Converting Epic Level Creatures

but a Megalith sounds like it's too much like an Earth Elemaster or Stone Colossus
Shade said:
I just reread the original Black Company trilogy, and they remind me a bit of the menhirs
Having not read the Black Company trilogy, I'm not sure we're talking about the same megalith this is what I'm talking about (i.e. the one from the old OD&D Immortals set).

In the linked conversion, I'm not sure I agree with parts of it. For example I'd probably make it an aberration rather than an outsider. As an outsider I think it should be native at least.

Regards
Mortis
 
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Bummer. :(

While the draeden is one of my all-time favorite creatures, I was hoping for the Megalith. I just reread the original Black Company trilogy, and they remind me a bit of the menhirs.

I don't mind doing the Megalith next if you prefer, it makes no difference to me either way.
 


Having not read the Black Company trilogy, I'm not sure we're talking about the same megalith this is what I'm talking about (i.e. the one from the old OD&D Immortals set).

Oh, I remember the Immortals Megalith now. It's basically a Living Planet.

The Vaults of Pandius conversion looks pretty good, but I'm not adverse to doing one of our own.
 

Thoought I'd give the thread a gentle nudge. :D

Regards
Mortis

DRAEDEN
Sphere: Thought
Status: Exalted
Power Points: 30 per HD (3,030-6,000)
Anti-Magic: 99%
Armor Class: -20
Hit Dice: 101******* – 200*******
Move: 18 miles (6 miles)
Attacks: Up to 40 blows
Damage: 1-100 each
No. Appearing: 1
Save As: Immortal of equivalent PP total
Morale: 11
Treasure Type: Special
Intelligence: 100
Alignment: Chaotic
XP Value: 176,500 (17 PP) to 376,500 (37 PP)
Type of Monster: Monster

Description: Draedens are feared and respected by all who are aware of their existence.
A draeden's true but rarely-seen appearance is a cluster of 20 tubular strands, all symmetrically attached at a central node and fanning out at both ends. Each strand has a mouth at each end, and contains a digestive passage leading to the central node. The node is the equivalent of a stomach, and contains several thousand boulders to aid digestion. These boulders range in size from 1-20 feet, and are made of solid diamond, worn to perfect smoothness by constant grinding action and acidic fluids.
A draeden's intelligence resides throughout a neural network that spans most of the form.
The creature's total length is about 1,000 feet per Hit Die. The width at the central node is 10% of the total length. Therefore, a 101-HD draeden is about 19 miles from tip to tip, its central node is nearly two miles across, and each of its strands is 8½ miles long. A 200-HD draeden will be nearly 38 miles from strand-tip to strand-tip, with a central node more than three and a half miles long and 170 mile-long strands stretching out on either side.
Each creature that sees a draeden must make a Saving Throw vs. Mental Attacks. If successful, the viewer sees the draeden’s true form... which is bad enough. If the check is unsuccessful, the viewer imagines that he or she sees the biggest, deadliest, most invulnerable being ever. Immortals who fail their saving throws will see draeden as either blackballs or vast, powerful enemies from rival Spheres (usually the Sphere of Entropy). Mortals from the Prime Plane usually see them as unconquerable dragons.
Draedens dislike matter. Whenever they encounter it, they try to eat it. Each round, the draeden may choose either to bite or swallow for each of its mouths, and thus may attack up to 40 different opponents at a time. Their tentacles are not flexible enough to stretch from one side of their bodies to the other, so no single opponent will receive more than 20 attacks at once.
A bite attack does 1d100 points of damage; a swallow only inflicts 1d10 initially, but the target takes 1d100 each round thereafter from the monster's digestive fluids and internal grinding boulders. The draeden cannot swallow anything measuring over 1,000 feet in any dimension and will not knowingly swallow anything that might prove to be a danger if swallowed whole; they prefer to bite possible threats until those threats are very, very dead.
Like Immortals, draedens can spend Temporary Power to use the full suite of spells any number of times per day (casting as Immortals of an equivalent starting PP total); they can use all Immortal spells; they can communicate with any creature; and they recover TP and hit points at the same rate as Immortals.
Draedens have 99% Anti-Magic. That, plus their many other defenses, serve to protect them from most attack forms.
It is believed that draedens come from one of the millions of unexplored Outer Planes, but after centuries of exploring the Immortals have failed to discover this place.
Draedens are descendants of beings which existed before the current roster of Immortals came into existence; little is known of those beings, and the draeden don’t discuss them. The exact population of draedens is unknown but thought to be at least 1,000. Draedens consider the entire multiverse to be their domain; they will not attack the Immortals to reassert their dominion but merely wait until Immortals are absent to assert themselves.
Draedens dislike all elemental material and the substance of the Ethereal and Asrral Planes; this is why they eat anything smaller than planet-sized bodies that they come across. They prefer to wander the depths of perfect vacuum, especially those of the Prime Plane and numerous Outer Planes.
Draedens usually avoid Immortals and the places which interest them but sometimes attack sites important to the Immortals for no known reason. Many Immortals prefer to abandon their minor projects rather than have to face the mighty draeden. These attacks are quite rare: Draedens and Immortals generally avoid each other whenever possible.
Draedens are exremely rare and almost always travel singly.

