Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)

A goblin's POV. There's something new. It always surprises me how you grow to like the protagonist (be he good or evil). Somehow, whether you know him or not, you just want him to win. And after you start to know him, the wanting him to win doesn't stop--even if he is evil to the core. It just seems like he's your protagonist and, as such, must win. We identify with him. Assuming he's written well (and this is all based on that), you feel that he is destened to win. And you just want him to. Even if it means the end of the world.

You've created one of those protagonists arwink. And, though the POV is likely to change soon, for a brief moment, a cannon fodder goblin glowed with the radience of a PC. Amazing.
 

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arwink said:
Consider it edited. Pruk does have a poor memory of events, what with dodging return fire and being, well, dead by now :D

Yes, knowing this group, I can't imagine things going well for the goblin.
 

Saturday, August 26th, 508 AF, continued

Pruk feels himself being dragged down a ramp, the human's grip getting tight around his throat. The spikey-haired human's face swims into his field of vision, quickly followed by a dwarf and a helmed human.
"What do you mean, friends?" the dwarven face demands.
"Me...Pruk," the goblin wheezes through Thrash's grip. "Laid...signs...to lead...humans...here."
"Why?"
"Humans...kill...Prince...then...Pruk...leave."

"Goblin politics," the dwarf spits. "That's not friendship, that's mercenary self interest."

Pruk's eyes bulge slightly and his tongue lolls to one side. It's part ruse, part reality, but he can see the spikey haired human looking at the others on the edge of his failing vision. Stars are dancing back and forth in front of the image.

"Let him go," a commanding voice says wearily, and suddenly air leaps into Pruk's starving lungs.

"Stupid humans," he chokes. He heaves in large gulps of air, tries to struggle to his feat.

"What was this you were saying about signs?" Helmet-head asks.
"Pruk leaves signs," Pruk says. "Lots of them. In forest, in fields, wherever we steal human's stock. Pruk wanted humans to find the Prince. Kill him, kill advisor. Pruk go away, keep goblin tribe from hurting human town. If advisor live, he kill prince. Use blue stone to create monsters and drive humans and goblins away."

"Did we see any signs in the forest?" Helmet-head asks quietly. It's as though he doesn't expect Pruk to hear, but the goblin has always had keen hearing.
"I don't remember any," the dwarf sayssays. He scratches at his goatee while he thinks, trying to remember. Pruk wonders if it's really a dwarf instead of some oversized gnome, but he can't be sure. "I'm fairly sure we just stomped through and made our way here."

"So the goblin could be lying?"
"Sure," the Dwarf says. "Although if he's willing to help us kill his prince, it may be worth letting him live. There's a lot of them, and only three of us."

"You had surprise, cover," Pruk comments quietly. "Goblins not know tunnel was here. Go back, and they have dragon corpse, more spears. They launch waves, soften you up even if you charge. Prince no longer have bodyguard, but he has advisor. Still dangerous. Three against tribe not enough."

"He's got a point," the helmet head says. "He can't hit with that crossbow, but if nothing else he's another target they can choose to throw a spear at. One less heading towards me is a good thing, I think."

The Dwarf and the spikey-haired human agree, and the dwarf leans in to glare at Pruk's face.

"Tell us about the other goblins," it demands. "Tell us what they can do, who to take out first."

Pruk creeps up to the lip of the ramp, spends a few minutes scanning the goblins hiding in the distance and the corpses scattered along the ground.

"Prince still lives," he reports. "So does mind-witch. Prince a coward, but Thimdrul dangerous. More dangerous since we come here, find blue crystal. Others are warriors - frightened, not well trained. Only able to follow weak leader like Prince instead of strong leader like mine."

He eyes the assembled adventurers, taking in their weapons and armor.
"Pruk think you can beat them, with Pruk's help."

A rope is secured at the top of the ramp, and everyone slinks down as quietly as they can. With cautioun in their steps, the group creeps along one wall towards the wide tunnel that seperates the first hall from the one that hides the goblins and the dragon's corpse. Everyone leans against the wall, breathing as lightly as they dare while listening for the sound of movement on the other side. There are muffled clanks, whispered commands, but little else. Pruk swallows lightly. This isn't his kind of fight. The odds aren't in his favor, and there's no element of surprise. Everyone feels their nervousness rising, knowing that this fight will come down to raw power against numbers. He reminds himself that it's his princes will, that he does this for the good of his people. If worst comes to worst, he can run and kill the humans later. After they've taken care of his tribe.

