Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)

arwink said:


No, not considerably. For some reason, SH's are always the writing I do when I'm at my most braindead, because I don't have to make decisions about what happens next :D


Interesting. I wonder if other's feel/act the same.

arwink said:

"What in hell happened there?" Geoffrey asks.
"Blarth make things float," Blarth says simply. "One of the things he taught to do with his mind. It nothing. Easy."
Geoffrey stares at Blarth, flabbergasted and trying not to think about his suit of armor sitting uselessly on the upper ledge of the waterfall.
"You can make things float," he says evenly. "It's easy. And you didn't think to mention this before now?"
"Sorry," Blarth says. "Blarth not think it important until now."

I always forget that Blarth isn't a BBN. . .
 

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Saturday, August 26th, 508 AF, continued

"Get back up the rope," Geoffrey orders. "We need to start bringing those kids down, and if you can do this floating option then you're the best chocie for the job."

Blarth nods, then starts hauling himself up through the waterfall hand over hand. When he reaches the ledge at the top, he sees two of the children huddled as close to the wall is possible. The third is sitting on the edge, shivering, and Blarth recognises it as the child Geoffrey wounded.

"What wrong?" Blarth asks.
"I'm cold," the child says meekly. "and I'm scared. I don't want to stay here anymore."
"That okay," Blarth says as assuring as he can, pulling himself onto the ledge. "Blarth will get you out. What you're name?"
"Dorik."
"Well Dorik, Blarth carry you down first. Get you warm fast, yeah?"
Dorik offers Blarth a small smile, the reaches forward for a hug. Blarth blinks a few times at the offer, the gesture not something he's used to, then bends down to return the childs embrace.

To late, he notices Dorik's eyes glowing blue. Energy seems to seep out of Blarth's skin and into the child, leaving him disoriented and weak. He staggers to one side, barely conscious as his head swims with dizziness and fuzzy vision. With as much effort as he dare expend, Blarth attempts to clout the child. It catches Dorik on the side of the head, knocking both of them through the waterfall.

On the bottom, Halgo is the first to notice Half-orc and human child hitting the water.
"He's fallen," Halgo yells, spuring the others into action. It proves to be unnecessary, as Halgo lurches to his feet in the small pool and grabs Dorik before he floats away. The child is unconscious, battered by the pressure of the water and the fall, and Blarth dumps him on the shore with a grunt of contempt.

"What happened?" Halgo ask.
"Dorik psionic," Blarth mutters. "Tried to use power on Blarth, make Blarth think he was weak and puny. Blarth hit Dorik, make him sleep for a while."
"The kid attacked you?" Halgo sighs. He can already feel Geoffrey beaming behind him, feeling vindicated.

"I'm not going to say a word," Geoffrey says with an exagerated politeness.
"You shouldn't," Halgo replies. "You dug around in his head. Twice. And didn't find anything. "
Geoffrey looks for a retort, but nothing comes on short notice. He goes to open his mouth, but Halgo merely holds up two fingers and mouths the word "twice" at him. The Cleric of St Cuthbert grasps wildly for something that will salvage his dignity in this situation, eventually deciding to retreat into orders.
"Tie him up, blind-fold him and keep him unconscious until we get out of here. Blarth, how you feeling?"
Blarth stretches, limbering up his limbs for a few seconds.
"Blarth good."
"Excellent. Want to go get the other two while I get to work binding our young friend?"

The other children prove to be little problem, clinging to Blarths back as he makes the climb with ease. They both cling to the half-orc after he emerges from the water as well, seemingly valuing his armored presence.

Blarth's floating trick proves equally effective at bringing the treasure stored in the heart of Valea's pool to the surface, leaving it floating along with the current where a swimming Yip or Geoffrey can pull it to sure. Within the space of a few minutes the bottom of the pool is cleared, gaining the adventurers a few small sacks of scattered coins and copper jewelry.

"Looks like she really hasn't seen much company," Halgo comments blandly as he looks over the haul.

As they pass through the statue room, Goeffrey calls for a halt.
"What's up?" Halgo asks, scanning the room with an alart expression.

"I don't know," Geoffrey admits. "I keep getting the feeling we forgot to do something in this room, but I'm not sure what. I think we should make camp here for a while. I want to send Yip topside to get a closer look at what's going on in town before we try sneaking in, and we need to work out what's we're doing with the kids while we try and go in."
"We could go closer," Halgo suggests. "There's more secure places, fewer exits."
"No more light," Geoffrey counters. "You three can see in the dark, but you and Blarth will need as much sleep as I do. Here we've got more than enough light to..."
His voice trails off as the cleric stares at the brazier of flame.

"Halgo, what does that look like to you?"
"Brazier of fire, probably magical."
"Yep, and what do you think they used it for?"
"Who? Dragon people, or the scale-skin we killed?"
"Either."

Halgo thinks for a moment before his eyes light up as well.
"Gaint magic offering dish?" he asks.
"Giant magic offering dish," Geoffrey says. "Yip, get up there and see what's inside."
 
