Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)

Friday, September 22nd, continued


Yip barely seems to touch the rope as he descends into the darkness, the rough hemp feeding through his hands quickly with just enough contact to control his descent. Sixty feet down he can see the ground, and when he lands its on all fours, body flat and alert for danger. His darkvision shows a narrow passage, crudely cut, leading deeper under the Abbey.

Blarth follows behind, his ham-sized fists holding the rope in a sturdy grasp as he lowers his armoured form down. His descent is less elegant than Yips, but no less effective, and once his feet have touched the ground he draws his lucky sword and makes sure the sonic whistle is tucked into a convenient place on his belt. As Halgo lowers himself cautiously down, Yip scouts down the path. He seems to move on fingertips alone, his arms and legs barely moving as he scuttles along the dry dirt.

Goeffrey is just starting his descent when Yip returns.

"Short tunnel," he announces. "lots of rat-men, tall man with no hair. Black robes and hands like claws. Digging big silver thing out of ground."
"Cleric or Wizard?" Halgo asks.
"He has wands," Yip shrugs. "No weapons. Yip think Wizard."
"How many rat-men?" Blarth asks.
"Ten, maybe more. Yip not stay long enough to count."

The three of them look up the hole in the ceiling, the dark shadow of Geoffrey hanging from the rope. The cleric's armour clanks loudly as he descends, and yip thinks he can hear Geoffrey swearing under his breath as he climbs.

"They close to digging thing out," Yip says dubiously. "Not think we have time to wait for Geoffrey."
"Can you make it up there?" Halgo asks. Yip nods.
"Let him know we're pressing on without him. With luck, we can keep them distracted long enough to stop them getting whatever it is they're after."

Yip nods and starts scampering up the rope. Before he's even three feet off the ground, Halgo hisses for him to stop."
"What?" Yip asks.
"Tell him to hurry as well," Halgo smiles.

Yip sighs softly and starts climbing up the rope once more. Meanwhile, Halgo and Blarth start planning an assault on the mysterious miners.
 

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arwink said:
Friday, September 22nd, continued
"Short tunnel," he announces. "lots of rat-men, tall man with no hair. Black robes and hands like claws."

Oh, nice. Are these the Rat Men who are the antiYip?
 

well, in theory they're the anti-Yips. In practice, well...

Friday, September 22nd, continued

Yip leads Halgo and Blarth down the passageway. It's a short space, only about sixty feet long from the small chamber where they climbed in and the space where the Gauntian and his ratlings are digging and a silver sphere, but the sound of the excavation is enough to cover the less than subtle movements of Yip's companions.

The excavation itself proves to be a less than impressive sight. Dozens of small, furry boddies flail at the dirt covering a sivery orb that stands a little over four feet in height. It's hard to see where one of the ratlings ends and the next begins, their fur seeming to blend into one digging mass of vermin. Standing over them is the gauntian, pale skinned and white haired. His robes are of dark velvet, and he holds two wands at the ready as he exhorts his servants to dig faster before the intruders arrive. Most disturbin are the robed figure hands, which are bent and torn in a manner that is almost inhuman. Long fingernails stretch out like talons, and there is little doubt that they could cut flesh.

Everyone prepares themselve for the assault, moving as close as they can. Unfortunately, before they can attack, the Gauntian turns around.

"Intruders," he screams. "Stop them. I must free the orb."

The ratlings turn as a single mass, their elongated faces twitching as they start to charge down the corridor. A few have dropped picks and drawn short-blades of various types, but most seem to be surging forward to tear the Copperheads apart with their bare paws.

They have taken less then three steps before Blarth neatly plucks the whistle from his belt and blows. A thunderous roar fills the passageway as a ripple of psionic energy washes over the ratlings. The roof starts to shake, dirt falling from the ceiling, but ultimately holds against the barrage of noise.

When the echoes die away, all the ratlings are dead and the Gauntian is livid.

"I will not be stopped by the likes of you," he screams. "I'm so close, nothing can stop me."

Somehow he manages to an evil laugh into the verbal components of a Web spell.
 

arwink said:
well, in theory they're the anti-Yips. In practice, well...

I can see how you'd think that. But, really, they're just catching up with the Yips in terms of death ratio. For some reason, they want to play fair. Fathoming why is likely fruitless.
 