"Ready," the spikey haired human whispers. Everyone nods.

"NOW."
 
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I have to admit, this is a twist I wasn't expecting.

Way to bring the goblins alive (though not for long). It's this kind of thing which gives character to a campaign. Hope you'll be giving us more updates. And soon.
 

Saturday, August 26th, 508 AF, continued

Three adventurers and a goblin leap from their hiding place, weapons at the ready. Pruk and Halgo go to work with crossbows, the small goblin's accuracy frightening now he's shooting to kill. Thrash aim with his magically enhanced bow is almost as good, and he takes out two goblins in the space of a few breaths.

They are met almost instantly by a hail of javelins. The goblin warriors are poor shots, but they cause more than a few nicks and cuts through sheer persistance. Geoffrey does his best to ward the wounded with his shield, but for a twenty-count the air is filled with the sound of missile fire.

Then there's a lull, a two second absence of noise that seems to catch everyone off guard. The adventurers stand poised, arrows and bolts aimed, as they realise what the silence means - the goblins have run out of javelins and are drawing short blades before charging.

A final barrage of missile fire is let loose just as the goblins start to charge, most of the shots going wide. Geoffrey and Thrash are quick to draw weapons, laying in to their smaller opponents with morning star and heavy flail. Pruk and Halgo attempt to hang back, relying on their missile weapons, but the rush of goblins is quick to surround the front line and charge them down. Even the goblin prince, reluctant as he may be, has a weapon drawn as he scurries accross the uneven stone floor.

"Where's the Psion?" Halgo demands over the roar of the goblins. In the back of his mind, he knows the bulgy-headed Thimdrul is the most dangerous adversary. If he has even half the power Pruk seems to attribute to him, the psion is a force to be reckoned with alone. His companions don't answer, hard pressed by the small squadron that surrounds them.

The answer comes when a blue flare of light suddenly spills accross the chamber. Thimdrul is standing at the open mouth of the decaying dragon corpse, a chunk of crystal the size of a childs head held aloft. The crystal glows, it's radiance throbbing, and Halgo feels the faint clench of magic closing around him. His limbs start to stiffen, his movements slightly jerky, before adrenaline and natural dwarven stubbornness reassert themselves to throw off the effects.

Three of the goblin warriors are dead by the time the first of the four falls. Pruk dies under the blows of his kin, falling to the ground with a weary mutter of "stupid...humans..." before darkness takes him. Geoffrey and Thrash are fighting four or five opponents at a timeincluding the foppish prince, while two or three of their fellows harrass Halgo. With the numbers agains them there is little to do but parry and dodgy, biding their time until a goblin lets its guard down enough to allow a strike. The blows they do make are rarely strong enough to down a foe, but they gradually whittle away at the attackers despite the cuts they take in return.

Through it all Thimdrul watches, the crystal in his hand pulsing with power. All three of the adventurers feel the crushing numbness as the fight progresses, the subtle pull of a paralyzing magic that would mean death to anyone who succums. For the space of almost a minute they resist, whittling away at the goblin warriors.

There are only six foes left, five of the original warriors and the prince, when Thrash's will gives out and he freezes in place. The young warrior can only stare with blank terror as the prince's dagger finds his heart. Blood fountains accross the floor of the cavern as the ranger collapses, his flail clattering to the floor. One of the goblins lets out a small cheer.

Halgo and Geoffrey barely hesitate, both starting to fall back even before Geoffrey yells out the order. Geoffrey is badly wounded, blood seeping out of small rents and tears in his armor. Halgo has suffered only minor cuts, but it's almost more than his scholarly lifestyle has prepared him for. They run, as best they can, to the rope. As Halgo climbs, Geoffrey hammers the rusting lock holding the children prisoner. Even though he can hear the cries of the goblins in the distance, they don't seem to have followed.

