Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)

I'm swamped with marking at the moment, but after reading a hundred assignments over two days I figured it was time to write something for myself.

Starting on Monday next week, I should be back to a regular posting schedule for all three storyhours that should see me getting somewhere close to up-to-date :)

Wednesday, September 20th, continued

The first warning that something has gone wrong is the circle of mist, slowly closing on the campsite. It rises out of the still night air and drifts in, a large circle slowly closing in towards the fire.

"Damn," Geoffrey swears, and the others nod in agreement. Plates of stew are hurriedly set aside and weapons are scrambled for. Blarths sword clears its sheath with a whisper of noise, the crystalline rabbit's foot attached to its pommel dancing on its length of chain.

"Yip," Geoffrey says. "Go see what's out there."

The small kobold scampers to obey. Everyone watches him go, the mist closing over him so quickly it's as if he's stepped through a solid wall. Ears are strained as everyone listens for noise, and they can hear the silent pitter-patter of feet in the distance.

Yip pushes his way through the mist, struggling to see what's before him. Rocks loom out of the dankness, dark shapes that can only be identified when Yip is close enough to reach out and touch the stone surface. He curses silently, then reproaches himself for the bad habit he's picked up from Geoffrey. Yipmonks don't swear, they obey. Even when they are sure that obedience could lead to death.

He curses again, and this time no reproach looms in his subconscious.

Silence reigns across the hills. Neither Yip nor the Copperheads waiting with tense nerves around the campfire can hear a thing.

Yip is the first to find their attackers. The jester-goblin appears out of no-where, seated on a rock just to the kobold monk's right. It stares at Yip, it's pale white eyes squinting from behind its jesters sceptre.

"Greetings scaly-kind," the goblin rasps, it's hat jingling softly now despite the silence with which he had approached. "We need not fight."

Yip stares at the creature, wondering why it makes such an offer. Then he notices the jesters rod waving back and forth, the eyes on the frost-like head that tip it glowing softly. The faintest weave of magic makes its way into Yip's brain, tugging at his instincts in an attempt to make him call the goblin friend.

"We need not fight..."the goblin repeats, and Yip gives the creature a wide grin."
"Yip want to fight," he says. With a loud Yip of anger, he leaps forward with a strike to the goblin's elongated nose. It's a glancing blow, one that draws a stream of mist-like blood from the goblin's nostrils, but that's all the monk gets before a well-dressed rat emerges from the mist and tackles him.

Around the campfire, the other copperheads hear the sudden sound of Yip's attack.
"Blarth not thing that good sign," Blarth says needlessly. A hail of arrows emerges from the mist before anyone can agree...
 

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Well, this just gets worse and worse. I was hoping Yip would take that goblin out but, alas, there was much blood but little death.

That is, assuming Yip manages to beat off the rat man. Those monks never seem to have much luck with grappling though.

My other hope was for Yip to pretend to be the goblin's friend. This might have allowed him a few tricks or at least a full attack at a weak goblin willing to die. But, again alas, Yip's are not meant for subturfuge (ah ha! Rogue/Bard Yip designed to sneak, lie, and spy: I know what I'm doing tomarrow) and decided to go for the witty comment instead (very important, those). Very Buffyesque really. Again, assuming survival.
 

It's probably worth posting 2 things about this encounter:

1) It's one of those things that invariably looks better on the page than it did in game. At the time when I was asking for people's recollections of the encounter, it took a few minutes proding to get them to recall it happened at all. Even I wasn't really all that thrilled with it, as I'd normally leave a vengence team such as this until much later in the campaign, but I was playing with some monsters before they got published and the group were at just the right level to give me an idea of the CR.

All in all, things are even less exact than my storyhour updates usually are :)

2) Don't put ideas in Yip's head. The current Yip is presently angling to take my title as "Most multiclassed PC in Brisbane." He's currently a rogue/monk/fighter, with intentions of taking levels of drunken master and sorcerer over the next three level-ups. I shudder to think what will happen once he's got those....

In any case, another update Friday.
 

Wednesday, September 20th, continued

The three Copperheads in the campsite weather the hail of arrows with only minor cuts. Whoever is firing from out of the mist is obviously more skilled in the arts of stealth and magic than they are in accuracy. A few arrows, bolts and javelins are unleashed in response, but it quickly becomes apparent that the mist will make missile fire difficult. Their opponents may not be terribly accurate, but they do have the campsite surrounded. Blarth draws his sword and plunges into the mist, following the direction of the arrow fire in the hopes of finding an opponent to engage in hand to hand. Halgo and Geoffrey exchange glances, ducking under another hail of arrows, before they plunge into the mist after the half-orc. They find their first attack hiding behind a rock, the goblin's silvery eyes seeming to see through the mist. The small creature is prepared for them, a dagger-sized longsword held at the ready, but his skills and strength are no match for an angry Blarth. The goblin's blood stains the ground, and he seems to disappear into the mist.