Friday, September 22nd, Continued

the passageway echoes with the sound of a dozen kettles being dropped in sack, a vaguely muted grunt of effort barely audible above the din. Geoffrey swears softly, struggling to his feet and smoothing the shifted plates of armor that were dislodged by his heavy landing.

“Hope they’re done being sneaky,” he mutters. One hand swings to the morning star at his side, the other freeing the shield from its moorings on his back. Shaking out some of the stiffness from his heavy landing, Geoffrey adopts a combat-ready stance and prepares to advance down the corridor towards the fight.

He’s barely managed more than a few steps before he finds himself walking blind. The only light in the crudely carved corridor is the dim radiance filtering down through the hole from the abbey, and that merely serves to spotlight the churned up dirt where Geoffrey dropped to the floor.

Geoffrey paused, crouching slightly. You could taste the freshly mined dirt on the air, and there were muffled sounds all the way down the corridor. He listens carefully to the sounds, hears the distant sound of someone weaving spell-chants and cackling into the darkness. It’s hard to tell exactly what’s being cast, the sound muffled as though passing through layers of thick cloth, but Geoffrey picks up enough to know that it’s not immediately worrying. There weren’t enough harsh syllables for those to be attack spells.

Closer to his position, he can hear occasional muffled curses being hissed out in a variety of tongues. As his eyes slowly became accustomed to the half-light, he could make out vague shapes ahead of him. Twitching patches of grey against the darkness.

“Damn it,” Geoffrey mutters. He digs through his belt pouch, searching for his everburning stone. When it’s found he tucks the morning star into his belt and holds it aloft, the cold-blue flames spilling pale light into the tunnel.

Not five feet before him the tunnel is awash with a tangled mass of sticky grey webbing, stretching from wall to wall like a shroud. Here and there Geoffrey can see moving clumps in the heart of the tangle, trussed up bundles that are perfectly sized to be his companions. Halgo is closest, the dwarves jutting goatee poking through the strands that have looped around him, but the layered strands make it difficult to determine what’s happening further in. Geoffrey can make out twitches of movement, the webs dancing as someone pulls and jerks against the strands. A guttural puny web can barely be made out from the heart of the tangle, so Geoffrey makes a guess that Blarth is tearing his way free in an attempt to accost whatever is on the other side.

This, Geoffrey thinks, is not the surprise attack they were counting on. As he stares into the webbing he can hear the chanting on the far side more clearly, recognises the intonations and syllables necessary to transform or move earth.

“Halgo,” Geoffrey hisses. “Can you hear me?”
The clump of webbing near the edge jerks wildly for a few seconds, scrambling wildly towards the narrower tip. With a great deal of effort, the dwarven wizard gets a hand free and begins tearing at the webbing covering his mouth.

“Mmphththmh,” he says. Geoffrey can’t quite make out the words.
“What?”

A large patch of webbing is torn away, revealing Halgo’s spitting lips.
“Burn the gods-damned web,” he yells. “He’s digging something out.”

Geoffrey is moving immediately, raising a crossbow and smoothly loading it in a single motion. He focuses on the sound of the Gauntian’s chanting, tries to gauge his position from sound alone. The muffled effects of the strands of webbing make it difficult, but eventually Geoffrey thinks he’s pinpointed the location. Exhaling softly, he lets the bolt fly.

It cuts through the webbing like a shark through water, splitting strands and flying true. Geoffrey grins in satisfaction for a split second, and then the bolt halts in mid-air, suddenly caught in the tangled strands only twenty feet in. Halgo starts thrashing again when he hears the crossbows telltale twang.

“We’ve already tried that,’ He yells. “Burn the web, it’s the only way we’ll get there in time.”

Geoffrey considers this for a few seconds, questions about the logic of burning something his companions are trapped in whirling through his head. In the end it is training that wins out, the St Cuthban ideals of duty, obedience and sacrifice driving him towards the enemy at any cost. He pulls flint from his belt pouch and crouches near the first strands of webbing. In a matter of seconds, the webbing has become a rapidly moving wall of flames that advances down the corridor. The flames quickly spit out a smoking Halgo, the dwarf quickly patting at burning patches on his robes.

