Converting the Dukes of Hell

Common Spell-Like Abilities

All have...
At will—dispel magic/greater dispel magic, greater teleport;

Most have:
At will—charm monster, major image, see invisibility/true seeing, suggestion, wall of fire;

Many have:
At will—fireball, wall of fire;
Unholy aura (3/day or 1/day)

Others used more than once: dominate person, dominate monster, fire storm, geas/quest, hellfire storm, hold monster, locate creature, locate object, meteor swarm, polymorph, scrying/greater scrying, unholy blight
 

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Aspect of BOZ said:
interesting! the other bolded ones make sense, but i'm not so sure i get this one. ;)

Nor do I, since many can fly. :\

Ironically, Mammon, Baalzebul, and Dispater, who all cannot fly, lack the skill. :confused:
 

well, i can certainly see why Mammon and Baalzebul don't jump - given their anatomy - maybe Dispater is too dignified to jump. ;)

oh well, whatever, we can assume that anyone with an anatomy suited to Jumping would probably take the skill.
 

Aspect of BOZ said:
well, i can certainly see why Mammon and Baalzebul don't jump - given their anatomy - maybe Dispater is too dignified to jump. ;)

oh well, whatever, we can assume that anyone with an anatomy suited to Jumping would probably take the skill.

I'd vote that if they have a flight speed, and we need ranks elsewhere, that's the first place that gets cut. :]
 

that's no problem for me. :) really, i'm not concerned about Jump at all - if you like, we can just reserve it for those whom it would seem to make the most sense.
 



Shade said:
Nor do I, since many can fly. :\

Ironically, Mammon, Baalzebul, and Dispater, who all cannot fly, lack the skill. :confused:
Maybe it's for the headstart? ;) I seem to recall that the Dragonlance book had a rule to that effect (and I seem to recall that wingspan may be an issue for some fiends, too). However, Jump is usually a good skill to cut for flyers, as most people won't bother with having them jump.
 

Just a thought. What do the Jump checks look like without the +4 bonus per 10 feet of land speed? Was that already taken into account. Also, Jump may have Tumble synergy :P
 

Gothenem said:
Just a thought. What do the Jump checks look like without the +4 bonus per 10 feet of land speed? Was that already taken into account. Also, Jump may have Tumble synergy :P

I checked that, hoping it was the case, but most weren't particularly speedy on land, and few had ranks in Tumble.
 

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