No argument here.BOZ said:that works for me, if no one else has an objection.
After checking homebrews we still need to decide on Spell Resistance and a range for the Gaze attack. Did we decide on Darkvision 120 ft?i'll be updating in homebrews now, of course.
v Orbs of draconic influence. Vore Lekiniskiy certainly earned the moniker “Master Fire Worm.” It is said that his eyes each function similarly to orbs of draconic influence. They can shift the reaction of any Cerilian dragon by up to ten levels (on Table 59: Encounter Reactions) and no dragon can attack a character holding one of Vore Lekiniskiy’s eyes unless the dragon is first attacked.
v Magical tongue. It is said that anyone who eats a piece of Vore Lekiniskiy’s tongue and makes a successful saving throw vs. poison can speak with the power of suggestion for an entire turn. Those who fail the save suffer 3d10 hp damage.
v Jewels. While Vore Lekiniskiy’s hide has been merged with Vstaive Peak for millenia, when he frees himself (even temporarily), his skin becomes more draconian. Vore’s skin is encrusted with great jewels and gems. Anyone daring enough to search an area of the mountain where Master Fire Worm has recently emerged might find large, valuable gems amid the upturned rocks and avalanche detritus. It is said that each gem possesses some sort of non-lasting magical power (much like a potion—when the gem is clutched in both hands, the power activates), but some bear curses. All are extremely valuable.
Mortis said:After checking homebrews we still need to decide on Spell Resistance and a range for the Gaze attack. Did we decide on Darkvision 120 ft?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.