“Damn it,” he screams. As soon as he’s sure nothing’s burning, he jumps up and starts screaming into the flames. “When the flames hit, try to fall back through them. Don’t try to outrun them.”

Almost as he finishes saying this, Yip bounces out of the fire. The kobold’s scales don’t show up burns well, but there smell of scorched lizard-flesh is stronger than that of burnt web. Halgo pauses to help the small monk to his feet, but Geoffrey keeps advancing behind the flames. His crossbow is held at the ready, eyes focused on the rapidly thinning webbing. As soon as the flames burn enough space to take a shot, the St Cuthban cleric is ready for it.

Towards the front of the web, Blarth is steadily ignoring Halgo’s advice. The half-orc has been hacking through the web since it settled upon him, his heavy muscles slicing through the sticky strands with a slow inevitability. When he hears the faint whoosh of flames behind him, Blarth merely focuses his attention forward and keeps moving. He doesn’t outrun the flames, but adrenaline washes through his body as the webs around him burn. Although patches of skin and hair catch alight, much of the damage is cosmetic rather than serious.

“Blarth Kill Puny Wizard,” he roars.

Geoffrey quietly takes up position beside the half-orc, catching sight of the silver orb for the first time as fast-moving flames burn patches through the obscuring webbing. There is a flicker of movement in the corner of his eye, and Geoffrey reacts. The crossbow twangs softly, the bold missing the wizard by mere inches before burying itself in the dirt wall scant inches from the silver orb.

“Damn,” Geoffrey mutters.

The Gauntian Wizard was cackling when he fired, a glowing wand in his hand pointed at the silver orb. Everyone watches as his eyes jerk towards the bolt still quivering in the dirt, then turns with a snarl on his lips. When his mouth opens, the sheer force of his scream carries through the hiss of burning webbing.

“No, not now. Not Now!”

A clawed hand drops to a small sack at the wizards belt, tearing through the course canvas rather than opening it. The wizard holds a small skull carved from black stone aloft, glaring at Geoffrey through the flames and webbing. His mouth moves silently as he throws the skull to the floor, setting off a rippling wave of black energy that washes down the passageway. Blarth and Geoffrey both scream as the wave touches them, their bodies burning with pain as old wounds open and start bleeding once more.

"You will not stop me," the Gauntian screams. he’s already rummaging through a scroll case with one hand, the other diving towards a component pouch in search of his next weapon.

Blarth is in bad shape in the aftermath of the wave. As a warrior his body is covered in the scars of old blows, and many of them have opened wide enough that blood is seeping through the cracks and crevices of his armour. Geoffrey fares slightly better, but is quick to halt his advance.

“Do something,” he barks at Halgo, then turns his attention to healing Blarth before the half-orc collapses.

“Count to ten,” Halgo orders. “Then charge. The web should be burned through by then.”

He takes a step forward without bothering to check who heard him, so Halgo doesn’t hear Yip’s dubious query of “Should?” muttered under his breath before the kobold starts counting. As he follows the flames Halgo starts casting a spell, filling the air around the Gauntian with sparkling silver motes of light that flare and shine. As the motes drift slowly towards the ground they cling to the wizards robes, skin and face. The wizard is lit up like a warning fire, light spilling off him. More importantly his dark eyes start casting about wildly, seeing nothing.

“I cannot see,” he yells. “Damn you dwarf, I cannot see.”

Halgo just smiles and loads his crossbow.

“Count,” he calls.

“Eight...Seven...Six...” Yip yells back.

Blarth and Geoffrey push forward, crossbow and bow a the ready. missiles fly through the burning webs, one striking the wizard as his twisted fingers are weaving the words to a spell. The wizard screams in pain, a hideous sound that reminds everyone of a slowly burning swamp-toad. A beam of black light spills from the twisted fingers, flying towards Blarth but missing the half-orcs chest by a full foot. The blind eyes cast back and forth wildly, as though straining to see something through the dancing sparks that leap back and forth before the wizards eyes.

“five...four...” Yip counts, making sure his voice is loud enough for the others to hear. More missiles are launched, but the Wizard’s protective wards are enough to throw them clear. He blindly throws another spell forward, a field of energy settling over Geoffrey that starts to sap the very strength from his legs. Geoffrey snarls in frustration, trying to force himself to keep moving despite the tremors in his limbs, gradually fighting off the effects.

