freyar
Extradimensional Explorer
So...
Go with melt weapon as the magmin, control temp as Aeraldoth, affect normal fires by copying out the psionic power, and a new Su for animate fires.
Melt Weapons (Ex): Any metal weapon that strikes a feng huang must succeed on a DC 27 Fortitude save or melt away into slag. The save DC is Constitution-based.
Control Temperature (Su): At will, as a swift action, a feng huang can raise or lower the temperature by 10 degrees in a 100-foot-radius centered on him. Subsequent uses of this ability stack, so he could, for example, lower the temperature by a total of 20 degrees after two rounds.
Affect Fires (Su): A feng huang can establish control over a single nonmagical fire of up to Medium size at will as a standard action and can maintain control on successive rounds by maintaining concentration. While the feng huang has control over the fire, it may keep the fire burning (even in the absence of fuel), cause it to move 30 ft per round, or enlarge it up to Huge size. When the feng huang loses concentration, the fire returns to its normal size or goes out (if it has run out of fuel or moved to a region without fuel).
If the fire moves into a space occupied by another creature, that creature may attempt a DC 26 Reflex save to a space adjacent to the fire. If unsuccessful, the creature takes 3d6 points of fire damage and catches fire. The creature may make a new save attempt each round. Normally, putting out a fire on oneself requires a DC 15 Reflex save. If a feng huang is controlling that fire and causing it to burn, extinguishing the fire requires a DC 26 Reflex save.
The save DCs are Charisma-based.
Animate fire (Su): A feng huang can cause a fire to transform into an equally sized fire elemental at will as a standard action. The fire elemental obeys the feng huang (as if summoned by a summon monster spell). After 10 minutes, the elemental reverts to a normal fire.
Go with melt weapon as the magmin, control temp as Aeraldoth, affect normal fires by copying out the psionic power, and a new Su for animate fires.
Melt Weapons (Ex): Any metal weapon that strikes a feng huang must succeed on a DC 27 Fortitude save or melt away into slag. The save DC is Constitution-based.
Control Temperature (Su): At will, as a swift action, a feng huang can raise or lower the temperature by 10 degrees in a 100-foot-radius centered on him. Subsequent uses of this ability stack, so he could, for example, lower the temperature by a total of 20 degrees after two rounds.
Affect Fires (Su): A feng huang can establish control over a single nonmagical fire of up to Medium size at will as a standard action and can maintain control on successive rounds by maintaining concentration. While the feng huang has control over the fire, it may keep the fire burning (even in the absence of fuel), cause it to move 30 ft per round, or enlarge it up to Huge size. When the feng huang loses concentration, the fire returns to its normal size or goes out (if it has run out of fuel or moved to a region without fuel).
If the fire moves into a space occupied by another creature, that creature may attempt a DC 26 Reflex save to a space adjacent to the fire. If unsuccessful, the creature takes 3d6 points of fire damage and catches fire. The creature may make a new save attempt each round. Normally, putting out a fire on oneself requires a DC 15 Reflex save. If a feng huang is controlling that fire and causing it to burn, extinguishing the fire requires a DC 26 Reflex save.
The save DCs are Charisma-based.
Animate fire (Su): A feng huang can cause a fire to transform into an equally sized fire elemental at will as a standard action. The fire elemental obeys the feng huang (as if summoned by a summon monster spell). After 10 minutes, the elemental reverts to a normal fire.