Nightfall is close as the Copperheads finish examining the boar’s body, and no one is particularly thrilled with the idea of finding their way back to the road in the darkness. A hurried camp is made just outside of the clearing, with small beds of leaves covered by cloaks and a small fire to cook strips of bacon from the freshly slain boar.
"Waste not, want not," opines Geoffrey cheerfully as he cooks. "There should be enough there for breakfast as well."
Geoffrey's cooking skills aren't great, but he does a manageable job with the bacon and everyone settles down for a relatively contented nights sleep. The noises of the forest are muted and quiet, and there is a warm breeze filtering through the trees. Halgo grumbles about the potential to ambush, voicing a concern on everyone's minds, but little happens to disturb their sleep.
Morning consists of another meal of Boar, and Geoffrey is quick to carve out a few choice cuts of the pig and cook them for later consumption. Once the cooking is done, the Copperheads face up to the arduous task of digging a grave for the fallen Cuthbertite in the clearing. It takes the better part of an hour to dig a shallow grave without proper tools, and Geoffrey says a few somber words over the interred body.
Only then do they realize they can no longer find the kobold tracks they'd been following the day before.
"Damn," Geoffrey curses. "I knew that was too easy."
"So climb a tree and find the direction back to the road," Halgo suggests. "Standing here isn't going to get us anywhere."
Geoffrey looks doubtfully at the winding trees that surround them, the thick carpet of leaves several dozen feet overhead. He has dim memories of the watery climb up the waterspout in Bellhold, and he doesn't relish being without his armor in the forest. He shakes his head at Halgo, and as one they turn to the half-orc who is hiding the remains of the boar in the nearby bushes.
"Blarth!"
It takes a few minutes for Blarth to scale the tree, even longer for him to find a branch that's strong enough to hold his weight at a height where it would do some good. Eventually, he drops to the ground with a slightly muted clank.
"Road that way," he says, pointing. "But Blarth see bird up there too. Circling over clearing. And smoke, like from chimney, that way."
"What kind of bird?" Halgo asks.
Blarth shrugs.
"Don't know. Eagle. Hawk. Something like that."
Halgo frowns as he considers this piece of news.
"It could just be after the boar's remains," he muses, "But it could also belong to a druid or mage of some kind."
"Spy?" Geoffrey asks.
"Possibly. Hard to say while we're standing here. Why don't we try heading towards the chimney smoke for an hour or so, then send Blarth up another tree and see if it's still there?"
So they start walking. Three adventurers with nary a scrap of wood law between them, trekking off through an overgrown forest chasing a scrap of smoke in the distance. By the time Blarth is sent up another tree, it's quickly realized that they are traveling off course, and that the bird is still circling above them.
"Definitely a spy," Halgo decides upon hearing the report. "Probably leading a hunting party of some kind after us. Could you still see the smoke?"
Blarth points.
"That way."
"I think we're heading south then," Geoffrey comments blandly. "We're likely to overtake it if we aren't careful."
"Then we'd best be more careful," Halgo says blandly. "Unless you want to wait here for whatever's following us to arrive."
"Is that such a bad idea?"
"That depends," Halgo says. "If it's only a couple of guys, then no. If it's a platoon of thirty Granak converts, it could be a tad tricky."
"I doubt it's a large platoon," Geoffrey says. He runs his fingers along the edge of his iron cross holy symbol, carefully considering the situation. "That many men would be easily traced back to the camp, and I doubt they've had time to amass enough forces for that kind of thing. Whatever that bird's attached to, we can probably take it with a little luck."
"We could set up an ambush," Blarth suggests.
"Not with the bird following us," Halgo counters. "If it does belong to a druid, then it'll they'll have some idea of where we are before we arrive."
Blarth shrugs.
"Blarth fix."
With a speed neither Geoffrey nor Halgo expects, Blarth scrambles up the tree. He picks his path carefully, making sure his feet rest on broad branches that support his weight and give him fair purchase. After a few seconds of testing the higher branches this way, he finds one that suits his purposes.
Balancing as carefully as he can, Blarth readies his magic bow and takes aim. With a whistling exhalation of breath, he lets fly an arrow that only narrowly misses the circling bird above. The bird wheels in a tighter circle, seemingly alarmed by the sudden presence of arrows, giving Blarth enough time to fire a second shot that strikes the creatures wing. The bird lets out a piercing cry and glides clumsily into the forest below.
