Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)

Spoiler Warning for my Players: The next two updates are things that ahppened out of session, and involves various campaign information that your characters don't yet know. Although it's being included for the sake of completeness, I leave it up to you to make the decision as to whether you want to read it. I trust you enough to spereate in character and out of character knowledge without difficultly, but there are...surprises...in here that you may prefer to find out the old fashioned way - in game. If so, stop reading now and come back in two updates time :D








Roughly 13th of September

Halgo's asleep, resting in the small room he's renting above Gladys Halroth's Millinery store. Everyone else has been searching for the dragons treasure and doing the churches bidding, but Halgo has spent his weeks studying. His casting has improved in leaps and bounds, and he's mastered spells of of the second order for the first time. These few days since he finished studying with Etrius, the local hedge wizard, he's spent in his room scribing scroll after scroll in preperation for future adventures. It's a grueling process in many ways, far more complex than any layperson would think the act of writing could be. Every scroll has been invested with the tiniest sliver of Halgo's life essence to seal its power. Every night he's been falling into his bed, and every morning the sun calls him back to the desk to start the process again. Tonight he decided enough was enough, sleep would get the priority.

Which is why he's less than pleased to be shocked awake by a loud Whump, a sound that's frighteningly simlar to a spellbook being slapped onto a table. For a moment struggles against consciousness, his sleepy mind musing on how long it's been since he last heard that sound. Spellbooks and tables were one of his mentor, Milo's, favorite tricks when his apprentice snoozed in the old gnomes study.

Then it occurs to him that he's not actually heard the sound since he was last asleep in the old gnomes study, and that's many miles away.

Halgo opens his eyes by the barest of slits, trying to keep his breathing even. He can see the room perfectly, the mahogany study-desk and patchwork curtains perfectly visible in the light. This doesn't bode well for someone who expects to see his room in the black and white monochrome of darkvision.

Whatever's arrived, it's brought its own light source.

With exaggerated care, Halgo opens his eyes and looks around the room. The light is being shed by a small puff of flame, dancing merrily near the ceiling. Leaning against the far wall is a chalk-skinned man in dark robes, taller than the average human but with a golden sheen to his eyes when they catch the light. He seems relaxed, unconcerned with the possibility of attack or the awkwardness of the situation. For a moment it seems as though he's about to speak, but he doesn't. Instead he stares, seeming to study Halgo with a detached sense of curiosity.

"Ancestors," Halgo thinks, his mind suddenly leaping into action. He searches his memory for a spell to cast, instinct leading him to color spray, but he's still sluggish and slow to recall spells after a days scribing. Secondary options are considered - the crossbow stored under the bead, the club resting against the far wall, Milo's wand of shocking grasps in a pocket of the pack at the foot of the bed. None can be reached in time.

Still the pale man smiles, as though waiting for Halgo to make the first move.

"Wait," Halgo thinks, "There's no need to wake me. If he meant harm, I'd be dead in my sleep."

He sits up slowly in bed, reaching deliberately over his shoulders for a pair of spectacles that are placed on his nose with exaggerated precision. It takes a few moments of adjusting to get the exact position right, but once it is Halgo looks to the stranger with a raised eyebrow.

"Good evening. How can I help you?"

The man shakes his head, a faintly disturbing motion that seems alien and insect-like. His golden eyes blink, once, before he starts speaking.
"Ah. Our appologise", he says. His voice is deep and smooth, as though it's been dipped in warm mud. "We weren't expecting...well...one of your folk."
A slight grin crosses his face, the slightest curling of pale lips that could almost be regarded as pleasant.
"You *are* Halgo, aren't you? We haven't found myself in the wrong room?"

"Aye. Halgo Torke," Halgo says. "Though I'm surprised you've heard of me. Or at least, surprised you've heard of me without hearing what I am."

Halgo stands, stretches and pours himself a glass of water from a jug on the nightstand. Even as he moves, he's calculating the distance from the bed to the window, planning escapes should they prove necessary.

