BOZ
Creature Cataloguer
cool, i'll add that stuff in. 
time to move on! this guy should take a lot less time to finish, since he doesn't have so many abilities going on.
MALPHAS (Duke of Hell)
FREQUENCY: Unique (very rare)
NO. APPEARING: 1
ARMOR CLASS: -3
MOVE: 12”/30” (in crow form)
HIT DICE: 90 hit points
% IN LAIR: 20%
TREASURE TYPE: See below
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type +5
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 70%
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful evil
SIZE: See below
PSIONIC ABILITY: 220
Attack/Defense Modes: All/all
Malphas is a duke in the service of Tiamat, ruler of Avernus. He leads 40 companies of abishai, and, like his fellow duke Amduscias and the pit fiend Goap, is likely to be found traveling about Avernus enforcing Tiamat’s will. None of Tiamat’s dukes have permanent encampments or fortresses, but instead they maintain a commonly held system of guarded, “safe” caves where their forces can rest or gather.
Malphas appears as a powerful, dark-complexioned man dressed in black velvet studded with gems (of considerable value; his robes have 333 gems of all sorts, 100 g.p. base value each, if recovered complete), or as a large, black, crow-like bird.
Malphas shuns armor, and fights with all weapons (and his spell-like powers) when in human form. His voice is deep and compelling, and with his powers of tongues and ESP (usable at will), he is adept at deceiving others, particularly non-devils. He may carry treasure of any type if encountered in human form.
Once per round, at will, Malphas can use one of his spell-like powers: tongues or ESP (as noted above), pyrotechnics, produce flame, fortress (this creates a structure similar to Daern’s Instant Fortress - see the DMG - in all respects, save that its door will open and close for anyone, and it will disappear in 16 turns or when Malphas wills), detect invisibility, read magic, dispel magic, flame arrow (Malphas can also apply this to blades wielded by himself or others; these become flame tongue swords - fiery damage, but no “to hit” bonuses - for 3 rounds), and remove (or bestow) curse. Once per day Malphas can use a symbol of pain, and he can cause fear (save vs. spell at -2 to avoid) by touch (one target per round). He can summon 1-2 abishai, with a 55% chance of success, at will. Malphas regenerates 2 hit points per round.

time to move on! this guy should take a lot less time to finish, since he doesn't have so many abilities going on.

MALPHAS (Duke of Hell)
FREQUENCY: Unique (very rare)
NO. APPEARING: 1
ARMOR CLASS: -3
MOVE: 12”/30” (in crow form)
HIT DICE: 90 hit points
% IN LAIR: 20%
TREASURE TYPE: See below
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type +5
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 70%
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful evil
SIZE: See below
PSIONIC ABILITY: 220
Attack/Defense Modes: All/all
Malphas is a duke in the service of Tiamat, ruler of Avernus. He leads 40 companies of abishai, and, like his fellow duke Amduscias and the pit fiend Goap, is likely to be found traveling about Avernus enforcing Tiamat’s will. None of Tiamat’s dukes have permanent encampments or fortresses, but instead they maintain a commonly held system of guarded, “safe” caves where their forces can rest or gather.
Malphas appears as a powerful, dark-complexioned man dressed in black velvet studded with gems (of considerable value; his robes have 333 gems of all sorts, 100 g.p. base value each, if recovered complete), or as a large, black, crow-like bird.
Malphas shuns armor, and fights with all weapons (and his spell-like powers) when in human form. His voice is deep and compelling, and with his powers of tongues and ESP (usable at will), he is adept at deceiving others, particularly non-devils. He may carry treasure of any type if encountered in human form.
Once per round, at will, Malphas can use one of his spell-like powers: tongues or ESP (as noted above), pyrotechnics, produce flame, fortress (this creates a structure similar to Daern’s Instant Fortress - see the DMG - in all respects, save that its door will open and close for anyone, and it will disappear in 16 turns or when Malphas wills), detect invisibility, read magic, dispel magic, flame arrow (Malphas can also apply this to blades wielded by himself or others; these become flame tongue swords - fiery damage, but no “to hit” bonuses - for 3 rounds), and remove (or bestow) curse. Once per day Malphas can use a symbol of pain, and he can cause fear (save vs. spell at -2 to avoid) by touch (one target per round). He can summon 1-2 abishai, with a 55% chance of success, at will. Malphas regenerates 2 hit points per round.