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Converting Epic Level Beings

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I'd imagine his mountain is rich with the loot of the fallen. Does it state that he doesn't hoard like other dragons?

If he specifically doesn't hoard treasure, I'd go with standard coins, standard goods, triple items. Otherwise, I'd simply go with triple standard.
 

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i don't remember seeing anything about treasure one way or the other. we can go with triple standard, but we need to state somewhere that it can only be gained once Vore is killed and characters can get past his corpse into the mountain.
 


eh?

Vore has amassed as impressive a treasure hoard as any great dragon, though it has become tied to the mountain just as he has. None of his treasure can leave the mountain so long as he lives and remains tied to it.
 




that works for me, if no one else has an objection. :) i'll be updating in homebrews now, of course.


now that i have access to my own computer again, and therefore my Dragon archives CR rom.... :) :) :) :) :) ...i took a look at the original article and found the missing text regarding his treasure:

Treasure Tales of Vstaive Peak
Wherever there are stories of dragons there are legends of treasure. Even a tale as dubious as the one surrounding Vore Lekiniskiy has spawned it share. The following rumors of treasure have found their way around the Cerilian courts and to the ears of adventurers:

v Orbs of draconic influence. Vore Lekiniskiy certainly earned the moniker “Master Fire Worm.” It is said that his eyes each function similarly to orbs of draconic influence. They can shift the reaction of any Cerilian dragon by up to ten levels (on Table 59: Encounter Reactions) and no dragon can attack a character holding one of Vore Lekiniskiy’s eyes unless the dragon is first attacked.

v Magical tongue. It is said that anyone who eats a piece of Vore Lekiniskiy’s tongue and makes a successful saving throw vs. poison can speak with the power of suggestion for an entire turn. Those who fail the save suffer 3d10 hp damage.

v Jewels. While Vore Lekiniskiy’s hide has been merged with Vstaive Peak for millenia, when he frees himself (even temporarily), his skin becomes more draconian. Vore’s skin is encrusted with great jewels and gems. Anyone daring enough to search an area of the mountain where Master Fire Worm has recently emerged might find large, valuable gems amid the upturned rocks and avalanche detritus. It is said that each gem possesses some sort of non-lasting magical power (much like a potion—when the gem is clutched in both hands, the power activates), but some bear curses. All are extremely valuable.

The problem with treasure hunting on Vstaive Peak is obvious: the most valuable treasure comes only from Vore Lekiniskiy’s own body—and Master Fire Worm, even in his changed state, should be near impossible to harm. Fortunately, there are other ways to use Vore Lekiniskiy’s power in a campaign.
 

BOZ said:
that works for me, if no one else has an objection.
No argument here.
i'll be updating in homebrews now, of course.
After checking homebrews we still need to decide on Spell Resistance and a range for the Gaze attack. Did we decide on Darkvision 120 ft?

Regards
Mortis
 

It looks like we'll need to revisit the treasure.

v Orbs of draconic influence. Vore Lekiniskiy certainly earned the moniker “Master Fire Worm.” It is said that his eyes each function similarly to orbs of draconic influence. They can shift the reaction of any Cerilian dragon by up to ten levels (on Table 59: Encounter Reactions) and no dragon can attack a character holding one of Vore Lekiniskiy’s eyes unless the dragon is first attacked.

Do these items exist in 3x? If not, I'd say the wielder of one of his eyes functions similar to the ring of dragon friendship in Draconomicon (The wearer gains a +5 enhancement bonus on Diplomacy checks made to influence the attitude of dragons. No dragon will voluntarily attack or otherwise attempt to harm the wearer.), but with a higher bonus.

v Magical tongue. It is said that anyone who eats a piece of Vore Lekiniskiy’s tongue and makes a successful saving throw vs. poison can speak with the power of suggestion for an entire turn. Those who fail the save suffer 3d10 hp damage.

This one is weird. So essentially, use suggestion as a spell-like ability at will for 10 minutes?

v Jewels. While Vore Lekiniskiy’s hide has been merged with Vstaive Peak for millenia, when he frees himself (even temporarily), his skin becomes more draconian. Vore’s skin is encrusted with great jewels and gems. Anyone daring enough to search an area of the mountain where Master Fire Worm has recently emerged might find large, valuable gems amid the upturned rocks and avalanche detritus. It is said that each gem possesses some sort of non-lasting magical power (much like a potion—when the gem is clutched in both hands, the power activates), but some bear curses. All are extremely valuable.

I'd say we stick with triple standard gems, but note that some of them may function as single-use spells, while others may be cursed. See Gem Magic in Magic of Faerun for inspiration on the former.

Mortis said:
After checking homebrews we still need to decide on Spell Resistance and a range for the Gaze attack. Did we decide on Darkvision 120 ft?

75% is around 16 + CR, so 43 would be my choice.

For gaze, I like 120 ft.

Since it has keen senses like most true dragons, its darkvision is 120 ft. by default.
 

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