Shade
Monster Junkie
Ain't that the truth.BOZ said:Well, sometimes the best way to get something done is to take it piece by piece…

None of those seem inappropriate.BOZ said:Here are the standards:
Spell-Like Abilities: At will – bestow curse (DC X), chain lightning (DC X), charm monster (DC X), cure critical wounds (DC X), deeper darkness, fire storm (DC X), greater dispel magic, hold monster (DC X), invisibility, invisibility purge, levitate, persistent image (DC X), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic, unholy blight (DC X); 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC X); 1/day – Bigby’s crushing hand (DC X), gate, maze, meteor swarm (DC X), plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based.
Well it might be repetitive and reduntant, but I suppose having it on his spell list would allow him to apply metamagic feats to it, if we give him any.BOZ said:Other suggestions…
Well, naturally, reverse gravity comes to mind again. We can of course use that one here again and/or on one of the appropriate spell lists, if that is not just too damned repetitive.![]()
Most of those make sense to me. Stoneskin is about the only one that doesn't seem somehow gravity-related.BOZ said:More ideas – how about some of the following (if no, we can always tack them on one of the other spell lists): telekinesis, ray of exhaustion, enlarge person (or mass), reduce person (or mass), slow, stoneskin, waves of fatigue, waves of exhaustion, bull’s strength (or mass), move earth.
Some other suggestions: Jump, expeditious retreat, any of the Bigby's spells.
Let's see:BOZ said:“Crius is the master of gravity, weight, and density in physical matter.” Anything fitting that theme would be appropriate, but of course we are not limited to looking only at that.
(By the way, for the spellcasting levels, did I figure out the number of spells right? I can’t remember if I just copied that from another titan and forgot to fix it)
15th-level Cleric: 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 -
Bonus Spells for Wis: - 4 3 3 3 3 2 2 2 2
Total: 6 10 9 9 8 8 6 5 4 -
15th-level Sorcerer: 6 6 6 6 6 6 6 4 - -
Bonus Spells for Cha: - 3 3 2 2 2 2 1 1 1
Total: 6 9 9 8 8 8 8 5 - -