“Three...two...” Yip counts.

The silver motes of light that cling to the Gauntian suddenly fade as Halgo’s spell looses strength. They drift off, fading into nothingness, and the empty casting of the wizards eyes ceases in the space of a second. The wizards eyes flare open, suddenly drinking in the sight of the burning web and advancing adventurers before him.

“I can see,” he screams, laughing wildly. “You’re going to pay for that, Dwarf,”

“One,” Yip counts.

Halgo smiles as the webbing drops away, only the faintest scraps still burning against the floor and ceiling of the passageway. The dwarven wizards hands are already moving as his companions start lurching forward in a charge, sending rays of rainbow coloured light towards the Guantian a split second before Yip and Blarth pass him. Both the kobold and the half-orc pause for but a moment to watch the display, the wizard throwing a robed arm up to protect his eyes from the sight as the rainbow glare dances around his body, filling the passageway.

It does the Gauntian little good.

"I'm blind," the wizard screams. "Curse you to Hell, not again. Not when i was so close..."

He gets no further than that, Blarth and Yip both surging forward to hammer the wizard with sword and fist. A moment later Geoffrey is there as well, flailing at the crumpling robed form with his morning star.

Noone is sure if the Gauntian is killed by Blarth's sword sliding through his chest, Geoffrey's mace caving in his skull or Yip's paw shattering his kneecap, but it is agreed that he comes to a messy end. He falls to the ground in a crumpled heap.

Everyone catches their breath for a few seconds, bathed in the orbs silvery glow.

"So," Geoffrey says eventually, glancing at the four-foot sphere. "What's that then?"
 
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Okay, we've taken out the minions. The wizard's dead. We've got what he was after. Now, what the heck is it?

May I recomend putting it on display at your home and throwing a party for a lot of powerful people. If anyone knows what it is you might find out. And if anyone tries to steal it you can kill them. Dinner, dancing, and mayhem. Really, could there be a better party.


"Puny Orb."
 

I originally logged on to do an update. Then I read the last update and decided that I didn't really like what I'd written, so I re-wrote that instead. The new version is cut and pasted in above - no significant difference in terms of the action, but I'm much happier with the new version.
 

Friday, September 22nd, continued

Yip looses interest in the study of the orb quickly, turning his attention to the more intriguing study of the contents of the dead Gauntian’s pockets. Expert paws sift through the contents, quickly separating the potentially magical from the simply valuable and placing them in two different piles. Every now and ten he finds something that sparkles nicely in the silvery light of the orb, and he holds it up to appreciate the momentary beauty of the reflection.

Sometimes its good to be the rank and file, rather than the guy who needs to know what’s going on. When the sorting is done and his three companions are still staring at the orb with intent concentration, Yip happily settles down on the necromancer’s corpse and starts taking quiet nips from his hip flask. Sooner or later, someone will tell him what’s going on and what parts of the loot are worth keeping. That’s all he really needs to know right now.

Meanwhile Blarth, Geoffrey and Halgo wrack their brains trying to work out what the orb is and why degenerate devil-worshippers would want it. Halgo is adamant they exhaust the limits of their training and knowledge before examining the sphere in close detail, even before using divinatory magic to determine the strength of its magic.

“You never know what we might be dealing with,” the dwarf muses. “And it could be dangerous to meddle with it.”

Everyone is quick to agree, bowing to Halgo’s superior experience in meddling with things they shouldn’t have. Or theoretical experience, anyway. Dwarves don’t often shave their beards down to goatees without a damned good reason, and Halgo seems to know what he’s talking about, so everyone follows along.

They sit and they think, occasionally sketching crude notes in the dirt and bathing in the silvery glow.

“It’s very shiny,” Blarth suggests eventually.
“Oh, that’s going to be useful, thank you,” Geoffrey sighs.
“Blarth not mind, he here to help. Feels kind of…holy…too.”
“Blarth.”
“Yes.”
“Stop helping.”
“Okay.”

