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Converting Epic Level Beings

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BOZ said:
Well, sometimes the best way to get something done is to take it piece by piece…
Ain't that the truth. :)

BOZ said:
Here are the standards:

Spell-Like Abilities: At will – bestow curse (DC X), chain lightning (DC X), charm monster (DC X), cure critical wounds (DC X), deeper darkness, fire storm (DC X), greater dispel magic, hold monster (DC X), invisibility, invisibility purge, levitate, persistent image (DC X), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic, unholy blight (DC X); 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC X); 1/day – Bigby’s crushing hand (DC X), gate, maze, meteor swarm (DC X), plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based.
None of those seem inappropriate.

BOZ said:
Other suggestions…

Well, naturally, reverse gravity comes to mind again. We can of course use that one here again and/or on one of the appropriate spell lists, if that is not just too damned repetitive. ;)
Well it might be repetitive and reduntant, but I suppose having it on his spell list would allow him to apply metamagic feats to it, if we give him any.

BOZ said:
More ideas – how about some of the following (if no, we can always tack them on one of the other spell lists): telekinesis, ray of exhaustion, enlarge person (or mass), reduce person (or mass), slow, stoneskin, waves of fatigue, waves of exhaustion, bull’s strength (or mass), move earth.
Most of those make sense to me. Stoneskin is about the only one that doesn't seem somehow gravity-related.

Some other suggestions: Jump, expeditious retreat, any of the Bigby's spells.

BOZ said:
“Crius is the master of gravity, weight, and density in physical matter.” Anything fitting that theme would be appropriate, but of course we are not limited to looking only at that.

(By the way, for the spellcasting levels, did I figure out the number of spells right? I can’t remember if I just copied that from another titan and forgot to fix it)
Let's see:

15th-level Cleric: 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 -
Bonus Spells for Wis: - 4 3 3 3 3 2 2 2 2
Total: 6 10 9 9 8 8 6 5 4 -

15th-level Sorcerer: 6 6 6 6 6 6 6 4 - -
Bonus Spells for Cha: - 3 3 2 2 2 2 1 1 1
Total: 6 9 9 8 8 8 8 5 - -
 

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cool, looks like i did refigure the numbers, but was slightly inaccurate. ;) i'll work on coming up with a spell list and add the spell-likes in.

for cleric domains, Chaos and Evil are obvious. if i wanted two more, how about Strength and probably one of the following: Magic, Protection, Trickery, Travel
 


Chaos, Evil, Magic, and Strength it is - i will try to come up with a starter spell list before i leave today. :)
 

OK, wish i had more time, but c'est la vie. here is what i have worked with so far:

Spells: Crius can cast divine spells as a 15th-level cleric. Crius has access to the following domains: Chaos, Evil, Magic, and Strength. The save DCs are Wisdom-based.

Typical Cleric Spells Prepared (6/10/9/9/8/8/6/5/4; save DC 23 + spell level):
0 – detect magic, guidance, inflict minor wounds, mending, read magic, resistance;
1st – Nystul’s magic aura*, protection from good, protection from law;
2nd – bull’s strength, desecrate, identify*, shatter;
3rd – dispel magic, magic circle against good, magic circle against law, magic vestment;
4th – chaos hammer*, imbue with spell ability, spell immunity;
5th – dispel good, dispel law, righteous might, spell resistance;
6th – animate objects, antimagic field*, create undead;
7th – blasphemy, spell turning*, word of chaos;
8th – cloak of chaos, protection from spells*, unholy aura.
*Domain spell.

Crius can also cast arcane spells as a 15th-level sorcerer (6/9/9/8/8/8/8/5; save DC 20 + spell level). He has access to the following spells:
0 – arcane mark, dancing lights, daze, ghost sound, mage hand, message, open/close, prestidigitation, touch of fatigue; 9 total
1st – ; 5
2nd – ; 5
3rd – ; 4
4th – stoneskin; 4
5th – ; 4
6th – ; 3
7th – reverse gravity. 2
The save DCs are Charisma-based.
 



and so i did! ;)

Spell-Like Abilities: At will – bestow curse (DC X), chain lightning (DC X), charm monster (DC X), cure critical wounds (DC X), deeper darkness, enlarge person, fire storm (DC X), greater dispel magic, hold monster (DC X), invisibility, invisibility purge, jump, levitate, persistent image (DC X), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic, reduce person (DC X), slow (DC X), unholy blight (DC X); 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, waves of exhaustion (DC X), word of chaos (DC X); 1/day – Bigby’s clenched fist (DC X), Bigby’s crushing hand (DC X), Bigby’s grasping hand (DC X),gate, maze, meteor swarm (DC X), plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based.

Spells: Crius can cast divine spells as a 15th-level cleric. Crius has access to the following domains: Chaos, Evil, Magic, and Strength. The save DCs are Wisdom-based.

Typical Cleric Spells Prepared (6/10/9/9/8/8/6/5/4; save DC 23 + spell level):
0 – detect magic, guidance, inflict minor wounds, mending, read magic, resistance;
1st – cause fear, detect good, divine favor, doom (x2), Nystul’s magic aura*, protection from good, protection from law, sanctuary, shield of faith;
2nd – aid, bear’s endurance, bull’s strength, desecrate, eagle’s splendor, identify*, shatter, silence, sound burst;
3rd – bestow curse, blindness/deafness, inflict serious wounds, magic circle against good, magic circle against law, magic vestment*, meld into stone, prayer, protection from energy;
4th – chaos hammer*, dimensional anchor, dismissal, divine power, greater magic weapon, imbue with spell ability, spell immunity, tongues;
5th – dispel good, dispel law, greater command, mass inflict wounds, righteous might*, spell resistance, true seeing, summon monster V;
6th – animate objects, antimagic field*, create undead, forbiddance, greater dispel magic, harm;
7th – blasphemy, greater restoration, regenerate, spell turning*, word of chaos;
8th – cloak of chaos, earthquake, protection from spells*, unholy aura.
*Domain spell.

Crius can also cast arcane spells as a 15th-level sorcerer (6/9/9/8/8/8/8/5; save DC 20 + spell level). He has access to the following spells:
0 – arcane mark, dancing lights, daze, ghost sound, mage hand, message, open/close, prestidigitation, touch of fatigue;
1st – expeditious retreat, feather fall, magic missile, ray of enfeeblement, Tenser’s floating disk;
2nd – blur, misdirection, owl’s wisdom, pyrotechnics, spider climb;
3rd – gaseous form, halt undead, haste, ray of exhaustion;
4th – mass enlarge person, mass reduce person, Otiluke’s resilient sphere, stoneskin;
5th – telekinesis, transmute rock to mud, wall of force, waves of fatigue;
6th – mass bull’s strength, move earth, repulsion;
7th – reverse gravity, symbol of weakness.
The save DCs are Charisma-based.
 

Nice work! I'd recommend giving him the Automatic Quicken Spell feat three times (and its prereqs), as that way he can always cast a spell in a round that he uses his gravity powers. :]
 

Automatic Quicken Spell? is that epic?

guess we're ready to move on to skills and feats to finish him up...
 

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