Converting Epic Level Beings

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Now that's what I call an impressive stat block. :D :] :D

A tail slap for a Colossal+ dragon does 4d8, so maybe we could use that for its slam attack?

Suggested Skill Ranks: Bluff 69, Intimidate 69, Knowledge (Geography) 69, Knowledge (History) 69, Knowledge (Local) 69, Knowledge (Nature) 69, Knowledge (Religion) 69, Listen 69, Search 69, Sense Motive 69, Spot 69, Survival 69, Swim 69, Tumble 69

Suggested Feats: Ability Focus (poison), Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Feint, Improved Initiative, Improved Overrun, Improved Sunder, Multiattack, Power Attack, Snatch, Track, Weapon Focus (bite).

Epic Feats: Epic Prowess, Epic Sunder, Devastating Critical (bite), Legendary Tracker, Overwhelming Critical (bite), Superior Initiative.

Alternates: Epic Reflexes, Lightning Reflexes.

CR of "comparable" epic dragons:
Ancient Force Dragon (65 HD) CR 43
Wyrm Force Dragon (70 HD) CR 50
Very old Prismatic Dragon (63 HD) CR 52
Ancient Prismatic Dragon (68 HD) CR 57
 
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CR… 45 maybe? (wild guess)

69 skill ranks in everything huh? :D I’m fairly tempted to keep it exactly that way. ;)

I think he’s prevented from having Multiattack by virtue of having less than 3 natural attacks – so maybe Lightning Reflexes would then be better?

Question, should we add that non-epic magical protections from poison don’t work against jormy’s poison?
 

BOZ said:
CR… 45 maybe? (wild guess)

Yeah, that's feasible. He has less attacks and no breath weapon, which actually makes him slightly inferior (if that is possible to imagine) than epic dragons of the same HD.

BOZ said:
69 skill ranks in everything huh? :D I’m fairly tempted to keep it exactly that way. ;)

Yeah, there weren't many skills he could either a.) use or b.) need. ;)

BOZ said:
I think he’s prevented from having Multiattack by virtue of having less than 3 natural attacks – so maybe Lightning Reflexes would then be better?

Good point. Lightning Reflexes it is.

BOZ said:
Question, should we add that non-epic magical protections from poison don’t work against jormy’s poison?

Another good idea. :cool:
 

Shade said:
Yeah, that's feasible. He has less attacks and no breath weapon, which actually makes him slightly inferior (if that is possible to imagine) than epic dragons of the same HD.

he’s got some insane immunities though, and poison that completely kicks ass. ;)

how about SR?

i'll try to find some time to write up the flavor text tomorrow - no more time for that today.
 

BOZ said:
he’s got some insane immunities though, and poison that completely kicks ass. ;)

True enough.

BOZ said:
how about SR?

Since he had 95% before, I'd make it CR + 20, giving him spell resistance 65, which puts him well ahead of the force dragon, but still a little behind the prismatic dragons in his CR range.

BOZ said:
i'll try to find some time to write up the flavor text tomorrow - no more time for that today.

Cool.
 


360 ft. like great wyrm dragons?

We also need this:

Skills: Jormungandr has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line.
 

already caught that one. ;) not that his body will ever be entirely submerged or anything... but that would probably be useful when his head is in the water at least.

missing a couple items in the second paragraph:

Frightful Presence (Ex): Jormungandr can unsettle foes with his mere presence. This ability takes effect automatically whenever Jormungandr attacks. Creatures within 360 feet of Jormungandr are subject to the effect if they have fewer HD than him.

A potentially affected creature that succeeds on a DC 56 Will save remains immune to Jormungandr’s frightful presence for 24 hours. On a failure, creatures become (panicked?) for X rounds.
 

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