Good stuff.
As far as the armor check penalty, that is a good idea too. Did you make mention of items carried? A character carrying 50 pounds of gear might suddenly find it hard to move if it became 200 pounds. And a character in full plate mail would have some real problems!
I’d say the “affect single object” should be line of sight, and can work apart from the regular gravity field.
I’m thinking this power is so interesting and different, that I might just open it up to discussion in the general forum.
As to your previous post (which I did not read as thoroughly as I should have):
Thrown weapons are ineffective within the heavy gravity field, even when launched from outside the field. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of the field’s area they pass through, in addition to the normal penalties for range. Slashing and bludgeoning weapons suffer a -2 on attack rolls and only do half damage. Any creature attempting a grapple check suffers a -2 on the check.
A successful Climb check lets a creature move one-quarter its speed as a move action or one-half its speed as a full-round action.
Freedom of movement would negate all penalties and allow normal movement.
And how would these differ under reversed gravity – or is that covered under the spell description?
