Aspect of BOZ
First Post
Formula for a Duke of Hell:
Hit Dice: Chart will determine how the HD converts, characters with * have a chance to “move up” one.
Armor Class: Total AC will be equal to CR +18 – 1E AC (which, of course, are all negative numbers). AC minus Dex mod, bonus from items, and misc bonuses = Natural AC bonus.
Special Attacks: Spell-like abilities, summon devils
Special Qualities: DR 20/good and silver, regeneration (5-8?), immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 13+CR, telepathy 100 ft.
Abilities: We will use the divine array of 35, 28, 25, 24, 24, 24, plus adding one ability point per four Hit Dice, and borrowing liberally as we see fit. Many lords will end up with one score under 20.
Challenge Rating: Will be determined on an individual basis once completed. Most will be between 21-25.
Treasure: Double or triple standard as appropriate
Languages: Celestial, Common, Draconic, Infernal, plus more as appropriate.
Regeneration (Ex): Good weapons, and spells and effects with the good descriptor, deal normal damage to ARCH. If ARCH loses a limb or body part, the lost portion regrows in 1d6 minutes. ARCH can reaattach the severed member instantly by holding it to the stump.
See in Darkness (Su): All baatezu can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
Hit Dice: Chart will determine how the HD converts, characters with * have a chance to “move up” one.
Armor Class: Total AC will be equal to CR +18 – 1E AC (which, of course, are all negative numbers). AC minus Dex mod, bonus from items, and misc bonuses = Natural AC bonus.
Special Attacks: Spell-like abilities, summon devils
Special Qualities: DR 20/good and silver, regeneration (5-8?), immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 13+CR, telepathy 100 ft.
Abilities: We will use the divine array of 35, 28, 25, 24, 24, 24, plus adding one ability point per four Hit Dice, and borrowing liberally as we see fit. Many lords will end up with one score under 20.
Challenge Rating: Will be determined on an individual basis once completed. Most will be between 21-25.
Treasure: Double or triple standard as appropriate
Languages: Celestial, Common, Draconic, Infernal, plus more as appropriate.
Regeneration (Ex): Good weapons, and spells and effects with the good descriptor, deal normal damage to ARCH. If ARCH loses a limb or body part, the lost portion regrows in 1d6 minutes. ARCH can reaattach the severed member instantly by holding it to the stump.
See in Darkness (Su): All baatezu can see perfectly in darkness of any kind, even that created by a deeper darkness spell.