"Can I offer you a drink, Mister .... ?"
"Kelpreth," the strange says. "Just Kelpreth. Our people don't believe in titles or honorifics, we simply are who we are. And we think something a little stronger would be pleasant, given the hour"

Kelpreth leans forwards with a look on intense concentration on his face. He touches the jug of water, and the hairs rise up on the back of Halgo's neck as he pours. He grits his teeth, sure the strangers just cast some spell but not sure what. There is the vaguest hint of a flinch in his reaction.
"Your people?" Halgo asks, trying to cover his nervousness. "And who might they be? I don't recognise your race."

The stranger smiles and raises an eyebrow. The smell of warmed honey mead rises from the water jug, filling the air with a faintly cloying scent.

"We're human," Kelpreth explains, "We've just freed ourselves from certain...planar complications. We're now more of a clan than a race. We think we're known as the Ki'rath in this world. We are an acquaintance of your Mentor, the Sage Padbottom. He thought you might have use of our services, sooner or later. We were finally in a position to track you down."

He gestures for Halgo to pour the mead, slowly sips his cup one one is handed to him.

"Ahh, perfectt. One of the few pleasures we miss from this world. Something always goes wrong with the taste when we try it elsewhere. We spent cycles trying to remember where it came from."

He waves his hands, motioning for Halgo to drink, then pulls a small pendent from a pack at his side. He holds it forward, and Halgo can make out some form of silvery metal bearing ornate runes.

"For you," Kelpreth says. "You make examine it magically before touching it, of course."

Halgo nods his thanks, quickly muttering the cantrip to detect magic. A quick study of the pendent reveals minor magic, of the divination school. Halgo also recognizes the rune, vaguely, from his studies. He can recall Milo mentioning the Ki'Rath, a group of extraplanar merchants , but few details beyond that.

"I would have thought Milo would have mentioned my race," Halgo offers, then smiles at the memory of his mentor. "Perhaps not. It might have been his idea of a joke to let you find out for yourself."

"Milo didn't actually tell us that much," Kelpreth admits. "Your name came up during a transaction, and he explained you were once his student. We've always had a great deal of respect for Milo's students. Several of them have gone on to great things, and have become very reliable customers."

Halgo nods, barely listening. Components are pulled from his pouch as surruptitously as possible, followed by a quick chant uder his breath. A protection from evil springs into existence around the dwarf, sparkling motes of light suddenly circling him.

"If he's planar, this'll fix him," Halgo thinks. He holds his hand forward to accept the amulet, keeping it just short of the edge of the protection barrier. Kelpreth simply smiles, and the look of concentration washes over his face again. The amulet rises up, floating from the strangers pale hand to Halgo's.

"It's our calling card," Kelpreth explains. "Through it, we can contact you and, more importantly, you can contact us. Simply hold the pendent and concentrate, and someone shall answer. Perhaps not me, but someone will come, sooner or later. We are procurers of the arcane, the eldritch and the unknown, trading with beings across a thousand planes. You'll find none better. Be it rare component, rare creatures or unknown magics, there is nothing we cannot find."

There's a slight pause, another insect-like crick of the neck. Halgo isn't sure why, but he gets the feeling that Kelpreth is embarrassed.

"Which is partially why we are here. You see...We're looking for a memory. Specifically, the memory of learning a spell, and we were wondering if you'd care to trade one of yours?"

"My selection of spells is limited ..." Halgo admits, then pauses to let Kelpreth's request sink in. "What do you mean, my 'memoy of learning a spell'? It sounds like you want to copy one of my memories and give it to someone else ... you can do that?"

Kelpreths grin is wide, perhaps not as calming as he would hope.

"Well, technically, we can't copy the learning of the spell. We need to remove it. Permanently. The parts of your mind that comprehend and shape the magic are simply transferred into a storage-device, and given over to another client."

Kelpreth pulls a slim wand from his belt, waves it once through the air in demonstration.

"But it is possible, yes, if one knows the proper spells. It does have some drawbacks, of course. It's rare that anyone has ever managed to relearn a spell once it's stripped from them. A great sacrifice, we know, so we are prepared to offer what we consider more than adequate compensation."

