Cool Spell Combo's


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Monsterous Regeneration turns all damage into subdual and
Favor of Ilmater makes you immune to subdual damage.

Nice tactic, but unfortunately it's dependent on the DM's interpretation. I would personally would rule that the combo doesn't work like that. But a good tactic if a DM will let it.
 

Nice tactic, but unfortunately it's dependent on the DM's interpretation. I would personally would rule that the combo doesn't work like that.

Out of curiosity - what would you rule the effect of someone with those two spells running getting hit with a longsword for 8 damage would be?

-Hyp.
 

Out of curiosity - what would you rule the effect of someone with those two spells running getting hit with a longsword for 8 damage would be?

-Hyp.

Either I would say that the second spell cast from either of those spells just fizzles and doesn't seem to take effect or that they would just get 8 points of subdual damage. Since the damage came from a lethal source, they were hit for lethal damage on purpose. The 8 lethal hitpoints would get converted into subdual damage. Since the one that makes you immune to subdual damage I would say well that makes you immune to just taking subdual damage, which you didn't, you took lethal damage that was then converted into subdual.

I would most likely go with the second ruling so this way they can still benefit from both spells. Just that the Illmater one would only work against damage gained through a method that would deal subdual damage, as a punch or being hit by the flat of the sword for subdual.
 

Hypersmurf said:

Out of curiosity - what would you rule the effect of someone with those two spells running getting hit with a longsword for 8 damage would be?
I'd rule that the character ends up with 8 points of subdual damage.

My rationale is that Favor of Ilmater would be invoked first. Since none of the incoming points are subdual, they are not prevented. Then Monstrous Regeneration kicks in, and converts the damage to subdual. The points are already "past" FoI, so the immunity does not stop them.

I've been told that this is a bit contrived, but the other obvious interpretation makes a character immune to all forms of damage. That's not an effect I ever want to see in a D&D game.
 

I'd rule that the character ends up with 8 points of subdual damage.

My rationale is that Favor of Ilmater would be invoked first. Since none of the incoming points are subdual, they are not prevented. Then Monstrous Regeneration kicks in, and converts the damage to subdual. The points are already "past" FoI, so the immunity does not stop them.

I've been told that this is a bit contrived, but the other obvious interpretation makes a character immune to all forms of damage. That's not an effect I ever want to see in a D&D game.

AuraSeer said it a bit clearer then I did. I was thinking along the same lines they were.
 

I have no problem with the character accruing subdual damage. It's probably what I'd do with that combination.

However, even once the subdual damage "sneaks past" FoI, it still can't make the character fall unconscious.

He can end up with more subdual damage than he has hit points, and he'll still be conscious until FOI's duration expires, at which point he'll keel over.

Oh, for those who allow the combo to work, I have something to add to it... Monstrous Regeneration, Favor of Ilmater, and Shield Other on all your allies.

-Hyp.
 

Hypersmurf -- one Maximised Firebrand (90[fire] to each and every one of your friends, and 90[fire] more to you) ... and you'r in for a VERY bad day. Remember, Monstrous Regeneration has "holes" for Acid and Fire damage. 8)

However, combine the above with an Energy Immunity [fire] and put it all on a Half-Dragon (Black) ... and you're good to go.
 


Isn't there a ruling somewhere that states that, if you're immune to subdual damage, regeneration acts as fast healing?

Or am I just confused?

- AEtherfyre, hoping he's not mistaken.
 

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