BOZ
Creature Cataloguer
Shade said:I think tongues (and possibly detect thoughts) should be always active as a Su ability.
I think Fortress and flaming blade should be separate Su abilities.
At will—bestow curse, detect thoughts (if not always active), dispel magic, produce flame, pyrotechnics, read magic, remove curse, see invisibility;
1/day—symbol of pain.
All have archdevils have...
At will—dispel magic/greater dispel magic, greater teleport;
He's got dispel magic covered, needs greater teleport.
Most have:
At will—charm monster, major image, see invisibility/true seeing, suggestion, wall of fire;
He's definitiely a charmer, has see invisibility, and should have suggestion.
Many have:
At will—fireball, wall of fire;
Unholy aura (3/day or 1/day)
I could see any of these, but wall of fire seems least likely.
Others used more than once: dominate person, dominate monster, fire storm, geas/quest, hellfire storm, hold monster, locate creature, locate object, meteor swarm, polymorph, scrying/greater scrying, unholy blight
Dominates and geas/quest seem highly appropriate for him.
Gothenem said:With all o' this, I would suggest the following SLA's:
At will - bestow curse, charm monster, detect thoughts (if not always active), dispel magic, fireball, greater teleport, produce flame, pyrotechnics, read magic, remove curse, see invisibility, suggestion, weapon of energy (fire only)
1/day - symbol of pain, unholy aura
Note that Weapon of Energy appears in the Spell Compendium
OK, so we start with these at minimum, working from Dragon #75 plus greater teleport:
Spell-Like Abilities: (Caster level 20th?)
At will - bestow curse (DC X), detect thoughts (DC X), dispel magic, greater teleport. produce flame, pyrotechnics, read magic, remove curse, see invisibility, tongues:
(charm monster (DC 27), discern lies, dispel magic, faerie fire, fire shield (either version), greater teleport, locate object, produce flame, pyrotechnics, read magic, see invisibility, suggestion (DC 26), telekinesis (DC 28)

1/day - symbol of pain (DC X).
(dominate monster (DC 32), symbol of stunning (DC 30).)
I’ll agree on charm monster and suggestion at will, and also dominate person and unholy aura 1/day. How about locate creature?
Dragon #75 said:fortress (this creates a structure similar to Daern’s Instant Fortress - see the DMG - in all respects, save that its door will open and close for anyone, and it will disappear in 16 turns or when Malphas wills)
Dragon #75 said:flame arrow (Malphas can also apply this to blades wielded by himself or others; these become flame tongue swords - fiery damage, but no “to hit” bonuses - for 3 rounds)
I absolutely agree with Shade that these need to be separate Su abilities.
