you want it, you got it.
Titan, Greater, Crius
Colossal Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 49d8+833 (1,053 hp)
Initiative: +6
Speed: 60 ft (12 squares)
Armor Class: 41 (-8 size, +6 Dex, +33 natural), touch 8, flat-footed 35
Base Attack/Grapple: +49/+84
Attack: Slam +60 melee (5d8+19)
Full Attack: 2 slams +60 melee (5d8+19)
Space/Reach: 30 ft/30 ft
Special Attacks: manipulate gravity, spell-like abilities
Special Qualities: damage reduction 20?/epic, darkvision 120 ft, spell resistance 36
Saves: Fort +43 Ref +32 Will +39
Abilities: Str 48 Dex 23 Con 44 Int 38 Wis 37 Cha 31
Skills: 1144
Feats: 7+10 epic?
Environment: Tarterian Depths of Carceri
Organization: Solitary
Challenge Rating: 32 or 33?
Treasure: Double standard?
Alignment: Always chaotic evil
Advancement: ---
Level Adjustment: ---
Crius is the master of gravity and density in physical matter.
Crius’ temple is on the layer Colothys of Carceri.
Crius is 100 feet tall and weighs X pounds. (should actually be the heaviest, don’t ya think?)
COMBAT
CLERIC/DRUID: 15th level cleric
FIGHTER: 16th level fighter
MAGIC-USER/ILLUSIONIST: 15th level magic-user
Crius can increase the weight of objects at will, and he can make things weightless. He is able to make any one non-living object too heavy to lift for a period of 1-4 melee rounds; this power can be increased to permanency if the titan is allowed to work on the object for one full turn (saving throw vs. the permanency applicable).
In battle, the titan creates a field of gravity that causes anything launched at him of a physical nature (arrows, spears, etc.) to fall short. All attackers will be at —4 on their chances to hit and —1 on their armor classes while in this field. Likewise, dexterity bonuses do not apply.