doctorbadwolf
Heretic of The Seventh Circle
The mostly martial “ranger” is a scout.The issue is that that
Spell optional Mostly Martial Ranger fans
Spells mandatory, Magical Fighting Ranger fans
&
Ranger with Combat beast fans
are fighting for the same class spot because WOTC didn't want to add classes. No one successfully made this all in one class.
And no designer invested time and page space to specifically to Rangery skills in a high magic power fantasy game.
Not a bad point. How it could work is to replace favored enemy with Hunter’s Bane, and you choose an effect or two at the end of a long rest (more active at a time as you level, analogous to artificer infusions), and each has benefits against a type of enemy such as flying creatures, outsiders, creatures with damage resistences, spellcasters, whatever.I'm glad you've asked! I actually mentioned this in a thread ages ago.
The issue with that sort of proposed solution is; it becomes a non-choice, because you just pick whatever you know/you think you're most likely going to see today. You might as well just have the bonus regardless.
And then also, the ability to pick something different detracts from the roleplay aspect, it's no longer a meaningful part of your character's backstory or identity. "My home town is raided by Fiends at the end of each season... But, we're exploring a Haunted Manor today, so my Favoured Enemy is Undead."
Using the revised version of primeval awareness helps.And worse, you're being forced to make a choice at the start of the adventuring day when you might have zero information about what you're actually going to fight, thus opening the door to picking wrong anyways. Just looking over my last adventure session, the players had three encounters, one with beasts, one with celestials, and one with fey. Based on what they knew about the scenario, I'm certain a Ranger player would have chosen fey, because they'd faced some already, but they'd also already faced dragons twice, beasts twice, and an encounter with monstrosities.
The problem is? The fey encounter was the easiest of the three and wouldn't have required a bonus. Now maybe it scouting ahead was a more viable strategy in D&D, you could do that before the long rest, but typically, that just puts you at risk of having to escape a solo encounter since stealth is unreliable.
Primeval Awareness isn't even all that helpful, since it requires you to still have a spell slot to use it, only has a 1 mile range, and tells you only if a creature type is present, not location or number- unless you're in one of your favored terrains, another unreliable feature, which at least ups the range significantly.
So you could use a first level slot, find out that there's a dragons within 1 mile, swap your FE, end up encountering a lone friendly Fairy Dragon and then find a cave with an underwater grotto with an Aboleth and a pack of Chuul inside.
Changing FE gives you more chances to get it right, so it's less unreliable, but it's still not reliable. Great for a ribbon feature, not great for a prime ability.
Definitely could be a solid take. Especially if you can also choose a feature that gives ways to use spells slots that isn’t casting spells.i've probably already said this in this thread but given it's inclination to disappear and resurface every couple of weeks it's probably worth restating, i really liked what baldur's gate 3 did conceptually with favoured enemy(admittedly focused on humanoid archetypes than creature categories) and favoured terrain, just to start with you get multiple of both as you level up, but more importantly the benefits you get from both are more generically applicable rather than specifically active against a specific type of foe, you pick the anti-demon archetype and you get proficiency in religion and the sacred flame cantrip, pick bounty hunter you get investigation proficiency and advantage on ensnaring strike, pick tundra as your favoured terrain and get cold resistance, pick the city and get sleight of hand.
i do think you could probably get away with a baseline martial ranger, but with a number of feature choices that offer to lean into spellcasting that have the potential to synergize into making your character play higher-magic than they are, like stacking a third-caster subclass, with a druidic warrior fighting style for extra cantrips, and 'ranger invocations' which give you an arcane recovery feature and the ability to cast cure wounds PB/LR,
plus a focus on giving high quantity usage of low level magic that remain useful being cast at low levels(like find familiar, jump, shield, healing word, speak with animals, identify, bane, detect poison+disease) rather than spells that come online too late to be useful.