Halgo watches the slim, pale hand dip into the hand again. When it emerges, it carries a stone the size of a fist that glows with light. Small motes of energy dance around it in an erratic orbit, and the still functioning detect magic shows a sudden surge in power. Halgo takes a moment to focus his attention on the stone, and instantly the radiance from his spell flares to the point of blinding.Halgo squints, instinctively throwing a hand in front of his eyes.

"We offer you this," Kelpreth says simply.
"And what is that?"

Kelpreth closes his fist over the stone, dimming the radiance a little.

"It's a wisp of god-essence," he says, and Halgo supresses a shudder at how casually he says it.
"A goddess actually. A lady of magic, now doomed by her own hand. I'm not sure of the details, but she's no longer in a position to miss it, we assure you. If you ever find the time to visit the Astral, we could probably even organize a short trip to her corporeal remains. There's been some scavenging for the god-flesh, but it's still relatively whole"

He opens his hand again, and holds the stone at eye level. The shimmering silver radiance flares to illuminate the entire room like a flash of lightening.

"She exists now only as pure magical energy. Perfect for powering spells, easing the loss of personal essence that comes with binding magic into mundane objects, or fueling the mind and body. We're not entirely sure how much energy we captured, but it's in there and it should be enough to last some time. If you truly wish, you could even use the energy to summon her back for a short time."

"Interesting," Halgo says, internally trying to quiet the part of his mind that's shuddering in revulsion at the very thought of scavenging essence from a god. "What exactly do you want in return?"

"The memory of learning a spell, as we said," Kelpreth says. "It doesn't particularly matter which one, but it must be of the first order or higher. Minor cantrips will be of no use to the third party."

Halgo considers this for a few moments. There's something wrong here, something he can't quite put his finger on. There's no spell in his repertoire that can't be found easily enough, imitated and cast by a hundred other mages.

"It's an intriguing offer," he says eventually. "Unfortunately, I need all the spells I have now. My selection is limited enough without giving one up - quite possibly permanently."

Halgo places his drink on the table, still untouched, and walks to the window. The shutters are thrown open, letting a sudden gust of fresh air into the small room. He gazes out over the town, watching the lights of other houses in the distance.

"Now, if you were willing to wait a few weeks, I might be able to help. But I expect there are many other sources you could get something as trivial as this. The world is full of fledgling wizards."

"True, there are many," Kelpreth admits, "But few have you're lineage or training. We've had great success with Padbottoms students before, and we were hoping to continue in that tradition."

He sighs and places his cup next to Halgo's.

"Very well, if that's your decision. We must be on our way. The customer will not be pleased if this order isn't fulfilled, and time is becoming increasingly short. It was a pleasure to meet with you, Halgo, Student of Padbottom. If there is ever anything we may do for you, do not hesitate to use the pendent."

Halgo turns, looks into Kelpreths pales eyes once more.

"I'm sorry I could not be of more help," he says. "I trust that you will be able to meet your customer's order. No doubt your resources are ... extensive."
Halgo walks back to his belongings, slipping the pendent into a pouch. "
I will contact you if I have need of your services. I'm sure there will be many things you could acquire for me."

"Many things. Anything, really, if the price is right."

Kelpreth smiles, placing the wisp of god essence and the wand back into his belt pouch. He offers Halgo a slight bow, then slowly fades from sight, seeming to shimmer away into nothingness with the sound of a hundred hornets in the air.

Halgo waits five seconds, counting them off after Kelpreth disappears, before he allows himself a grimace of distaste. When he's sure the Kelpreth is gone, he walks to the table and scoops up the jug and cups before heading to the kitchen.

"Oh well," he thinks. "My things needed a wash anyway."
 
Last edited:

log in or register to remove this ad

Spoiler Warning....same as last update, although this is the last of them for a while.









The next day

Halgo persuses Etrius shop, flicking idly through the small jar of scrolls that the hedge wizard keeps on his counter. There's a fair variety there, for so small a town as Bellhold. Acidic curse, erase, enlarge, guilt and unseen servant all catch his eye, but eventually he spots a monster summoning spell of the first order.

"How much are these again?" Halgo asks, pointing at the jar. Etrius raises an eyebrow, wondering why Halgo feels the need to ask after spending two weeks in the store learning new magic.