“Glowing silver spheres four foot tall,” Halgo mutters. “Seems the kind of thing you’d make a note about for future generations, doesn’t it? The kinds of things you bury under churches usually are.”
“You ever heard of it?” Geoffrey asks.
“Nope, but we’re under a church. Seems the kind of thing you’re training should have covered, doesn’t it?”
“Maybe, but it hasn’t,” Geoffrey says. “I spent my time learning dogma and the niceties of dealing with other faiths. Obscure arcane and holy relics I leave for the apprentice Law-sages. Everyone’s sure they haven’t heard of it? Not in any of the religious, arcane or psicrafts we’ve studied?”
“Blarth sure,” Blarth says dubiously. Halgo just nods.
“Then I’m going to scan the dweomer,” Geoffrey announces. “This is getting us no-where.”

“No, let me do it,” Halgo says quickly. “There may be a second wave standing guard outside the church, and any healing you can manage is best left at the ready.”

Geoffrey nods.
“Good thinking,” he says, and Halgo breathes a slight sigh of relief. He starts chanting the phrases that will unlock the presence of magic, keeps his eyes focused on the silver orb. As soon as the spell is finished, the silvery light flares up as though it were becoming a small stare, bathing everyone in a warm glow that seeps through them like honey. Halgo sees spots dancing in front of his eyes, a hundred tiny orbs spiraling back and forth as he tries to focus. Everyone else looks away, the intensity of the orbs glow too much for them.

When the radiance dies away, it takes everyone a few minutes to realize they’re sitting in pitch darkness. Geoffrey pulls the everburning-stone from his pack, but it’s light seems meager and dim in contrast to the spheres sudden flare.

“It’s gone,” Geoffrey says.
“Yep,” Halgo comments.
“And we seem to be healed,” Geoffrey comments.
“Yep,” Halgo comments. “I even had a hang-nail that appears to be gone.”
“I take it that thing was powerful,” Geoffrey says. It’s a statement, not a question.
“Most powerful thing I’ve ever seen,” Halgo says blandly. “At a guess, I’d say roughly on par with some of the greater artifacts. The Mithril Giant of Heironous. The Morning Star of Simon Humanborn. The Radiant Waters of Sulrathi. The Scepter of the Empire. Any of a dozen evil artifacts hidden by Drakius Bane-warden. That kind of thing.”
“Gift from the gods kind of thing then,” Geoffrey says.
“Say so.”
“And we’ve just lost it?”
Halgo waves a hand through the empty space where the orb was only a few moments earlier.
“Yep.”
“Blarth wonder if someone be angry about this,” Blarth says, his face scrunching with the effort of coming up with an answer.

Everyone thinks about this for a few seconds.

“We were keeping it out of Gauntian hands,” Geoffrey says. “Really, that should even things out. Right?”
 

I like the way you did the rework. There's a buildup there that defintally adds to the moment.


For a moment there I thought that everyone but Yip had been entranced by the orb. I was starting to wonder when he'd figure it out. Great suspense there Arwink. You managed to have me guess in 2 or 3 different directions on the function of the orb and, as it ended up, none of them were right. Very well done.
 

Friday, September 22nd, continued

With the Gauntian menace purged from their Abbey, the people of Haggash begin to celebrate like they’ve never celebrated before. Weak ale is brought in from the Inn of the Welcome Arms, one of the villages aging sheep is killed and roasted, and for a few moments everyone in town attempts to smile. The four adventurers do their best to accept the village’s gratitude with good grace, but all of them are itching to be back on the road towards Hommlet. Or, at the very least, escape the endless succession of pockmarked faces that stop past to grovel and praise them.

Later, in the relative quiet of their room in the Inn, they finally get a chance to examine the spoils of the day and discuss the mysteries that the Abbey and Haggash have raised.

“By the Holy Cudgel those people are persistent,” Geoffrey grumbles.
“They wanted you to stay and be sheriff,” Halgo comments blandly. “You know the old rule – save one of these fleck-mark towns and you’re responsible for it for a year and a day in the eyes of the people.”
“You’d think they’d at least offer us a reward if they wanted us to stay.”
“First – wanted you to stay, not us. No-one wants a half-orc and a kobold in the militia, and these people are actually backwards enough they think dwarves can’t be wizards,” Halgo corrects. “Secondly, they did give us a reward. See the thirty pieces of copper in the threadbare pouch? The soiled one that looks like it belonged to those rat-things? ”

He points at the small cluster of items and coins on the bed before him. Geoffrey nods.

