Converting Epic Level Beings

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So...

Go with melt weapon as the magmin, control temp as Aeraldoth, affect normal fires by copying out the psionic power, and a new Su for animate fires.

Melt Weapons (Ex): Any metal weapon that strikes a feng huang must succeed on a DC 27 Fortitude save or melt away into slag. The save DC is Constitution-based.

Control Temperature (Su): At will, as a swift action, a feng huang can raise or lower the temperature by 10 degrees in a 100-foot-radius centered on him. Subsequent uses of this ability stack, so he could, for example, lower the temperature by a total of 20 degrees after two rounds.

Affect Fires (Su): A feng huang can establish control over a single nonmagical fire of up to Medium size at will as a standard action and can maintain control on successive rounds by maintaining concentration. While the feng huang has control over the fire, it may keep the fire burning (even in the absence of fuel), cause it to move 30 ft per round, or enlarge it up to Huge size. When the feng huang loses concentration, the fire returns to its normal size or goes out (if it has run out of fuel or moved to a region without fuel).

If the fire moves into a space occupied by another creature, that creature may attempt a DC 26 Reflex save to a space adjacent to the fire. If unsuccessful, the creature takes 3d6 points of fire damage and catches fire. The creature may make a new save attempt each round. Normally, putting out a fire on oneself requires a DC 15 Reflex save. If a feng huang is controlling that fire and causing it to burn, extinguishing the fire requires a DC 26 Reflex save.

The save DCs are Charisma-based.

Animate fire (Su): A feng huang can cause a fire to transform into an equally sized fire elemental at will as a standard action. The fire elemental obeys the feng huang (as if summoned by a summon monster spell). After 10 minutes, the elemental reverts to a normal fire.
 

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Heh. I forgot to mention that I'd updated Homebrews, and it looks like we arrived at nearly identical results. ;)

Average maneuverability like the phoenix?

Skills: 6 at 25 ranks (150 total)
Feats: 8 (1 can be epic)

Phoenix skills and feats...
Skills: Concentration +25, Diplomacy +28, Knowledge (arcana) +27, Knowledge (history) +27, Spellcraft +29, Spot +26
Feats: Empower Spell, Enlarge Spell, Extend Spell, Flyby Attack, Heighten Spell, Improved Critical (claw), Improved InitiativeB, Iron WillB, Maximize Spell
 

A few things we missed...

It automatically detects charms, evil, magic and alignment an continually radiates protection from evil in a 100-foot radius. The feng huang can spread its wings to dispel illusion or dispel magic.

Its dance expels and drives away evil spirits as a 40th level caster, and this is effective against all but the most powerful of entities, such as one contained in an artifact or relic.

Feng lung are also sought by the desperately ill, as they can cure diseases of any type with a touch of their wings. However, this effect is only produced if the feng lung so wills it, and they are usually reluctant to do so unless first offered a great treasure (at least 50,000 ch'ien in gold or gems).
 

Hmmm. Skills and feats the same as phoenix are probably ok, maybe swapping Knowledge (history) out for Knowledge (the planes).

Cure disease (Su): With the touch of its wings, a feng huang can cure any disease, even those resistant to magical cures (such as requiring a caster level check to be cured).

As flavor: Feng huang usually refuse to use their cure disease ability unless first offered a great treasure (at least 50000 gp worth).

Need to work on the rest.
 


I swapped out Diplomacy for Sense Motive, since it is more focused on itself.

Since it doesn't cast spells, many of the phoenix's feats aren't useful.

How about:

Epic Will, Flyby Attack, Hover, Improved Critical (claw), Improved Initiative, Quicken Spell-Like Ability (invisibility), Snatch, Wingover

It automatically detects charms, evil, magic and alignment an continually radiates protection from evil in a 100-foot radius. The feng huang can spread its wings to dispel illusion or dispel magic.

Its dance expels and drives away evil spirits as a 40th level caster, and this is effective against all but the most powerful of entities, such as one contained in an artifact or relic.

It looks like the standard phoenix covers this in its Spell-Like Abilities entry...

After 10 rounds of ritual and preparation--dismissal (DC 20), dispel evil (DC 19), dispel magic. Caster level 40th. The save DCs are Charisma-based.

The following abilities are always active on the phoenix's person, as the spells (caster level 20th); detect evil, detect magic, protection from evil. They can be dispelled, but the phoenix can reactivate them as a free action.

We need to revisit this...

The feng huang's most destructive attack is fire storm, which it can cast twice per day. The fire storm affects an area 1 mile square and 100 yards high, as if cast by a 20th level wizard.

Fire storm at caster level 20 would affect 40 10-foot cubes and deal 20d6 damage.

Or we could borrow from the regular phoenix's immolation ability...

Immolation (Su): When it knows that death is near, a phoenix immolates itself as a full-round action. This produces a cloud of flame in a 20-foot-high, 15-foot-radius spread. Each creature in the area takes 40d6 points of damage (Reflex DC 22 half). Half of this damage is fire; the rest results directly from divine power and is therefore not subject to reduction by protection from elements (fire), fire shield (chill shield), or similar magic. This action kills the original phoenix and produces a new one, fully grown and unharmed, from the ashes. This new bird arrives at the end of the round. The save DC is Constitution-based.

And go with...

Flame Storm (Su): Twice per day, a feng huang can unleash a deadly cloud of flame in a 20-foot-high, 15-foot-radius spread. Each creature in the area takes 40d6 points of fire damage (Reflex DC X half). The save DC is Constitution-based.
 

Skills and feat revisions seem good.

Let's make dispel magic an at will ability. I don't think "spreading its wings" requires 10 roudns of preparation. ;)

I'm fine with either the Su flame storm ability or just fire storm at CL 20.
 

Updated.

Challenge Rating: x (A standard phoenix is CR 24 and size Large. Increasing to Gargantuan would normally increase CR by 2.)

Treasure: x

It had types B, H, U, and Z. The standard phoenix has "None", so it doesn't help here.

B:
1-8 1,000s of copper pieces: 50%
1-6 1,000s of silver pieces: 25%
1-4 1,000s of electrum pieces: 25%
1-3 1,000s of gold pieces: 25%
1-8 gems: 30%
1-4 jewelry: 20%
Maps or Magic Items: Sword, armor, or misc. weapon: 10%

H:
5-30 1,000s of copper pieces: 25%
1-100 1,000s of silver pieces: 40%
10-40 1,000s of electrum pieces: 40%
10-60 1,000s of gold pieces: 55%
5-50 100s of platinum pieces: 25%
1-100 gems: 50%
10-40 jewelry: 50%
Maps or Magic Items: Any 4 plus 1 potion & 1 scroll: 15%

U:
10-80 gems: 90%
5-30 jewelry: 80%
Maps or Magic Items: 1 of each magic excluding potions & scrolls: 70%

Z:
1-3 1,000s of copper pieces: 20%
1-4 1,000s of silver pieces: 25%
1-4 1,000s of electrum pieces: 25%
1-4 1,000s of gold pieces: 30%
1-6 100s of platinum pieces: 30%
10-60 gems: 55%
5-30 jewelry: 50%
Maps or Magic Items: Any 3 magic: 50%

Assuming CR 26, this looks like double standard.

Alignment: Always (?) chaotic neutral

Advancement: None?
 

Special abilities are probably on par with the phoenix or a little better, so CR 26 sounds fine. Double standard treasure, always CN, no advancement sound good.
 


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