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Converting Epic Level Beings

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Ok, taking the above into account, I’ve given it some thought… how about this for everything but the first paragraph of “gravity field”:

Alternatively, Crius can increase the gravity in a similarly sized area. Creatures within the area are affected as if they were on a plane with heavy gravity (see Dungeon Master’s Guide, pages 147-148). Airborne creatures are pulled downward and reach the ground in 1 round. The armor check penalties of armors worn in this area are doubled. Any creature attempting a grapple check suffers a –2 circumstance penalty on the check. A freedom of movement spell negates all penalties and allows normal movement.

Thrown weapons are ineffective within the heavy gravity field, even when launched from outside the field. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of the field’s area they pass through, in addition to the normal penalties for range and heavier gravity.


I don’t think we need to include anything on “light gravity,” and the fact that it’s not mentioned in the DMG makes it seem even more unnecessary to me.

We might want to include a bit about “no gravity”, optionally.

I see no need to allow him to change the directional gravity.
 
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Welcome back, BOZ. ;)

Alter Weight looks good.

BOZ said:
Ok, taking the above into account, I’ve given it some thought… how about this for everything but the first paragraph of “gravity field”:

Alternatively, Crius can increase the gravity in a similarly sized area. Creatures within the area are affected as if they were on a plane with heavy gravity (see Dungeon Master’s Guide, pages 147-148). Airborne creatures are pulled downward and reach the ground in 1 round. The armor check penalties of armors worn in this area are doubled. Any creature attempting a grapple check suffers a –2 circumstance penalty on the check. A freedom of movement spell negates all penalties and allows normal movement.
Looks good. Did you want to include anything about light/medium/heavy loads?

BOZ said:
Thrown weapons are ineffective within the heavy gravity field, even when launched from outside the field. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of the field’s area they pass through, in addition to the normal penalties for range and heavier gravity.
Sounds good.

BOZ said:
I don’t think we need to include anything on “light gravity,” and the fact that it’s not mentioned in the DMG makes it seem even more unnecessary to me.
It is in the DMG, isn't it? It's in the SRD at least. I could only really see him using it to increase the ranged attacks of his allies (if he has any).

BOZ said:
We might want to include a bit about “no gravity”, optionally.
I think we should. Weightless combat could be fun. :D

BOZ said:
I see no need to allow him to change the directional gravity.
Yeah, that would probably just complicate matters.
 

Shade said:
Welcome back, BOZ. ;)

thanks. :D i never really was that far away...

Looks good. Did you want to include anything about light/medium/heavy loads?

i don't see why. i smart DM should be able to figure out that if a paladin's full plate mail now weighs twice as much, he's going to have a hard time moving in it. likewise, anyone carrying a lot of gear would also be slowed down if they don't drop it.

It is in the DMG, isn't it? It's in the SRD at least. I could only really see him using it to increase the ranged attacks of his allies (if he has any).

lower gravity? look at page 147-148; i don't see it there.

I think we should. Weightless combat could be fun. :D

ok, a 1-3 sentence paragraph should wrap that up.[/QUOTE]
 

BOZ said:
i don't see why. i smart DM should be able to figure out that if a paladin's full plate mail now weighs twice as much, he's going to have a hard time moving in it. likewise, anyone carrying a lot of gear would also be slowed down if they don't drop it.
Fair enough.

BOZ said:
lower gravity? look at page 147-148; i don't see it there.
Well I'll be... It must have been an oversight, as it is in both MOTP and the 3.5 SRD. Weird.

BOZ said:
ok, a 1-3 sentence paragraph should wrap that up.
Here's what the SRD says:

No Gravity: Individuals on a plane with this trait merely float in space, unless other resources are available to provide a direction for gravity’s pull.

Upon reading this again, it might be hard to apply this to an area that normally has gravity. Maybe we better just stick to high gravity and reverse gravity after all. :\
 

then i guess we're done with that particular power. :D will work more in this guy very soon...
 

OK, assuming we're done with Gravity Field, it looks like the bulk of what is left are skills, feats, spells, and spell-like abilities.
 

was going to work on him, but ran out of time. in the meantime, posting in homebrews so you can see what he looks like so far.

i tried to find a picture of him on google, but he was a pretty minor titan and i had no luck.
 

comments, suggestions so far? :) i'm going to try to find the time to work on him today...
 


Well, sometimes the best way to get something done is to take it piece by piece…

Here are the standards:

Spell-Like Abilities: At will – bestow curse (DC X), chain lightning (DC X), charm monster (DC X), cure critical wounds (DC X), deeper darkness, fire storm (DC X), greater dispel magic, hold monster (DC X), invisibility, invisibility purge, levitate, persistent image (DC X), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic, unholy blight (DC X); 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC X); 1/day – Bigby’s crushing hand (DC X), gate, maze, meteor swarm (DC X), plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based.

Other suggestions…

Well, naturally, reverse gravity comes to mind again. We can of course use that one here again and/or on one of the appropriate spell lists, if that is not just too damned repetitive. ;)

More ideas – how about some of the following (if no, we can always tack them on one of the other spell lists): telekinesis, ray of exhaustion, enlarge person (or mass), reduce person (or mass), slow, stoneskin, waves of fatigue, waves of exhaustion, bull’s strength (or mass), move earth

“Crius is the master of gravity, weight, and density in physical matter.” Anything fitting that theme would be appropriate, but of course we are not limited to looking only at that.

(By the way, for the spellcasting levels, did I figure out the number of spells right? I can’t remember if I just copied that from another titan and forgot to fix it)
 

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