The cleric helps the three children make the climb, then struggles up the rope as best he can in his armor. Halgo is laying flat on the ledge, crossbow ready as he scans for approaching goblins. They wait, breathless, for the space of two minutes before they breath a sigh of relief.
 
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I'm doing some compression and taking some creative liscence with these fight scenes, both because I want to get to some of the later stuff that happens and because it was a good time ago and I don't have terribly detailed notes of the specifics. The above is enough that you get some idea of the fight, even if you don't get the details. From memory Halgo was low on spells by that point, so it really was just a swords out, back against the wall kind of fight that didn't go well for either side.

Meanwhile...

Yip shifted the heavy pack on his shoulders, sighing softly at the inconvinience of the design. For some reason, humans didn't think to include certain elements of the kobold body when they designed such things, and the pack was to large for his small frame and irritated his tail as he walked.

It was the better part of a three day journey to Bellhold, and Yip had done it in two. He'd had little sleep, but The High Priestess had said his delivery was important and time was of the essence. This alone should have been enough, but Yip felt a small pang of guilt when he considered the real reason he hurried was the news that another Yip was assigned to the Cleric, Geoffrey, he was searching for. It had been months since he had last seen another of his bretheren, and he longed for the familiar companionship of his own kind.

And yet, when he compared the feeling of companionship to the idea Abigail had introduced to him, the strange human notion of friendship, it almost seemed secondary. There was something about the small human girl, something seemingly innocent and uncaring, that drew the small kobold to her. He would die to protect his bretheren and the church because it was duty, but he would die to protect Abigail for something else. Something he wasn't sure he could identify, but probably had something to do with the mysterious practice she called "hugging."

He wondered why the order had sent him out into the world, all alone. They said it was going to happen to all Yips, but he seemed to be first. Perhaps it was the fact he learned to quickly from the thieves he hunted, becoming almost as skilled in the arts of hiding and sneaking as they were. Perhaps it was that uncanny knack he'd always had of finding the weak spot in someone's defences, always hitting them hard and fast where it would hert the most. It was useful, to be sure, and had saved many of his bretheren's lives in the seweres, but it always made the others nervous.

Yip shrugged. It was probably best not to think about it. There was much in the outside world he didn't understand, but he would learn. He snuck a small strip of jerky out of a pocket in his robe and started chewing on it. He made a small chirp of pleasure as he savored the salty flavor, so far removed from the nuts and berries his bretheren had favored during training.

The outside world wasn't all bad, not at all.

Yip's weren't really permited to be cheerful in their duty, it tended to look to frightening to the unknowing observer, but Yip's gait was dangerously close to jaunty as he came withing sight of Bellhold. He grinned to himself around a mouthful of jerky, paused for a moment to savor the site of a new town. There was a blue flash on the corner of his vision, somewhere up on the mountain that bordered the town, but when he looked for it again it was gone.

"Oh well," Yip thought. "Probably just some strange human thing."
He set off down the road, heading cross country so he could sneak around the town and approach the temple of St Cuthbert on the far side without alarming the townsfolk. He ran through the list of people he was to find once more, repeating their names aloud.
"Geoffrey Cromwell, Halgo Torke, Blarth and Yip."
He had something for each of them, and it was imperative he get it to them.
 
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Wow, ask and recieve, you know. Works.

Blast it arwink, you and your group do far too good a job giving life to those fodder races. The thinking it causes is, well, thinking. And that can't be good.

But I think I'm going to try that again:

Lela said:
Hope you'll be giving us more updates. And soon.
 

A little girl named Abigail, huh? Who knew this Yip was such a softie? He tries so hard to seem tough, so we'll take him seriously...
 

Lela said:
Wow, ask and recieve, you know. Works.

But I think I'm going to try that again:

I'm meant to fall for that ploy twice?

Well, okay...

time is going to be a bit screwy for the next couple of posts, but assume they all even up eventually :)

Slightly Later...

Blarth rests on a basic cot, occasionally testing the fresh skin that has grown over his slime-burned legs. The local acolytes had to use a scroll to heal the wound, but it seems to have done the trick. Even so, the young priests of St Cuthbert are demanding he stay in bed. Every time he struggles out of the cot, they convince him to return by assuring him that Thrash is more than adequately equiped to deal with any fighting his companions may discover.