"Twenty-five gold a piece," Etrius says. "More for the identify scrolls in the cabinet. Are you after anything specific?"

Halgo thinks for a few minutes, looking at the scrolls.

"Not yet," he says eventually. "But I may be back to buy something later."

Trying to contain his eagerness, the dwarven wizard rushes back to his small room. He pulls the summoning pendent free of his pack and concentrates, calling Kelpreth back.

"I've changed my mind," he says, projecting his thoughts through the amulet. "If you still need that memory, these are my terms. So long as you can choose which spell to take, and are willing to let me make that choice, then I can be ready to let you take the memory in two days. I will, however, need an extra payment of 500 gold - immediately - in order to do this. I need the money to cover the scribing costs of the spell."

A buzzing sound suddenly echoes through his head, as though a swarm of bees flies through the window, and the room is suddenly filled with the cloying scent of honey. The creature that appears isn't Kelpreth, however. Instead it's a dwarf-like being, standing a little over four feet tall with satyr horns on its head. It belches and scratches at a flabby stomach as it glares at Halgo.

"Yer called?"
Halgo stares for a moment, slightly taken aback by the new creature, but recovers enough to repeat his offer.
"Hmm," the dwarf muses, thoughtfully examining a spot of cleanliness under its grim-covered nails. "Have to get Kelpreth on that. His deal. Shouldn't be a problem though."

He starts rummaging through a sack at his belt, muttering under his breath as he does so. Eventually he pulls free a small bag and a tooth about an inch long set on a necklace.
"We ain't given yer more gold but," the dwarf says. "Everythin' ye need fer scribin is in here. If yer buyin new spells, then use the tooth as a bartering tool. Should get ye what ye need."

Halgo takes them both, turning the tooth over slowly in his hands.

"What is it?" he asks.
The dwarf looks exasperated.
"It's a tooth, innit," he grumbles. "None of yer concern really. It'll get ye yer spells, maybe a bit extra. That's all ye need to know."

"I'll look a fool if I try to sell someting without knowing what it is," Halgo says, pushing for information. "I don't want Etrius thinking I'm a fool - he'll raise his prices."

"Yer worryin' too much," the dwarf says. "If yer really that concerned, test it yerself before givvin it to 'im. E'll know what it is, though, and he'll be more than happy to part with a scroll or two for the trinket. I've done me part. Ye want anythin' else, take it up with Kelpreth."

Halgo shrugs.

"I'll look into it myself, then. Could take me a few days, though. I trust Kelpreth won't be too inconvenienced by the delay ..."
"Not like he'll let ye know if he is."

The dwarf-creature grins, then dissapears in a blink of blue light.

Halgo spends a few hours in his room, searching through books and scribbled notes trying to discover what exactly the tooth is. It gives away few clues - a set of runes near the base the bear the imperial signs for transformation magic and the Academic rune of one of the smaller Seldar academies of Spellcraft.

Halgo was never part of the academic system that turns out many Imperial wizards, but he remembers Milo telling him the runes were often used to mark students works that were created before graduation. It was an easy way of identifying works before the wizards had earned a rune of their own. A quick detect magic confirms that the transmutation
rune is correct, although the dweomer is minor, but it reveals little about the tooths powers. Halgo shrugs. It's enough that he wont seem completely clueless when he sells it, and he's seen Etrius buy wierder things from townsfolk in the past few weeks.

With a sigh he walks back to Etrius' store, slapping the tooth down on the counter.

"I want to buy some of your stock. What'll you give me for this?"

Etrius stares at the tooth for a couple of seconds, as though not entirely sure what he's looking at. Then he picks it up, a look of surprise on his face as he inspects it.

"Where'd you get this," he asks. His tone is almost accusing.

"If I told you that, you'd buy direct," Halgo says. "Do you want it or not?"

Etrius studdies the young dwarf for a few seconds, trying to pick up clues.

"Halgo, I...Yes, I want it...But where did you get it?"
He looks more anxious now.

"It was payment for services rendered. What's the problem?"

Etrius mutters a command word, and the tooth in his hand transforms into a small crossbow.