"Got it," Blarth informs, then promptly looses his balance and half-falls of the branch. Quick reflexes and luck leave him dangling from a second branch a few feet lower, his feet scrambling at the rough bark in search of purchase.
"You know," Geoffrey says, watching the flailing feet, "For a moment there, I was almost impressed with him."
With their avian shadow gone, the prospect of ambush looks slightly more appealing. The trek through the forest is continued for another hour as the three adventurers seek out a suitable ambush sight, eventually selecting a clearing with a giant oak in the center where there are plenty of options for hiding. Blarth is left in the open, seemingly setting up a camp with his weapons nearby. Geoffrey takes a position near the trunk of the tree, gathering firewood with a loaded crossbow in easy reach. Halgo hides in the undergrowth, crossbow at the ready and the words to a spell on his lips.
It doesn't take long for their pursuers to find them, and Geoffrey's guess as to numbers is close to the mark. Two men approach the clearing, creeping as quietly as possible through the undergrowth. The first is pale skinned with inky hair that clings to his head like a limpet. The effect would almost be comical if it wasn't for the burnished half-plate he wears, or the angry red pucker of an empty eye socket that glares balefully at the world. Sitting on his shoulder is the hawk that Blarth wounded, it's wing whole and healed despite the arrowshot.
His companion is far more intimidating, a seven-foot monster of a man with gleaming red skin and a long Mohawk of blue hair that runs like a crest over his head and dangles to his waist. Black eyes keep careful watch on the ground, seemingly following the Copperheads tracks, and he carries a great-axe that stands a full head taller than he does.
The pair are locked in whispered conversation, but no one can understand the muted tongue they are speaking. Although the words are foreign, there is no mistaking the tone, and no-one is surprised when the hissing crescendo reaches a point that sounds much like a "Now."
The two men charge into the clearing, the hawk leading the way as it flies like an arrow towards Blarth. The Copperhead's react like a well oiled machine, Halgo and Geoffrey letting fly crossbow bolts that catch the red-skinned warrior in the chest and fell him, while Blarth cuts down the hawk as it lurches towards his face. The one-eyed cleric pauses in mid-charge, taken aback at how quickly his comrades were slain, and hurriedly chokes out the words to a protection from good. An angry red light surrounds the cleric, and he smiles in grim readiness, confident in his protection from these champions of light.
His confidence doesn't last long, as both Blarth and Geoffrey close in on him as Halgo lets loose with an extended daze that leaves him stunned. The red energy that surrounds the cleric flares to life as both Blarth and Geoffrey swing, the evil light enough to deflect Geoffrey's mace but not strong enough to stop Blarth's sword. There is a slick gurgle as the cleric slides off the blade, lying on the ground in a bloody mess while the red light flickers and dies away.
"Well, that was bracing," Geoffrey says, looking over the bloody mess that was their ambushers. "Anyone else for following their tracks back to their hideout?"
No one has a better plan, so the attackers belongings are quickly gathered together and sorted, with the clerics small pouch of gold coins distributed evenly and his healing scroll and masterwork morning star handed over to Geoffrey. The cleric spends some time considering the duo's arms and armor, contemplating their relative value back in civilized areas against the added weight they'd be in a cross-country trek. In the end, the half-plate is stowed in a tangled mess and attached to Blarth's pack while the great-axe is left lying in the long grass.
The tracks of a goat-footed creature and a heavily armored cleric prove much easier to follow through the soft forest loam than a pair of kobold monks, although there are still several false trails and wasted hours where the group takes a wrong turn. After the better part of the day is gone, they manage to spot the trial of smoke through the canopy, and it appears blessedly close. Following the tracks and their instincts, the Copperheads trek to the edge of a small clearing on the side of a hill, with a ramshackle cottage sitting in its center. It has the appearance of an old hunters shack, badly in need of repairs, but the smoke rises lazily from it's chimney and the deep indentations of the cleric's heels that they've been following for hours lead right up to its front doors.
"Does anyone want to rest before we go in?" Geoffrey asks. No one does. As quietly as they can manage, the three adventurers move up to the shacks front door.