Out in the mist, Yip wrestles against the dagger-wielding rat. The rat's blade slashes as they tumble through the mist, drawing a line of thin cuts on the kobold's arms and chest. All the while, a jingling goblin jester trails after. The sharp-featured creature keeps pressing a button on the back of its jesting rod*, flicking a long pale ribbon at the wrestling duo that causes a brief moment of searing cold when it connect with flesh. Yip snarls as he forces himself to ignore the pain, then levers his legs underneath the rat to throw himself free. The rat sails through the air, landing on its feet, as Yip quickly bounces back into a ready stance. The angry snarl grows louder as both rat and jester close in on both sides.

Yip flurries, paws and tail snapping back and forth until the small monks seems to become a small ball of violence. He catches the jester a glancing blow, draws a line of blood on the rats cheek with a wildly whipping tail. Then Yip hears the soft whisper of boots on the grass, and a tall being with an alabaster face emerges from the mist.

"Friends," Wintermoon says softly, the very word almost dripping in bile. Yip drops his stance, his body flowing from alert to relaxed. Despite the edge of danger in the tall Sidhe's tone, Yip can't resist the subtle charm of the creatures voice.

"Friends," Yip says. "What you want Yip to do?"



*[pimp mode on]For the curious, the stats for the Jesting Rod can be found on the budget staves and rods update on Clockwork Golem. For the really curious, the stats for the fey goblins and Relmarn are in the Gaming Frontiers: Monsters pdf :)[pimp mode off]
 

Aw, there we go. Yip's been hit. Of course, the question is whether or not he's been Charmed or Dominated. I'd guess Charmed myself but I could easily be wrong.
 

Wednesday, September 20th, continued

Wintermoon kneels down, looking Yip in the eyes.

"You must help me," he explains. "We must stop your comrades from hurting my soldiers. You will follow my lead, little scaly-kin."

Yip nods, and the fey-lord stands and calls into the mist. His voice booms unnaturally loud through the air.

"I have your lizard-creature. If you do not wish him to die, you will surrender yourselves into my justice."

In the mist Halgo, Blarth and Geoffrey stand in a tight circle, blades at the ready.

"Do we believe him," Halgo asks.
"Yip may already be dead," Geoffrey says. "We stay put and kill anything that comes near."

"Yip still alive," Yip calls at Wintermoons prodding. "Yip surrendered."

The three Copperheads stand still for the space of a few breaths, listening to the sounds of creatures moving in the thick mist.

"Okay," Geoffrey mutters. "Head back to the fire. If we surrender, I want to be able to see them coming."

The air around the fire is still clear, giving the three Copperheads a field of vision almost thirty feet wide. After the clinging claustrophobia of the fog cloud, such limitations are almost welcome. Seconds after they take their new positions, Yip scampers into the clearing with a spooked look on his face.

"Let us make no mistake, mortals, I'm going to kill you," Wintermoons voice echoes out of the mist. "But first I want you to know that doom is upon you. To feel the looming knowledge of death more keenly than any of your kind. To murder one of the folk is a serious thing, even one such as Valea."

"Murder?" Geoffrey calls back. "Who murdered. We were trying to save her, not kill her. Her own craving for blood got her killed. She attacked us and we had no choice but to defend ourselves."

"You lie," Wintermoon says. The hiss of a dozen goblins fills the air, and the sound of bow-strings being pulled taut fills the air. "She spoke of your callous murder, you betrayal."

"She lied," Geoffrey says simply. "Why would we kill a fey, a women yet, if we had any choice in the matter."

Silence fills the air. The copperheads hold their breath, hoping the fairies in the mist are contemplating Geoffrey's words.

"Your words ring true," Wintermoon says, but the words are hesitant and unconvinced. "Every magic I have says it is so, but my soul tells me you lie."

"Then you're soul is wrong," Haglo says. "It tells you what you want to believe."

Silence again fills the air, and slowly the mist melts away. When it is gone only four fey remain standing around the party - the rat, the jester, Relmarn and Wintermoon. They fey-lords countenance is confused, rapidly shifting from emotion to emotion, and the faintest streak of blond is starting to manifest in his dark hair.

"You have bought yourself a reprieve with wisdom," the fey says, his voice slowly taking on a rich timbre that had been absence moments before. "I will think on this, commune once more with my beloved's soul. If what you have said proves false, I shall return..."

In an instant, the blond in his hair is gone and his voice goes cold and deathly once more.

"...And I will slay you for your crime."

Four fey slowly fade from view as the collective breath of the Copperheads is released.

"What in hell was that about?" Geoffrey asks.
Halgo shakes his head, just as confused. Blarth shrugs.
"Puny Fairy," he says, then goes back to his dinner.
 




Lela said:


Yeah, we can't forget the flute. It's essential!

er, the flute is forgotten. File this under "oops" and pretend that Blarth used it to blow away a couple of fey goblins in the above :)

Like I said, the details for this bit were sketchier than most, and the adventure that follows is more interesting in many ways...
 

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