arwink
Clockwork Golem
Back in town...
Sleep is hard to come by in Bellhold, and Blarth is far from happy at whoever is shining light in his eyes. He was sleeping, he was sure. Not peaceful sleep, with the nightmares of helplessness, but sleep none the less. He doesn't particularly want to wake up.
Then he feels small paws on his arm, shaking him awake.
"What?" Blarth mumbles, opening his eyes to stare blearily around the room. Yip is already dressed, nervously glancing at a blue light shinning through the window.
"Yip think something wrong," the kobold hisses. "Best get ready."
Blarth nods, starting the slow process of getting into his armor. Yip helps, but it still takes longer than either of them are happy with. As the half-orc starts readying his weapons and gathering supplies - weapons, food, the mirror Halgo keeps reminding him of through the earring. Yip takes watch at the window.
"What's happening out there," Blarth asks.
"People walking," Yip says softly. "Look like they still asleep. Eyes glowing blue."
"There eyes are what?" Blarth asks. He's halfway to the window to look for himself when there's a knock on the door.
"Whose there?" Blarth asks.
The voice of the two acolytes who treated him come through the door, speaking in perfect unison.
"You must leave," the chant. "You no longer belong. We cannot feel you in our minds."
"Blarth isn't here," Blarth yells back. "Come back later."
He looks at Yip. The kobold shrugs, then goes back to looking out the window. THe acolytes on the other side fall silent for a few moments, before the two voice scream in unison.
"You no longer belong here. You leave, or you die."
Thy start hammering at the door, a furious assult that shakes the thin wood on its hinges. Blarth doesn't pause once the noise starts, he runs to the window and jumps out with Yip hot on his heels.
Townsfolk are spread wide around the street, all of them staring blankly with an azure fire in their eyes.
"This town is mine now," the scream in unison. "You will leave or you will die."
Then they move forward, a perfectly precise swarm of human bodies flying at the two humanoids. For all their precoision, they are slow - still moving as though they were sleep walkers. It's enough. Both adventurers find the unity of speach unnerving.
"Leave now?" Yis asks. Blarth just nods and sets off at a run. They dodge slow moving bodies, Blarth occasionally using his body as a battering ram for his smaller companion, and flee towards the woods.
Up the mountain
"Is he still breathing?" Halgo asks, his voice tinged with sarcasm.
"A little," Geoffrey says. "It's shallow, but it's there."
"Have you stopped the blood coming out of the gaping knife wound in his forehead?"
"Yes."
"Were there any little slivers of crystal there?"
"No." Geoffrey pauses, contemplating the child laying at his feet a small pool of blood. "But there could have been. I might have missed it."
"But we wont be checking again, will we?" Halgo says. "Not while the child is still so weak after your examination."
"I can heal him in the morning," Geoffrey says defencively. "It's not like he's going to die. And at least we know the goblins are gone."
"How so?"
"If they didn't come to investigate all that screaming, they're stronger than I'm willing to give them credit for."
Halgo's face looks slightly pale, and he blanches slightly at his friends reasoning.
"I think we're going to need help to get out of here," the dwarf says. "Blarth, come back to the mountain."
"How's he going to get up here?"
"We'll give him directions. 'Blarth, we'll tell you how to find us. Blarth, to begin, make sure you bring a mirror."
"Haven't we told him that already?"
"It's Blarth," Halgo explains, then stops and counts to five under his breath. "Do you really think he's going to remember on his own?"
Sleep is hard to come by in Bellhold, and Blarth is far from happy at whoever is shining light in his eyes. He was sleeping, he was sure. Not peaceful sleep, with the nightmares of helplessness, but sleep none the less. He doesn't particularly want to wake up.
Then he feels small paws on his arm, shaking him awake.
"What?" Blarth mumbles, opening his eyes to stare blearily around the room. Yip is already dressed, nervously glancing at a blue light shinning through the window.
"Yip think something wrong," the kobold hisses. "Best get ready."
Blarth nods, starting the slow process of getting into his armor. Yip helps, but it still takes longer than either of them are happy with. As the half-orc starts readying his weapons and gathering supplies - weapons, food, the mirror Halgo keeps reminding him of through the earring. Yip takes watch at the window.
"What's happening out there," Blarth asks.
"People walking," Yip says softly. "Look like they still asleep. Eyes glowing blue."
"There eyes are what?" Blarth asks. He's halfway to the window to look for himself when there's a knock on the door.
"Whose there?" Blarth asks.
The voice of the two acolytes who treated him come through the door, speaking in perfect unison.
"You must leave," the chant. "You no longer belong. We cannot feel you in our minds."
"Blarth isn't here," Blarth yells back. "Come back later."
He looks at Yip. The kobold shrugs, then goes back to looking out the window. THe acolytes on the other side fall silent for a few moments, before the two voice scream in unison.
"You no longer belong here. You leave, or you die."
Thy start hammering at the door, a furious assult that shakes the thin wood on its hinges. Blarth doesn't pause once the noise starts, he runs to the window and jumps out with Yip hot on his heels.
Townsfolk are spread wide around the street, all of them staring blankly with an azure fire in their eyes.
"This town is mine now," the scream in unison. "You will leave or you will die."
Then they move forward, a perfectly precise swarm of human bodies flying at the two humanoids. For all their precoision, they are slow - still moving as though they were sleep walkers. It's enough. Both adventurers find the unity of speach unnerving.
"Leave now?" Yis asks. Blarth just nods and sets off at a run. They dodge slow moving bodies, Blarth occasionally using his body as a battering ram for his smaller companion, and flee towards the woods.
Up the mountain
"Is he still breathing?" Halgo asks, his voice tinged with sarcasm.
"A little," Geoffrey says. "It's shallow, but it's there."
"Have you stopped the blood coming out of the gaping knife wound in his forehead?"
"Yes."
"Were there any little slivers of crystal there?"
"No." Geoffrey pauses, contemplating the child laying at his feet a small pool of blood. "But there could have been. I might have missed it."
"But we wont be checking again, will we?" Halgo says. "Not while the child is still so weak after your examination."
"I can heal him in the morning," Geoffrey says defencively. "It's not like he's going to die. And at least we know the goblins are gone."
"How so?"
"If they didn't come to investigate all that screaming, they're stronger than I'm willing to give them credit for."
Halgo's face looks slightly pale, and he blanches slightly at his friends reasoning.
"I think we're going to need help to get out of here," the dwarf says. "Blarth, come back to the mountain."
"How's he going to get up here?"
"We'll give him directions. 'Blarth, we'll tell you how to find us. Blarth, to begin, make sure you bring a mirror."
"Haven't we told him that already?"
"It's Blarth," Halgo explains, then stops and counts to five under his breath. "Do you really think he's going to remember on his own?"