BOZ
Creature Cataloguer
Shade said:Physical stats sound good, and I agree with your ideas for mental stats. Maybe Int 27, Wis 29, Cha 36?
good deal.

Shade said:Yeah, that troubles me too. Maybe we can extrapolate (at a near-infinite level) from the purple worm, which is 80 feet long, yet only has a space/reach of 20/15 and has a tail attack. Perhaps Jormy's tail just appears at some point within range of his senses to attack. We could give it a reach equal to its longest vision/blindsense/tremorsense/etc. Whaddya think?
that does give me the idea of giving him blindsense/sight around his entire body - I mean, his head is only in one place, while his body is many many miles long - it would suck if he couldn't detect creatures walking up on his body!
Let's make things simple and say that his body is extremely flexible rather than rigid, and he can automatically form a coil at any point along his body (in fact, maybe he is much longer than the world's circumference, and he coils naturally along his entire length). That would give him the ability to make maybe a slam attack against any number of creatures (one per round though), so that he may constrict them. I would put the range equal to his blindy-vision at that point.
Given his grapple check below, constriction is just about a death sentence to anyone.

Shade said:Using the ol' "divide by 4.5" rule yields 66, which isn't a bad number. The non-deity Bahamut has 53 HD and Tiamat 49 HD, so he eclipses the other badass unique dragons. That also puts him in line with ancient force and prismatic dragons.
66 HD is a good number.

For regeneration, how about making it work against everything except say "good and bludgeoning" weapons, so that Thor's hammer will hurt him fully?
For the head severing, I was thinking that Thor does 116 damage with every hit, and on a x3 critical he would do 348, so we need to make the sever more than that - say, 400 damage on a single hit. Yes, the point is that this is an almost impossible feat.

Jormungandr, the Midgard Serpent
Colossal Dragon
Hit Dice: 66d12+1,782 (2,211 hp)
Initiative: +0
Speed: X ft (X squares)
Armor Class: X (-8 size, +X natural, +13 deflection), touch X, flat-footed X
Base Attack/Grapple: +66/+114
Attack: Bite +90 melee (8d6+32 plus poison)
Full Attack: Bite +90 melee (8d6+32 plus poison)
Space/Reach: X ft/X ft
Special Attacks: constrict, improved grab, death throes, poison
Special Qualities: damage reduction 25/epic, darkvision X ft., immunities, instantaneous movement, low-light vision, regeneration X, spell resistance X
Saves: Fort +62 Ref +35 Will +44
Abilities: Str 75, Dex 10, Con 65, Int 27, Wis 29, Cha 36
Skills: 966
Feats: 23