Converting the Dukes of Hell

OK, i'm back. first thing's first, updated in homebrews. worked on some flavor text - hope you like it! :)
 

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BOZ said:
An opponent can attack Amduscias’s tail with a sunder attempt as if it were a weapon. Amduscias’s tail has 15 hit points. If Amduscias is currently grappling a target with the tail, he usually uses another limb to make his attack of opportunity against the opponent making the sunder attempt. Severing Amduscias’s tail deals (X) points of damage to Amduscias. (Amduscias regrows a severed tail in (X) days. – probably don’t need this part due to regeneration)

We don't need the number of days for regening the tail. That is covered in regeneration.

I recommend severing the tail deal 7 points of damage to Amduscias. That is half the total hit points of the tail.

BOZ said:
Constrict (Ex): Amduscias deals 1d8+10? points of damage with a successful grapple check.

1d8 sounds good. Most constrict attacks I've seen are Str x 1.5 though, so 1d8+15 would be the appropriate number. IIRC.

BOZ said:
Improved Grab (Ex): To use this ability, Amduscias must hit with his tail attack. He can then attempt to start a grapple as a free action without provoking attacks of opportunity. If he wins the grapple check, he establishes a hold and can constrict.

An opponent can attack Amduscias's tail with a sunder attempt as if it were a weapon. Amduscias's tail has 15 hit points. If Amduscias is currently grappling a target with the his tail, he usually uses another limb to make his attack of opportunity against the opponent making the sunder attempt. Severing Amduscias's tail deals X points of damage to him. If severed, Amduscias can reattach his tail instantly by holding it to the stump.

The second paragraph is in the description twice? Is there a reason for this?

BOZ said:
Rake (Ex): Wolf form only; attack bonus +X melee, damage XdX+X.

I would recommend 1d6+5 for damage. Same as the front claws. That seems to be fairly standard. +33 would be the attack bonus, I believe.

BOZ said:
telekinesis (5,000 g.p. maximum weight – fix that, DC 23+spl lvl);

I see no reason to even worry about a limit. Just let it act like the telekinesis spell normally does. Spell Level 5th, so the DC is 28.

BOZ said:
Summon Baatezu (Sp): Once per day, Amduscias can attempt to summon 1d3 abishai (of any color) with a 70% chance of success or attempt to summon one aspect of Tiamat (see Races of the Dragon, pXX) with a 20% chance of success. This ability is the equivalent of an 8th-level spell (CL 20th).

Dragon Magic page 110.

I couldn't find Aspect of Tiamat in Races of the Dragon. Only the Aspect of Bahamut. Did I miss it?

That's it for now.
 

Gothenem said:
The second paragraph is in the description twice? Is there a reason for this?

not a good one. ;) it doesn't need to be under Improved Grab.[/quote]

Gothenem said:
I couldn't find Aspect of Tiamat in Races of the Dragon. Only the Aspect of Bahamut. Did I miss it?

no idea - other folks told me it was in that book, i think.
 

http://www.enworld.org/showthread.php?t=191872

looks like in 1E, "gp weight" was 10 gp per pound. so therefore, "5000 gp weight" would be 500 lbs (why they couldn't just say it that way, i don't know). given that the spell maxes out at 375 lbs, we can go one of two ways. one, would be the simple way - just let the spell do what it does. two, would be to say "as telekineses" but bump the maximum up to 500 lbs.

method one would be easer; method two would make things more interesting but may be unnecessary.
 

I would say unecessary. We would have to almost re-write a chunk of text to include it. Many other creatures had such limits in 1E, and they were dropped. I'd say use the spell as written, with its 375 pound limit.

Also, in 3rd ed. 50 gp = 1 pound, so that would make it 100 lbs. :p
I don't like that one either!!
 


Aspect of Tiamat appeared in Dragon Magic, Red Hand of Doom, Miniatures Handbook and the FCII Web Enhancement.

I think we should go with the Dragon Magic version, and also point out that stats can also be found in those other sources.
 

OK, looking over what I posted in Homebrews to see what items need finishing…

Organization: Do we want to include a simple retinue? Like Amdu plus X abishai or something?

Treasure: Double or triple standard? Double should probably suffice.

Severing the tail: deals 7 hp to Amdu? And we can skip the regrow part d/t regen?

SLA: what caster level do we want to work with? 20 for all of these guys, or shall we be more specific, like CL=HD?
I fixed the DCs, and for clarification one more time we want to just go with straight up telekinesis correct?

Did we decide what weapons we were going to give him in human form? I mean magical properties and such; I already see dagger and short sword listed in the attack line.

Other than that minor stuff, and settling on a CR, we’re looking pretty good… sorry I’ve been so slow with this one, entirely due to my procrastinating. :)
 
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I'm back from vacation and thought I'd pop in briefly. :D

First, I agree that we needn't worry about the old weight limit for telekinesis. Let the caster level determine the result as normal.

Aspect of BOZ said:
Organization: Do we want to include a simple retinue? Like Amdu plus X abishai or something?

Sounds good. Maybe Amdu plus 1d8 abishai of mixed colors?

Aspect of BOZ said:
Treasure: Double or triple standard? Double should probably suffice.

Probably so.

Aspect of BOZ said:
Severing the tail: deals 7 hp to Amdu? And we can skip the regrow part d/t regen?

Sounds good on both counts.

Aspect of BOZ said:
SLA: what caster level do we want to work with? 20 for all of these guys, or shall we be more specific, like CL=HD?

I'd stick with 20. The FC1 and 2 archfiends stick with 20. The Demonomicon varies, but even Dagon only is CL 24 at CR 30.

Aspect of BOZ said:
I fixed the DCs, and for clarification one more time we want to just go with straight up telekinesis correct?

Sounds like a plan.

Aspect of BOZ said:
Did we decide what weapons we were going to give him in human form? I mean magical properties and such; I already see dagger and short sword listed in the attack line.

I had suggested the following:

Humanoid Form: Fights with dagger (should have wounding to carry over from his unicorn form. It could even look like a unicorn horn) and short sword (unholy is always a safe bet. Dragonbane might be useful for keeping Tiamat's renegade servants and Bahamut's minions in line)
 


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