BOZ said:i'm a purist too, (as much i can afford to be) if you hadn't noticed.![]()
BOZ said:well, we didn't for cronos, and atlas had no spellcasting...
Shade said:Reviewing what we've got so far...
Titan, Greater, Oceanus
Colossal Outsider (Chaotic, Evil, Extraplanar, Water)
Speed: 60 ft (10 squares), swim 60 ft.
Str bonus is +19, thus...
Attack: Slam +60 melee (7d10+19)
Full Attack: 2 slams +60 melee (7d10+19)
Damage reduction 20/epic? (He's closer to Cronus in power than Atlas)
Feats: 7+10 is correct
Treasure: Double standard sounds good.
Oceanus is 100 feet tall and weighs 750,000 pounds. (Same as Cronus)
Oceanus speaks Abyssal, Aquan, Common, Celestial, Draconic, Giant, and Undercommon (for the underground aquatic races, like kuo-toa).
Skills: Oceanus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line.
Other Suggestions (Recap):
-Vortex (like water elementals)
-Ramming (like ocean strider)
-Swamping (like leviathan)
-Water walking (so he can stand on the surface and be all ominous)
BOZ said:I think I’ll lower that to 5d10 base. That gives him a damage range of 24-67 (originally 7-70) which works just fine by me.![]()
BOZ said:nope, I want cronny to be the heaviest.occy can weigh 700,000.
BOZ said:I like the vortex for sure. In fact, that can replace the “create waves” as far as I’m concerned. As to the others, I’ll look at them on a case by case basis.![]()