Where Found: Prime Plane, certain Outer Planes, but usuall deep vacuum.
This version is from the Wrath of the Immortals Set (C) 1992
Draedens first appeared in the D&D Immortals Set (C) 1986

A few points from the original D&D Immortals Set version.
1. Although the six standard ability scores are inappropriate for describing this life form, treat each as maximum for Immortals (100). No ability score modifiers apply to a draeden's attacks in melee.
2. Draedens have no Aura, but can understand Aura communication used by Immortals.
3. The draeden's interior is AC -10.
4. The creature has a Power ability believed to be unique to its race. By expending only 5 PP, a draeden can reproduce the exact type and strength of any incoming Power attack. In play, this new form of Power attack is called “Reflect.” Example: An Immortal declares a Power attack against the draeden. The DM chooses to Reflect. Whatever force and type of attack is revealed by the attacker, the DM reveals an identical effect and force, but only deducts 5 PP as the cost to the monster.
5. A draeden can cross any dimensional or planar boundary by expending 10 PP. If seriously threatened, a draeden will usually use magic to escape across dimensions or planar boundaries if possible.
6. Draedens sense their surroundings in some unknown way which cannot be blocked by any known means, magical or otherwise. They can use their mouths to speak any language they encounter. They regenerate PP, hit points, and ability scores at maximum rate (1 per round), in all environments, planes, and dimensions.
7. It cannot be affected by normal weapons or poison, but has no other special immunities.
 

Let me start by saying this is one of my all-time favorite monsters. The shout-out in Fiendish Codex I made me smile so hard it hurt. :D

That being said, these things are so far beyond the scope of even the epic rules that I think the only way to possibly convert them is to convert only a fraction of one, like what we did with Jormungandr.
 

That being said, these things are so far beyond the scope of even the epic rules that I think the only way to possibly convert them is to convert only a fraction of one, like what we did with Jormungandr.
Yeah to convert it properly, we would have to first convert the Immortal rules to 3.5E ;)

A 18(6) mile movement rate!!! I'd need a bigger battle map.
Its reach would be in miles too.
And it probably heals all hit points, ability scores etc per round.

I guess you could sum it up with:

Immunity: Rules system

Regards
Mortis
 

What did you do for Jormungandr, just convert the head? I agree, we probably should just convert a "tentacle" (???) at a time for this.
 

Yeah to convert it properly, we would have to first convert the Immortal rules to 3.5E ;)

A 18(6) mile movement rate!!! I'd need a bigger battle map.

Let's see, an average human has a move of 120' in BECMI, so a Draeden only has Speed around 24,000 ft. in 3E terms. (23760 ft. to be precise)

Don't see what the fuss is about... :)

So are we doing this one instead of the Megalith?
 


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