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Converting Epic Level Beings

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Archomentals! he did the hell out of giants "Titans Cough Titans" Ok so maybe they are outsiders but damn it they are ginat humanoidish beings lets do the elemental rulers alrighty.
Whaddya say?

Cliff
>=)
 

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i'll let Shade answer your question this time, as i'm sure i look bad enough already with my answer regarding the archfiends. :p
 

Oops...I meant to remove them from the list, but uh..didn't. Yeah, we'll have to skip those for now as well for similar reasons to the archfiends. :heh:

I double-checked the last list I posted, and I'm 99.99% confident that the rest are fair game. :uhoh:
 


This is going to be a verry short thread.

Oh well may as well propose an article to dragon myself. No wait i have to finish this blasted monster book.

Cliff
>=)
 

Well, considering that each one of these epic critters takes about a month, I'd say there's several years' worth of thread left. ;)

What monster book are you working on?
 


havent thought up a name yet but so far i have like 130 monsters + 25 or so templates.

was suposed to be an article for en gamer but it grew out of controll MUA HAHAHAHAHAHAHAHA!

cliff
>=)
 

Alrighty eanough rambling from me as it tends to paralyze threads. But what are we doing next? How about the thunder bird from native american mythology it is in Dieties and demigods first edition. What do ya say?

Cliff
>=)
 

before that, i want to revise my ancient conversion of the gigantes; enceladus and antaeus: http://www.enworld.org/showpost.php?p=65293&postcount=3

1E D&DG:

ANTAEUS (giant)
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 15"
HIT DICE/POINTS: 100 hp
% IN LAIR: 50%
TREASURE TYPE: Q (X 3)
NO. OF ATTACKS: 1
DAMAGE/AHACK: 2-16/3-18/4-24/5-30/6-36/7-42/8-48 (see below)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Growth, regeneration (see below)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: L(U'-2T)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: X/14,000 + 35 per hp when killed

This giant is the offspring of Poseidon and Gaia, the original earth-deity.
He grows stronger each round he fights, as long as he remains on the
earth. Antaeus starts similar to a hill giant in size and appearance, but
every round he fights he grows, gaining the size and strength each round
of the next largest giant type, until he reaches titan strength and size. Each
time he grows, all damage he has taken is healed, and he increases a
further 25 hit points (up to 250 total). Even after he ceases growing, all
damage he takes in one round is healed in the next as long as he remains
on the earth. Antaeus will remain at titan size as long as he fights, gradually
shrinking when the battle is over. If Antaeus is lifted off the ground, he
loses strength and size at the same rate he gained it, and will no longer
heal. He always attacks as a 16+ hit dice monster.


ENCELADUS (giant)
FREQUENCY: Unique
NO. APPEARING: I
ARMOR CLASS: 1
MOVE: 15"
HIT DICE/POINTS: 219 hp
% IN LAIR: 85%
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 7-70/7-70
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGN/WENT: Chaotic evil
SIZE: L (85')
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: X/21,175

This giant has huge snake bodies and tails for legs. It is known to live alone
in a desolate swamp. Enceladus is so horrifying that any who come within
100 yards of him must save vs. spells or flee in fear (as the spell).

There is a power in this being's hands that allows it to grab spells out of the
air and negate them before they have time to function. Enceladus can grab
up to four spells directed at him per melee round. If he does not grab
spells, he can strike with his fists for 7-70 points of damage each. He can
grab two spells with one hand and strike with the other, if he chooses. The
giant fights as a 16+ hit dice monster, and he has been known to fight
against the gods of Olympus if given the chance.


2E Legends & Lore:

Gigantes
The Gigantes are a race of giants that Gaea gave birth to when the blood of her-mutilated husband fell upon her earthly form. They are huge, manlike creatures with serpents for feet. Their hatred of the Olympian gods runs deep, and they will never pass up a chance to do one harm.

AC 1
No. 1-2
SZ 15’
XP: varies
MV 15
ML 16
AL ce
Int low
HD 16
HP 128
MR nil
THAC0 5
#AT 1
Dmg 2d8 (fist)

Special Att/Def: Varies by individual.

Each Gigante has at least one special power; for example, Antaeus heals all damage he takes each round. In combat, he also increases 2’ in size and does an additional ld8 in damage each round, to a maximum size of 21’ and a maximum of 5d8 in damage. Both of these powers work only as long as his feet are touching the ground. Another gigante, Enceladus, is so terrifying in aspect that any being seeing him must save versus spells or flee as if affected by a fear spell. Any time he saves against a magic spell, Enceladus can grab it out of the air and fling it back at his attackers. If the spell allows no saving throw, he is automatically able to use this power.
 

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