Agreed.
Thumbs up.
Solidarity.
You have my support.
Probably.
<nods agreement>
Unanimous agreement. Meeting adjourned.
I knew "upgrading" you via Greater Doppleganger would come in handy.
Here's a rough draft based on what we've got so far. I've cut the Dex to 11 since the original had a very poor AC.
Notice the Icetail has a Land Speed. That's a bit odd for a fish. Maybe they crawl onto ice to forage or escape predators?
Fish, Icetail
Diminutive Magical Beast (Aquatic, Cold)
Hit Dice: 1/4d10 (1 hp)
Initiative: +0
Speed: 5 ft. (1 square), swim 20 ft.
Armor Class: 14 (+4 size), touch 14, flat-footed 14
Base Attack/Grapple: +0/-16
Attack: Freezing touch +4 melee touch (1d3 cold)
Full Attack: Freezing touch +4 melee touch (1d3 cold)
Space/Reach: 1 ft./0 ft.
Special Attacks: Freezing touch, poison
Special Qualities: Immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 2, Dex 11, Con 11, Int 1, Wis 12, Cha 2
Skills: Hide +20, Listen +3, Spot +3, Swim +4
Feats: 1
Environment: Cold aquatic
Organization: Solitary, pair, or school (10-60)
Challenge Rating: x
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
Description.
Stuff.
An icetail is between 6 inches and 1 foot long and weighs up to a pound.
COMBAT
Tactics.
Freezing Touch (Su): An icetail's touch attack generates a burst of extreme cold which does 1d3 cold damage. Creatures hitting an icetail with natural weapons or unarmed attacks take cold damage as though hit by the fish's attack.
Poison (Ex): Icetails have poisonous flesh, any creature that bites an icetail will be affected. DC
X, primary damage sickened for 1d3 hours, secondary damage sickened for 2d12 hours. The save DC is Dexterity-based.
Skills: Icetails have a +8 racial bonus to Hide checks due to their transparent flesh. An icetail has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
In the Realms
Icetails are found primarily in the oceans and rivers of the Great Glacier.
Originally appeared in FR 14 - The Great Glacier (1992).