Blarth isn't sure the acolytes understand his desire to assult the mountain once more correctly, but they seem very intense and under a lot of stress with Bellhold's problems, so he doens't make waves. Geoffrey and Halgo are both a little puny, and they'll probably leave him all sorts of good things to kill in the name of Drakkar and St Cuthbert when he goes back tomorrow.

The better part of the afternoon is spent resting in bed, occasionally practicing his dagger throwing or listening to random comments the others make through his earing.

Just after dinner, there's a knock on the door. Blarth is halfway out of bed when the door swings open and a young cleric enters.
"Back under the covers," the acolyte demands. "Now."
Blarth scowls, but obeys.
"That's better," the acolyte says. "THere's a visitor for you, from Hommlet. He comes with news."

A small kobold enters, dressed in the deep blue robes of a Yip Monk. For a moment Blarth's heart leaps, thinking his comrade may have been returned to life, but he quickly notes the subtle differences in appearance - different shades to the scales, a smoother gait, and a different tone to the way this Yip carries his tail.

"You Blarth?" Yip asks respectfuly.
"Yeah, me Blarth," Blarth says. The Yip bows slightly, then rummages around in his oversized pack.
"This arrived at the temple for you, sent through from big temple in Petrev," Yip explains, handing over a small parcel. "They say it come from your master. Man who trained you. They gifts after he died."

Blarth pauses for a moment before taking the package. His master is nearly a year dead, but imperial law has taken this long to process his estate. There is a faint tinge of sadness to the half-orcs features as he opens the package.

Inside is a dorje of gleaming green crystal, as well as a trio of potions and a longsword forged by a master smith.

"Thanks," Blarth says. He tries hard to keep emotion from entering into his voice.

"Is Yip's duty," Yip says. "Have other packages, for Halgo-Torke and Geoffrey-Cromwell. Yip find them here?"
"Up the mountain," Blarth explains. "I'll take you to find them later."
"Yip rest here? Cannoness say Yip serve here now, work for Goeffrey-Cromwell and Blarth."
Blarth points to the spare cot accross the room from his own, barely paying attention to the kobold as he probes the dorje to determine it's powers.

Meanwhile, up the mountain...

"Do we go after them?" Halgo whispers, scanning over the edge of the ramp. "I know we'd killed over half their number, and they're not coming after us."
"Are you ready to go back down there?" Geoffrey asks. He has a short row of javelins at the ready.
"Not particularly, but it doesn't sound like they're still there," Halgo comments. "There was all that noise an hour ago, but now it's quiet."
"Luring us into an ambush."
"Or they've fled. Goblins aren't that brave, and a lot of them are dead."
"You got anything more dangerous than that crossbow in your head at the moment?" Geoffrey asks. Halgo shakes his head, glancing down at the weapon in his hand.
"Then unless you suddenly learn to shoot a little straighter, I figure we give them a little longer before we go chasing. We've got the training and the height advantage. We can wait."

Neither of them talks for a short space of time, their ears focused on any noise coming from the caverns below them. On the bottom of the ramp, the three children are hudled together. Two fo them are crying softly, still shaking from their ordeal. The third is scowling at the two adventureres, his arms protectively placed over his companions.

"I don't think that kid likes us," Halgo comments eventually.
"Why not?" Geoffrey says. "Didn't we just save him?"
"Maybe he liked learning goblin?"
"Maybe he has a splinter in his head, like those horses."
"Possibly," Halgo admits. "Only one way to be sure though, and I don't think we want to take that option."
"You hear anything down there?"
"Not yet."
"You really think they're gone?"
"I'd say so. Goblins are sneaky, but they'd be hard pressed to be this quiet. Especially if they think they've got the advantage. Why?"

Geoffrey stands and draws a dagger from his belt.

"Come hold the kid down. If bulgy-head's can control minds with those things, we can't afford to leave it in there."
"You'll kill him."
"Relax," Geoffrey says cheerfully. "I've had plenty of experience, and those horses were good practice."
 


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