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arwink said:
To late, he notices Dorik's eyes glowing blue. Energy seems to seep out of Blarth's skin and into the child, leaving Halgo disoriented and weak.

"He's fallen," Halgo yells, spuring the others into action. It proves to be unnecessary, as Halgo lurches to his feet in the small pool and grabs Dorik before he floats away.

While it's nice that Halgo always seems to be on your mind, he keeps popping up in the funniest of places in your updates :)

arwink said:
"I'm not going to say a word," Geoffrey says with an exagerated politeness.

IIRC, I spent the rest of the session baiting Geoffrey over the fact that the child had a lump of crystal in his head, and Geoffrey couldn't find it. And he tried twice.
 

arwink said:
Wednesday, August 14th, 518 AF, continued
"I'm not going to say a word," Geoffrey says with an exagerated politeness.
"You shouldn't," Halgo replies. "You dug around in his head. Twice. And didn't find anything. "
Geoffrey looks for a retort, but nothing comes on short notice. He goes to open his mouth, but Halgo merely holds up two fingers and mouths the word "twice" at him. The Cleric of St Cuthbert grasps wildly for something that will salvage his dignity in this situation, eventually deciding to retreat into orders.
"Tie him up, blind-fold him and. . .

LOL!!!!!!!!!!!!! Cann'tt sttoopp lauughing!!!!!!

TWICE!!!!!
 

Lela said:


LOL!!!!!!!!!!!!! Cann'tt sttoopp lauughing!!!!!!

TWICE!!!!!


You people are so mean!

I knew there was a crystal in the kid. For that matter everyone knew there was a crystal in the kid!

I just sucked at my dice rolling....................:mad:

Dave
aka Geoff
 

The Padre said:
You people are so mean!

I just sucked at my dice rolling....................:mad:

You thought this was bad? Wait until arwink gets around to writing up the last session we played. You know: the one where the half-orc ...

:p
 

The Padre said:
You people are so mean!

I knew there was a crystal in the kid. For that matter everyone knew there was a crystal in the kid!

I just sucked at my dice rolling....................:mad:

Unfortunately, Geoffrey just makes a good straight man. Especially in situations like this.

On the upside, imagine what this is going to look like when we start talking about Denver's characters in fifty-odd updates time :D

Speaking of future updates- I'm figuring I'll be finished telling the story of the Copperheads and OSM after the next two updates.

What comes up after that, I hear you ask?

I think we should be looking forward to an Angry Celestial, the First meeting between Halgo and a certain someone everyone in the party has come to know and distrust, and a Gauntian necromancer who'se having a Very Bad Day :)
 
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Saturday, August 26th, 508 AF, continued

Yip rushes up to the lip of the brazier, then waves his hand through the flame when he feels no heat.

"Magic," he says. "Not burn."
"What's inside?" Geoffrey asks.
Yip leans over the edge, peerind deep into the bowl of the giant brazier. He starts digging stuff out, calling out the contents as he deposts them on the floor.

"Blue stone, sword, shield, whistle, potions, lots of skeleton parts, some coins," Yip calls. "Geoffrey want spears? They not look good."
"Leave them," Geoffrey orders. "I think you've got the good stuff."
"There big statue," Yip calls back. "Bigger than Yip. Look like dragon. Can't push it out."
"Blarth, go help him. Once we've got it all on the floor, we'll detect magic and psionics. If we're lucky, someone's put something in there we can use."

A detect magic shows nothing of interest, apart from the four potions bearing the imperial rune for Cure Moderate Wounds, but Blarth's quick scan of the items reveals the crystal whistle to be magical.

"Whistle psionic," he reports, squinting at the treasure horde. "Don't think anything else is."
"Do you know what the whistle does?" Geoffrey asks. Blarth shrugs, then picks the whistle up to examine it closely. It starts to glow softly the moment it touches his hand, a soft amber light that reflects in the half-orcs eyes.

"Blarth know," he reports, his voice slightly subdued. "Blarth can put piece of his mind-power in whistle, make it make loud noise when he play. Loud enough to hurt things, lots of things. Don't think Blarth has the power to do it often, just once a day."

Halgo supresses the urge to shudder when he sees the vacant look of glee in Blarth's eyes a the thought of such power.

"Blarth get good heads with this," Blarth murmers to himself. "Blarth very not-puny with whistle."

"That should help then," Geoffrey says grimly. "Yip, I think it's time to send you up and look around. Get as close to town as you can, but be back here in the space of eight hours or we'll come looking for you. I want as much information as you can get on what's going on, the type of defenses they've got, everything. We'll try and break in under the cover of darkness, and I want to do it right."

Yip nods and scampers off down the tunnels. Everyone else makes themselves comfortable, laying down to get some rest with the sniffling children.

"It's okay," Blarth says comfortingly, patting one of the children awkwardly on the head. "Blarth strong, and goblin puny. Blarth save town. Get you home. Blarth have magic whistle, make everything much easier."

Somehow, it seems to help.
 
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