search of ancient tomes, manuals, and objects of power to further improve his abilities. Unfortunately, time began to catch up to him. Death loomed ahead. Cerevex began a desperate search for immortality. He turned to his psychic potential in search of unlocking the secret of eternal youth.

After many years, Cerevex found an answer. He could implant his mind into the body of another. It was a selfish answer, but he saw no other options. He set out to find the perfect host and after a short time, he came upon a young man of near perfect health. He took the man’s body and remained in that form until it too began to grow old and feeble. And so it was that Cerevex would live forever by taking the bodies of others.

Recent

A decade or so ago Cerevex discovered how to manipulate the substance of the astral plane. He put into motion the genesis of his new home plane. Within his plane, he had a home constructed by a group of githzerai who took his teachings as payment.

Currently Cerevex resides upon his plane and occasionally ventures back to the prime material out of boredom or to seek materials or magic items to further his psionic advancement and research. He has a deal with many of githyanki and githzerai who provide services and materials in exchange for encoded power stones and psionic lore.
 
Last edited:

Remove ads

Top