Converting Epic Level Beings

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freyar said:
What about tongues limited to avian and humanoid (human) intelligent creatures?

Hmmm...let me think on that a bit.

They can cast fireballs twice per round and flame lightning once per round, but must make successful "to hit" rolls. The fireballs cause 2d10 hit points of damage and are +4 to hit. Flame lighting is a bolt of fire 50 feet long that inflicts 3d10 hit points of damage.

Spit Flame (Su): As a standard action, a fenh huang can spit two balls of fire to a range of x feet. This requires a ranged touch attack, and deals 2d10 points of fire damage on a successful hit.

Breath Weapon (Su): Once per round, 50-foot line, damage 3d10 fire, Reflex DC X half. The save DC is Constitution-based.
 

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Those look good!

SLAs: definitely invisibility and plane shift at will. The 1/rd abilities, which I would make at will, do not seem to appear in the SRD (control normal fire, control temperature, animate fire). The 3/day abilities work (except for fire rain) if we swap "produce flame" for "produce fire." 1/day abilities again work except for melt metal. So do we want to write Su abilities for the missing ones or substitute appropriate spells?
 

freyar said:
Those look good!

SLAs: definitely invisibility and plane shift at will. The 1/rd abilities, which I would make at will, do not seem to appear in the SRD (control normal fire, control temperature, animate fire). The 3/day abilities work (except for fire rain) if we swap "produce flame" for "produce fire." 1/day abilities again work except for melt metal. So do we want to write Su abilities for the missing ones or substitute appropriate spells?

animate fire/control normal fire = pyrotechnics?
control temperature = we recently made a Su ability for another creature of this
fire rain = incendiary cloud?
melt metal = replace with heat metal?
 


Shade said:
animate fire/control normal fire = pyrotechnics?
control temperature = we recently made a Su ability for another creature of this
fire rain = incendiary cloud?
melt metal = replace with heat metal?

The thing is, it already has the SLAs you want to use as replacements, so we might need to go with Su abilities. I don't mind putting in a sidebar about OA/SC and animate fire, but there should be something from the SRD. Here's the list of current SLAs, with the ones needing replacement in parentheses:

At will: (affect normal fires), (control temperature in a 100-foot radius), (animate fire), plane shift, invisibility
3/day: fire shield, fire seeds, heat metal, produce flame, pyrotechnics, (fire rain)
1/day: wall of fire, (melt metal), incendiary cloud

Fire storm in 3.5 is significantly smaller volume than listed, also, which maybe means we want a unique special ability.
 

Ahh, I see. Here are some alternatives I found from other creatures:

Melt Weapons (Ex): Any metal weapon that strikes a magmin must succeed on a DC 12 Fortitude save or melt away into slag. The save DC is Constitution-based.

Control Temperature (Su): As a swift action, Aeraldoth can raise or lower the temperature by 10 degrees in a 100-foot-radius centered on him. Subsequent uses of this ability stack, so he could, for example, lower the temperature by a total of 20 degrees after two rounds.

Lower Temperature (Su): As a free action, once per round, the shatjan can lower the temperature by 10 degrees in a 10-foot radius centered on the shatjan. All normal effects for cold weather apply. When the shatjan chooses to end this effect, the temperature returns to normal at a rate of 10 degrees per round. If the shatjan uses this ability again, the effects stack.

We could replace animate fire with a supernatural ability that allows it to transform fire into an equivalently-sized fire elemental.

Affect normal fires is pretty close to the control flames psionic power.
 

Your suggestions for control temperature, animate fire, and affect normal fires sound pretty good if we want to go the route of Su abilities. I'm not sure if the old spell melt weapon is the same as the magmin ability, though. I'll try to look that up tonight.
 


Forgot about it till now, but actually no. :( I was just looking in a PDF someone posted in the general RPG forum of 1e spells, but it's not there. Do you think the magmin ability would be about right?
 


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