Converting monsters from Second Edition Monstrous Compendiums

I wonder if you chose more recent ones if it would change the statistics... But I'm willing to change to HD-based, I suppose.

That seems plausible, since the two most recent ones (the Warden Beast and Greater Shadowrath) are the CR-based ones in that dozen.

Unfortunately, viewing the folder I have my monsters saved in file-date order won't help much, since I saved most of them alphabetically in one huge session. Those added since then have file dates that roughly match the creation date, but unfortunately the only two templates-with-SR amongst them are the two mentioned above.

I've got a copy of the creature conversion web-page with the monster's creation dates, but I don't think it'd be a good use of my time going through it, sorting all the templates in chronological order, then checking them for SR.

I've got other things I should really be doing, so cheerio for now!

It is freyar soon, but I'm pretty motivated to get this one finished. I'll set aside some time.

That's what I though. Well an undead creature is immune to aging effects, so this conversion doesn't have to worry about how long it'll take... ;)
 

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Updated.

I think it might be done unless we want to add tactics. Do check the math, though.

Notes: I didn't apply the Weapon Focus (greatsword) or Imp Crit (greatsword) feats to the thrown greatsword, since that seems like a different "proficiency."
We also might want to rethink the +1d6 damage plus +1d6 per two HD extra damage of Improved Weapon Throwing. Unless we think it needs a really strong motive to throw a weapon away, though I guess that was the reason. It just seems a touch overpowered.
 

Updated.

I think it might be done unless we want to add tactics. Do check the math, though.

Notes: I didn't apply the Weapon Focus (greatsword) or Imp Crit (greatsword) feats to the thrown greatsword, since that seems like a different "proficiency."

Those feats should apply to the thrown greatsword. Weapon Focus says "+1 bonus on all attack rolls" and Improved Critical says "when using the weapon". There's nothing limiting it to a particular technique.

We also might want to rethink the +1d6 damage plus +1d6 per two HD extra damage of Improved Weapon Throwing. Unless we think it needs a really strong motive to throw a weapon away, though I guess that was the reason. It just seems a touch overpowered.

I think that was part of the idea. He also only gets one attack per round with improved weapon throwing, which is a pretty significant limitation.

Hold on a second, I just looked at that special attack and there's no "as a standard action" in it - did we forget to include it? It's certainly overpowered if he can iterative attack with it!
 

I don't think you can attack iteratively with a thrown weapon --- you've thrown it away! Unless it's returning, maybe. But we probably should put "as a standard action" in there.

Any other number issues?
 

I don't think you can attack iteratively with a thrown weapon --- you've thrown it away!

All you need is Quick Draw to ready the weapon as a free action and you can chuck them as fast as monsterously possible. It just means the Undead Dragon Slayer would have to carry LOTS of greatswords. :p

Unless it's returning, maybe.

We cheated giving that Animal Lord iterative attacks with a returning weapon - standard returning causes the weapon to return just before the thrower's next turn, too late for an iterative attack.

I didn't feel guilt about it - they are EPIC creatures, after all, so I'm willing to handwave the problem away.

But we probably should put "as a standard action" in there.

Yes, let's just put in "as a standard action". That ought to clear away the problem.

Any other number issues?

I haven't had time to read through the latest update, but from what I remember I didn't notice any other numerical problems the last time I checked it.
 





Yes, it'll take at least two or three months to check the numbers properly. :p

Okay, the basic stats are fine (hardly surprising as we haven't changed its abilities). I'd prefer to have the magic equipment in the AC and attack lines italicized - e.g. "+1 adamantine greatsword" - but apart from that it's fine.

However, there are a couple of errors in the Anti-Dragon stats.

As I believe I mentioned before, Weapon feats in greatsword still apply when he's throwing the greatsword, so he should get all their benefits. His thrown greatsword damage also appears to be short a point - I make it +5 (Str) +3 (magic) +6 (favoured enemy) = +14.

Attack: +1 adamantine dragon bane greatsword +22 melee (4d6+16/17-20) or +1 composite longbow (+5 Str) +15 ranged (1d8+12/×3) or +1 adamantine dragon bane greatsword +22 ranged (11d6+14/17-20)
Full Attack: +1 adamantine dragon bane greatsword +22/+17/+12 melee (4d6+16/17-20) or +1 composite longbow (+5 Str) +15/+10/+5 ranged (1d8+12/×3) or +1 adamantine dragon bane greatsword +22 ranged (11d6+14/17-20)

Oh, and his possessions list appears to have gone AWOL. It needs:

Equipment: +2 mithral full plate, +1 adamantine dragon bane greatsword, +1 composite longbow (+5 Str), 40 cold iron arrows, 30 silver arrows, 10 adamantine arrows, boots of speed, ring of protection +1, cloak of resistance +1, wand of inflict light wounds, 134 gp
 

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