“Well, the rat things carried silver. I think we just wiped out the town treasury. For a moment I even contemplated letting them keep it, it must be hard moving up to a dinky one-horse town if adventurers keep saving your hides, but I figured thirty copper may be just enough to buy us the ale we need to cope with this day.”

Geoffrey sighs.

“At least Desol had the healing potions,” he says.
“And we got the spell book,” Halgo points out. “Wands, scrolls and spells will always come in handy.”
“Yip confused,” Yip comments. “Thought we were doing job? Why things matter?”
“We are,” Geoffrey says. “But our mandate is to look like adventurers. Adventurers take rewards, so we do the same. Besides, we’ll be using these to do the churches business.”

Yip nods, satisfied. Something in the small kobolds soul sings at the very thought of such ownership, having something to call his own. There’s always the possibility of trading the metal disks for more ale, and that’s nothing to be argued with.

“The only thing that bothers me,” Halgo says, “is what happened to that orb and what that symbol means. It worries me when something that powerful sits around without anyone knowing it was there. It’s never a good sign.”
“Blarth just happy Desol not mad,” Blarth says.
“He’s the ancestral caretaker of the Abbey,” Halgo grumbles. “Him not knowing about the orb at all just make things worse.”

“Not much we can do about it here,” Geoffrey shrugs. “We’ll turn the information over to Y’Dey when we get to Hommlet and search the archives for the symbol. Sooner or later we’ll turn something up.”

Saturday, September 23rd – Monday, October 16th

After Haggash, arriving in Hommlet at Sunset is a welcome relief. The trails of smoke rising up over the sparse forest and the smell of cooking food lingering on the breeze is enough to set everyone salivating, and even the sparse fare of the Temple is a treat compared to the overcooked lamb and weak ale of Haggash. There are elder priests in attendance when the group arrives, sixteen clerics who served the Church as traveling Justicars or High Priests in the larger churches. The copper bell has taken pride of place over the alter in preparation to the rituals necessary to bind magic into its being, but the tale of it’s delivery are more than enough to bring a slight flush to Geoffrey’s cheeks when Y’Dey tells it over dinner.

The Copperheads see very little of each other in the days to follow. Almost as soon as they arrive, one of the High Justicars commandeers Yip and begins using him as a messenger, sending the fast-moving kobold to nearby towns for days on end before finally sending him north to Petrev. Geoffrey is quickly consumed in the planning and creation of the warding bell, serving as an aid to the clerics focused on its creation rather than contributing his own skills, but kept busy nonetheless. Even in the weeks after the Bell’s completion he’s kept busy as Y’Dey puts him through his paces, consistently testing his skills in spell casting, combat and theology. The testing is hard, often more rigorous than Geoffrey can bare, but as the weeks pass he learns to adapt. His timing becomes faster, more exact. He learns greater control over the divine energies that flow through him.

Halgo is lost to his art, moving out of the temple to take quarters at Hommlet’s inn while he studies the various spells and arcane items he took from the Gauntian’s corpse. He cites the Spartan living conditions in the temple as his reason for moving away, but in truth there is a certain trepidation in looking at the Gauntian’s art. Even as he starts memorizing some of the strange enhancements, he knows that there is a tinge of evil to some of the craft he’s memorizing. Such spells are in the minority, however, and he’s pleased to discover a fair number of divinations and illusions among the Guantians necromancy.

Blarth leads groups of Hommlet’s militia into the woods by day and whiles away the evenings at the local taverns. Restlessness comes to him first, the vague dissatisfaction of a militia soldiers tasks leading him towards more hours at the tavern, and as the weeks wear on even that starts to wear thin. As the second week of October begins, he lingers around Halgo’s room and Geoffrey’s training more often, eager for some clue about when they can move on. When none is given, he returns to the taproom of the Welcome Wench and stares at the dragon’s skull hanging over the hearth.

“If Blarth kill dragon for Drakkar one day.” he muses, sipping at his ninth ale, “Drakkar be pleased with Blarth. Blarth give Drakkar head, Drakkar give Blarth back father. Blarth make Drakkar proud. Blarth not puny. Drakkar not puny. Very much alike.”

The last week passes slowly for the Half-orc, slower still when Halgo finishes his studies and begins joining him in the Taproom. They wait, impatiently, for some sign of Yip’s return or Geoffrey being released from the rigor of his training.
 

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