"It was mine," he says, smiling slightly. "The last crafting I performed before graduating Heldar Academy. The Hunter's Tooth. It was stolen before I left, apparently used to assasinate some minor lordlings in Thilt. Never even occured to me it could be used for that. Foolish of me, I suppose. I always though ot it as a silly idea. No great magic, but original enough to pass my exams."

Etrius sighs.

"I was damn proud of the tooth. Always looked forward to having it after I left."

He pulls out the jar he uses to store his scrolls.

"It was one of these you were after, yes? Help yourself. Take two, if you want."

He continues to smile with childlike happiness, using his command word to transform the crossbow back into a tooth, then into a crossbow again. Halgo watches him for a few moments, marvelling at the simple joy the wizard finds in being re-united with his creation.

"Thank you," he says, wondering if Etrius even hears him. "I just need the one."

He studies the scroll for a few days, gradually commiting its magic to memory and unlocking the secret of the summoning spell within. Care is taken to trace the runes and symbols needed into his spellbook, making sure no mistakes are made. When its done, Halgo commits the spell to memory once more, casts it to ensure the knowledge has translated correctly. A small badger appears in his room, frolicing happily about the floor for a few seconds before simmering back to the celestial plane from which it came.

Halgo smiles, nods once, then readies the Ki'Rath amulet.

"I need to speak with Kelpreth."

Again, the sound of a thousand locusts runs through his head, followed by a loud whump, and Kelpreth is standing in the room with an eager look on his pale face.

"You called, Halgo?" he asks, grinning.

"I did. You seem ... pleased ... by that." Halgo almost puases to consider the implications of this, but a small corner of his brain urges him on, pushing for him to make a deal. "I've been thinking about your offer. When you take the memory, can I choose which spell is lost?"

"Of course," Kelpreth says, his grin getting a bit wider. "Although, to be honest, some spells are more preferable for the third party than others. However, we think at this late stage, expediency will win out over quality."

"It'll have to. I can spare a Summon Monster, first order, but no others. Do we have a deal?"

Kelpreth seems to let out a sigh of relief, although the noise sounds strangely like the hum of insect wings.

"We believe it is an acceptable deal," he says, smiling. He reaches into his pouch and draws out the small wand and a crystal about the size of Halgo's thumb. While he holds both of these in one hand, he pulls out the glowing god-spark with the other. He looks at Halgo with a serious expression on his face

"Are you prepared to undergo the ritual now?"

"Yes. No time like the present."

Kelpreth puts the god-spark on the side table, the slow moving motes of energy that surruound it fusing slightly with the wood and leaving the faintest scorch mark where it rests. Then the pale merchant raises the short wand to Halgo's head and holds the crystal to the wands base.

"We should warn you," Kelpreth says grimly, "that this will be dissorienting."

It proves to be an understatement. A small beam of green light jumps from the wand to Halgo's head, and a pain unlike anything Halgo has yet experienced thunders through the dwarves body. It's as though his consciousness is being sucked through the small beam, through the wand and into the crystal. The pain intensifies as Halgo feels his mind being stretched out, narrowed, then a great sense of disembodiment comes over him.

He feels nothing, sees nothing, and gets the strange sense that he exists only inside the crystal in Kelpreth's hand.

Then the pain returns, Halgo's very essence being torn apart and reassembled, peice by peice. Memories start blinking out of existence, little things Halgo could barely recall in his conscious state even if he tried. He finds himself remembering, briefly, the exact texture and scent of his spellbooks as he scribed the spell, the first tentative tests made to ensure the magic was recorded properly. They exist for but a moment as a perfect image, a moment of pure understanding and knowledge, before they dissappear forever.

The process seems to last for hours, dragging on and on as more and more memories are sorted through and sliced apart with expert precision. Then the thinning senseation returns, and Halgo is sitting on the bed of his rented room once more. Kelpreth looks down at him, his eyes a metalic yellow as he stares.

"Can you remember anything about the spell?" he asks.

