Kain Darkwind
Explorer
BOZ said:Hmm, something we’re missing from the original description: “Malphas can also apply this to blades wielded by himself or others”. Thus, maybe it’s good to just stick with a duration and leave out the ending on separation aspect.
We could give him the epic version as a standard action, or the regular on a swift action; either sounds fine to me. Regular flaming burst on a swift action sounds a bit accessible though.
As a start:
Flaming Weapons (Su): As a swift action, Malphas can bestow the flaming burst quality on any weapon he touches. This effect lasts for (three rounds).
Since the flaming burst property already states that the effect is imbued on ammunition, we can keep it simple like that.
A few things. If you want to make him use epic material, it doesn't matter. But some people seem to shun epic like it was the plague. In which case, you can spell out exactly what Malphas does, without relying on 'design shortcuts' that refer to specific magical enhancement. In which case you could have him imbue a weapon with anything from 1d6 to 15d12 fire damage. If you consider fire resistance and its relative cost, resistance 30 is rather simple for epic parties to procur. You have to decide whether the flavor of this ability is important, or if you want it to actually impact his CR. At what I estimate to be a CR of 23ish, 3d6 to 4d6 is a minor power. 1d6/1d10 is not even worth factoring in...for CR purposes, anyways. The ability to bless weapons with fiery properties might still be an important flavor aspect. Now...if this damage was hellfire, and thus not subject to resistance/immunity, you could dip lower, to 2d6 I think. Again, compare the average melee damage output between these higher level creatures, like wyrm dragons and pit fiends. The average pit fiend has a full attack that deals an average of 105 points of damage, threatens a Con/death poison and disease. That's HUGE. CR 20 though.
Two. A duration of 10 rounds or 1 minute seems to be more fitting and easier to run in combat, than 3 rounds. This is more of a streamlined issue than a power level issue though.
So....in conclusion, I'd suggest the epic enchantment, or just say 'deals 4d6 points of additional (hell)fire damage' I would suggest a swift action, and I would suggest a duration of 10 rounds.