• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Converting Epic Level Beings

Status
Not open for further replies.

log in or register to remove this ad

Well since he has earth glide now, we need to give him a land speed.

Tail slap gains 1-1/2 Str modifier, so +27.

Dragon Entry said:
Skills: All dragons have skill points equal to (6 + Int modifier, minimum 1) x (Hit Dice + 3). Most dragons purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.)

So, 45 ranks each in Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any one), Listen, Search, Sense Motive, Spot, and Use Magic Device? That leaves max ranks in five more skills (or less than max ranks in more). Spellcraft seems a good choice as well.

For the 13 remaining feats, Multiattack, Power Attack, and Improved Critical are always good. Some metamagic feats wouldn't be bad, but we'll need to figure out his spellcasting before we can select them wisely.
 

Shade said:
Well since he has earth glide now, we need to give him a land speed.

might as well.

"Vore cannot hunt or move from the mountain, but he can emerge anywhere on the mountain in 2d4 rounds. He can retreat the same way and at the same pace."

so, he needs to be fast enough that he could appear anywhere on his mountain within 4 rounds. did the article say how big Vstaive Peak is?

Shade said:
Some metamagic feats wouldn't be bad, but we'll need to figure out his spellcasting before we can select them wisely.

now, sorcerer seems like an easy choice, and would normally be for most creatures. however:

"Vore Lekiniskiy can cast wizard spells at the 20th level of ability and has access to nearly any spell available on Cerilia."

with the "nearly any spell available" part, we'd be limiting him severely by restricting him to a typical sorcerer's Spells Known list. i think he should be able to cast as a sorcerer though, in terms of not having to use spell books or prepare ahead of time.
 

Aspect of BOZ said:
so, he needs to be fast enough that he could appear anywhere on his mountain within 4 rounds. did the article say how big Vstaive Peak is?

No size given.

According to Wikipedia, average mountain heights on earth are about 2 kilometers (about 6400 feet).

With a base speed of 400 feet, he could go 1600 feet as a run action, so 6400 feet in 4 rounds.

Aspect of BOZ said:
now, sorcerer seems like an easy choice, and would normally be for most creatures. however:

"Vore Lekiniskiy can cast wizard spells at the 20th level of ability and has access to nearly any spell available on Cerilia."

with the "nearly any spell available" part, we'd be limiting him severely by restricting him to a typical sorcerer's Spells Known list. i think he should be able to cast as a sorcerer though, in terms of not having to use spell books or prepare ahead of time.

I'd simply state that Vore casts spells as a 20th-level sorcerer, but treats all spells in the Player's Handbook (and any others the DM deems appropriate) as spells known.
 

As to his movement why not simply state that he can greater teleport anywhere on the mountain as a move equivalent action. Though in reality it is probably more like stone walk than teleport but I don't remember if that got converted to 3.5 or not.
 

Shade said:
With a base speed of 400 feet, he could go 1600 feet as a run action, so 6400 feet in 4 rounds.

works for me. ;) or we could make it Burrow 400 feet? ;)

Shade said:
I'd simply state that Vore casts spells as a 20th-level sorcerer, but treats all spells in the Player's Handbook (and any others the DM deems appropriate) as spells known.

i guess we could do that. :D do we also want to give him a list of SLAs? we scould start with the spells mentioned in the article and add a few as appropriate.

Qwillion said:
As to his movement why not simply state that he can greater teleport anywhere on the mountain as a move equivalent action. Though in reality it is probably more like stone walk than teleport but I don't remember if that got converted to 3.5 or not.

ah, but teleporting is a lot less interesting. :)
 

Aspect of BOZ said:
works for me. ;) or we could make it Burrow 400 feet? ;)

Either way. Xorn have a burrow speed, yet earth elementals do not.

Aspect of BOZ said:
i guess we could do that. :D do we also want to give him a list of SLAs? we scould start with the spells mentioned in the article and add a few as appropriate.

I suppose he should have a few SLAs, as most dragons do.

Aspect of BOZ said:
ah, but teleporting is a lot less interesting. :)

And prevents different challenges (dimensional lock and whatnot).
 

Spells: Vore Lekiniskiy can cast arcane spells as a 20th-level sorcerer (6/9/8/8/8/8/7/7/7/7; save DC 19 + spell level). He treats all sorcerer/wizard spells in the Player's Handbook (and any additional spells, at the DM's discretion) as spells known. The save DCs are Charisma-based.

We could start with these for SLAs:
Dragon #248 said:
He seldom troubles with the power to automatically use geas, suggestion, or feeblemind on anyone trapped in his gaze, but this may change.
 

Good idea. Suggstion is a SLA of red dragons, while geas is for golds, so those are very good choices. I see no problem with feeblemind, either.

Another good one might be hallucinatory terrain or mirage arcana, to mask his mountain from those he doesn't want to see it (or to trick into stepping on it).
 

Dragon #248 said:
He seldom troubles with the power to automatically use geas, suggestion, or feeblemind on anyone trapped in his gaze, but this may change.
Is that just flavour text or should we implement them as gaze attacks?

Gaze attacks, looking at (if you pardon the pun) the basilisk and medusa, are supernatural abilities rather than SLA's.

Shade said:
Either way. Xorn have a burrow speed, yet earth elementals do not.
Not that I suppose it matters, but I've always envisioned creatures with a 'burrow' making a tunnel (even fi it fills in after them), wereas those creatures that don't become one with the stone and slide though it. :)

Regards
Mortis
 
Last edited:

Status
Not open for further replies.

Into the Woods

Remove ads

Top