Halgo tries to recall something, anything, but he cant. It takes a few moments to come to grips with the concept, despite his knowledge of what has happened. After two days of experimentation and learning, the spell is gone. Except it's not just the spell, the physical motions, but the minor memories that go with it. Tiny fragments of lore that Milo hammered into his dwarven student's head, theories of conjuration and summoning that enabled Halgo to decipher the scroll in the first place. They aren't quite gone, but they are...altered. Slivers of lore extracted then the remaining memories stitched together to cover the gaps.

With a shuddering awareness, Halgo realises that he will never be able to learn that spell again. He simply cannot recall the training needed to decipher the techniques, to channel the magic correctly. The hundreds of little things that are learned to control every spell, all of them related to that spell are gone.

Kelpreth has the god-spark in hand, offering it towards Halgo with a faint smile. In his other hand, the thumb-sized chunk of crystal has a dirty, muddy radiance.

"That was ... about as bad as I expected," Halgo lies. He picks up a blanket and uses it to take the godspark, carefully wrapping it for safe-keeping. "I'll be in touch if I need anything else."

Kelpreth performs a short bow, Halgo staring at him as levelly as he can to cover his disorientation.

"A pleasure doing business with you, Halgo," Kelpreth says. "We look forward to further commerce in the future. We bid you farewell."

Wand and crystal are quickly deposited into the strange merchants pouch, then there's the whisper of a few words as he fades into nothingness.


"I don't like him," Halgo thinks. "Whatever he is."

With a shudder, Halgo picks himself up off the bed and begins securing the godspark in it's bundle of blanket as best he can. When he's done, he burries it in the bottom of his pack. When it's done, he takes a seat by the window and drinks a glass of water.

"Explaining you to the others is not going to be fun," he muses. "Maybe I wont...

Time passes slowly, the daily life of Bellhold moving about on the street below. Halgo watches it, feeling strangely out of place when he considers the object now in his possesion. He pulls a sheet of paper out of one pocket, carefully making a set of notes.

"1 - learn more about the planes
2 - learn more about the god spark.
3 - remember to cast identify."

He pauses at the third point, remembering the flare of light when he first used detect magic on the stone.

"Or", he writes, "perhaps not."
 
Last edited:

Thought provoking to say the least. I especially like the Hunter's Claw. That's pritty cool as a minor item. Perhaps I'll steal it one day.

I'm not exactly sure what to say about the godspark. It's not something I think I'd want to have. Too dangerous. But then again, it is a godspark after all. Decisions, decisions. . .

Edit: Recomend a read through for spelling and grammar (S&G).
 
Last edited:



OK, I took the potential spoiler stuff out. There. Are you happy?
:rolleyes:

You know, it never even occurred to me to use that thread, it's been so long since we used it last.
 
Last edited:



Yip said:
Two HUGE posts and they both have spoiler warnings. You are a cruel cruel GM Mr Arwink.

Fear not MIGHTY Yip! For soon arwink will post yet again. His glory and majesty shine upon us and we shall know the Story Hour is good.

Come arwink, reveal the Story to us. We await.
 

Tuesday, September 19th, 508 AF

Dawn comes to Bellhold.

The light finds its way into rooms of all kinds, creeping in through the gaps between curtains or the cracks in shutters. To many, the light goes unnoticed. Dawn has a long history of arriving in town, it has happened every day for time unknown. Few but the farmers and the bakers feel the need to be up and about before the suns first beam touches the ground, and none seem to treat the event as something out of the ordinary.

The four men known as the Copperheads sleep, gradually recovering from an evening that was partly spent curbing Blarth’s rising panic and partly spent congratulating him on the good fortune of becoming a father. The light spills on Geoffrey’s face, but he merely mumbles through a mouth made dry from to much wine and adjusts the drapes on his rented room. Blarth tosses and turns in his hut, his dreams haunted by thoughts of his own missing parents and the future of his own child. Yip is awake as the light hits his room; he notices little as he meditates on the virtues of duty and abstinence in an attempt to rectify a night of indulging in honey-mead and ale. In a room at the back of the Millinery, Gladys Halroth is beyond sleep. Her rest has been scarce since the dwarven tenant moved in upstairs, his thunderous snores seeping through the wooden floor a mere hour after Halgo slumbers. The elderly hat-maker is perhaps the first inhabitant of Bellhold proper to see the light, and certainly the first to open a window and greet the new day.

