• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Converting Epic Level Beings

Status
Not open for further replies.
Since Shade’s list of feats was one over, and I liked everything he had, I had to choose one to nix. Improved darkvision seemed the least useful to me (not that he wouldn’t have had a good time with it). So, now on to skills…

He needs to have certain minimum ranks to have the feats we’ve selected (Balance 12, Climb 24, Jump 24, Spellcraft 30), but other than that I can suggest some other skills he could benefit from:

Bluff, Concentration, Craft, Decipher Script, Diplomacy, Escape Artist, Gather Information, Heal, Intimidate, Knowledge (arcana, history, religion, the planes), Listen, Perform (act, oratory, sing), Profession (farmer), Search, Sense Motive, Spot, Survival, Swim
 

log in or register to remove this ad

BOZ said:
Since Shade’s list of feats was one over, and I liked everything he had, I had to choose one to nix. Improved darkvision seemed the least useful to me (not that he wouldn’t have had a good time with it).

Are you sure? ;) He should get 7 nonepic feats, and epic feats at 21, 24, 27, 30, 33, 36, 39, 42, 45, 48, and 51 HD, for a total of 11. Of course, I've been wrong about epic progression before.

BOZ said:
So, now on to skills…

He needs to have certain minimum ranks to have the feats we’ve selected (Balance 12, Climb 24, Jump 24, Spellcraft 30), but other than that I can suggest some other skills he could benefit from:

Bluff, Concentration, Craft, Decipher Script, Diplomacy, Escape Artist, Gather Information, Heal, Intimidate, Knowledge (arcana, history, religion, the planes), Listen, Perform (act, oratory, sing), Profession (farmer), Search, Sense Motive, Spot, Survival, Swim

All these are excellent suggestions. I'd also add Knowledge (nature) since he was a harvest god. For the Craft, how about Craft (alchemy)?
 

I think you can safely remove Profession (farmer) from that list, he is a god (well almost) not a commoner. Instead I suggest adding Knowledge (Nature) to the skill list. Other than that, it is a good skill selection.
 

ok, updating him...

now don't tell me this guy's not an impressive fellow. ;)

CR suggestions?
 
Last edited:

Impressive? This guy scares the bejeezus out of me! :eek:

Should we add: "Cronus's natural weapons, as well as any weapons he wields, are treated as epic weapons for the purposes of overcoming damage reduction."?

And I still think he's short a feat (see reasoning above). ;)

For CR...

Greater Titan CR 28 + 5 (1 CR per 2 HD advanced) + 2 (for possessing special attacks or qualities that significantly improve combat effectiveness) = CR 35.

Oh, and Atlas still needs a CR...

Greater Titan CR 28 + 2 (for possessing special attacks or qualities that significantly improve combat effectiveness) = CR 30.

One thing we haven't been adding to our conversions is languages.

Titans speak Abyssal, Common, Celestial, Draconic, and Giant. I'd suggest giving Cronus all of these, as well as Sylvan, Auran, Aquan, Ignan, and Terran. (He's smart enough to have 15 bonus languages, but most of the others don't make sense for him).

For a standard greater titan and for Atlas, I think that Abyssal, Common, Celestial, Draconic, and Giant should be enough.
 




Shade said:
I'd vote for triple standard on Cronus' treasure line.

quite right, he's the lord of the titans, so he needs kingly treasure! and maybe he beats up dragons and takes their stuff. ;)

ok, looks done otherwise... time for the next one! :)
 


Status
Not open for further replies.

Into the Woods

Remove ads

Top