She is also the first to faint at the surprise of what the new day brings.

She isn’t the last.

The light of dawn isn’t enough to wake the citizens of Bellhold, but the thundering voice that cuts through sleep like an avalanche is more than adequate. Hundreds of eyes snap open as the cry echoes against the mountains that surround the town.

I HAVE COME FOR FIDELITY OF KHEST. IT IS KNOWN TO ME THAT HE VISITED THY SETTLEMENT, AND THAT NEAR THY SETTLEMENT HE DIED. PROVIDE ME WITH HIS LOCATION OR HIS CORPSE, OR I SHALL BE FORCED TO BECOME VEXED WITH THEE.

People leap from beds, suddenly awake with an intensity and alertness that few knew they were capable of. Many fly to their windows, peeking from their windows to catch sight of the speaker with a booming voice.

Dawn has not come to Bellhold. At least, it has not come yet. Instead, a shining member of the Celestial Host hovers above the town with a radiance that lights the town as brightly as pure daylight. His expression is dour, verging on angry, and the very way he hovers in the air speaks of impatience and irritation.

Many townsfolk follow Gladys Halroth’s example and faint dead away. One is brave enough to heft a shoe at the flying celestial, as though it were merely an irritating dog or bird singing a welcome song to dawn. Fortunately for the peasant, the celestial either fails to notice or ignores the attempt that falls several dozen feet short of the height at which it hovers. Everyone else attempts to cower in fear, praying for deliverance.

In his hut, Blarth glances at the celestial once more before cursing the loss of a good shoe and his hung-over aim. He returns to bed, grumbling about the way the angel shines hurting his eyes.

In the temple of St Cuthbert, Yip unwinds from his meditative pose and watches the flying creature in awe. Something within him shifts and twists at the sight of the shining light, but it is a weak and feeble instinct that is easily controlled. Yip swallows once, keeps his eyes locked on the hovering creature and waits for what is to come.

Halgo gazes out the window, a grin on his face. “Nice illusion,” he thinks to himself. “I wonder who’s creating it. It’ll require an enormous amount of power.”
He watches for a few seconds longer, waiting for the weight of his disbelief to cause the sight to slough away to nothingness. It doesn’t, remaining strong and real enough to burn itself onto his eyes. For a few seconds Halgo’s grin remains frozen on his face, then he realises that there’s an actual real, honest-to-the-gods angel hovering above town. He lets out something that could be a gibber, then clutches at his backpack and it’s precious contents in a panic. “If I live through this,” he mutters to himself, “I need to secure things better.”

On the third story of the Bell and Clapper, Geoffrey Cromwell starts climbing into his armour. He keeps half an eye on the window as he straps on greaves and readies his shield, watching as the hovering angel starts to patrol back and forth over the town. For a moment Geoffrey thinks the creature’s golden eyes are turned on the inn’s window, and the cleric must take a deep breath to keep from quailing in fear.

As the angel starts its third circle over the town, Geoffrey is ready. He ensures his holy symbol is displayed prominently on his chest, that his shield and morning star are as presentable as they can be made on short notice. Then, with another breath to shore up his bravery, the cleric of St Cuthbert strides towards the stairs and the front door of the inn. He has his morning star clenched in a sweaty grip, his shield held forth with a precision he hasn’t known since he took his first vows as a warrior-priest.

“Greetings, Shining one,” Geoffrey calls from the inn’s courtyard, reflexively slipping into the language of religious scholarship and formal greeting. It seems a hollow and empty cry next to the booming expanse of the angel’s voice, but Geoffrey’s call is enough to catch the creature’s attention. “I am Geoffrey Cromwell, servant of St Cuthbert of the Cudgel, Guardian of the tenets of Law and Justice. If you have some business in town, would perhaps consent to speak with me.”

The Angel’s eyes lock with Geoffrey’s, blazing with raw power and righteousness. With a nod, it draws a sword composed of pure flame and swoops towards the cleric.
 

Remove ads

Top