Black energy erupts out of the Glyph, crackling bands of electricty clawing Blarth as though trying to pull him into the earth. He doesn’t scream, or even feel a great deal of pain, but the others see him sag as the black lightening dissipates.
“Ugh,” Blarth grunts. “Glyph make armor heavy.”
“Are you hurt?” Geoffrey asks, approaching with his eyes warily scanning the floor for any sign of the trap.
“He shouldn’t be,” Halgo says. “I recognize that effect. Someone stored a Ray of Enfeeblement in there. It won’t hurt him, but…”
“But Blarth become puny,” Blarth finishes for him. His face is crestfallen, and no one speaks for a few moments as the realization sinks in.
“Blarth not want to be puny.”
“It shouldn’t last to long,” Halgo offers cheerfully. “The spell usually only lasts a few minutes, even when cast by a powerful wizard. You should be back to your old self within the hour at the latest.”
“Blarth’s armor feels funny.”
“That’s just because you’re not used to noticing the weight,” Geoffrey tells him. He examines the half-orcs armor for a few minutes, hammering on shoulder greaves and tightening straps. “You’ve been wearing this a little loosely since we met, so the weight distribution is a little off. Usually you’re strong enough not to notice, but now…how’s that.”
Blarth takes an experimental swing with his sword, getting used to the new weight on his shoulders.
“Better,” he agrees. “But Blarth still want to be strong again.”
“We don’t really have time,” Geoffrey says. “Whatever built that glyph is probably aware we’re here, so we need to press on.”
“Which way?” Halgo asks, looking at the branching passages.
“That way,” Geoffrey says, pointing down one of the corridors. “There’s light coming from around that corner, and Selandar’s human. He’s most likely going to be with the light source, no matter how well his followers see in the dark.”
The light comes from a small laboratory, with wooden shelves set into the earthen walls bearing a wide array of fungi, dried leaves and desiccated body parts. In the center of the room is a crude mound of earth that serves as a table, with mortar and pestle surrounded by a small collection of jars, vials and a pair of lit candelabra.
Hiding behind the contents of one of the shelves is a small, vaguely humanoid creature with skin the color of mud. About the size of a small cat, it glares at the intruders and bares a mouthful of sharp needle-like teeth. Spindly limbs propel it into the air as it leaps, small bat-wings fluttering in the air and carrying it toward Blarth with a hiss of fury.
Blarth swings with an almost casual indifference, a wild blow with more strength and fury behind it than precision. The creature is sliced in two before it can reach him, falling to the ground and melting into a muddy paste on the floor.
“Puny,” Blarth grunts, taking a great deal of satisfaction in the word.
A quick search is made of the room, turning up a pair of sunrods and an unidentified potion amid the clutter on the table. Halgo spots a small alcove in the back of the room, containing little more than a potters wheel and some blood streaked clay.
“Homunculi,” he says when he sees the wheel. “A wizards tool, small constructs that serve as guardians. Most likely belonged to whoever corrupted Selandar.”
“Brilliant, wizards.” Geoffrey mutters. “Are there any secret doors out of here?”
No one can find any.
“So much for logic then. We go back, and we follow the other path.”
The second path leads into a chamber that reeks of sulfur, the scent emanating from a vein of the yellow mineral that cuts through the wall. A writing desk sits in the corner or the room, it’s accoutrements neatly arrayed on one side and a stack of skin skeins resting on another. A small pile of books is stacked on a small bench by the desk, although most are thin and missing pages.
Geoffrey and Halgo make a move towards the desk, their approach interrupted halfway across the room by a savage hiss from a darkened passage on the southern wall. A gray skin lizard steps out of the darkness, longspear in hand.
“You not touch the massstersss workss,” it hisses, and a stench strong enough to overpower the smell of sulfur permeates the room.
Halgo is nauseated by the stench, but their fortitude holds both Blarth and Geoffrey in good stead. Blarth charges across the room with his sword raised, the lizard-creatures spear skittering along his armor. While the spear does little damage, the force of the attack throws off the half-orcs attack and he swings wide. Still gagging on the stench in the room, Halgo circles wide to get a clear shot at the creature and casts ray of frost. The beam of pale energy strikes the lizard in his flank, covering its scales in frost and drawing an angry hiss. Geoffrey follows Blarth’s charge more cautiously, moving in for a measured strike on the creatures flank.
The lizard’s spear proves awkward in such close quarters, with two opponents pressing the attack, so it drops the weapon and lashes out with its claws, drawing a thin line of blood from both it’s attackers. It has a momentary flash of pleasure when it thinks of how it’ll explain it’s brave defense of the small study to its master, cut short when Blarth’s sword cuts through its chest.
“You know, even without strength, you’re not that puny,” Halgo comments. Blarth merely smiles and wipes the lizard’s blood of his blade.
A quick search of the desks contents is made, and there is a great deal to be learned from the various skins and pages scattered across it. The books turn out to be simple texts, most of them covering issues such as heraldry and imperial law and all have been rigorously defaced, but the two stretched animal skins hold some information of worth. The first appears to be a simple hymn to Granak, but the second appears to be some kind of order.
“The Archeprelate is correct,” Halgo reads, quickly translating the crude scrawl from orcish. “We must turn towards the elder gods, raise them from their graves and use them for our own purposes. Laeth has taught me how to channel the power of Granak, and the savage god is behind our plans. By restoring the old gods, we can take on the powers of avatars. Other agents have been sent to find their graves, to deal with their spirits and servants. You must find their holy shrines, rebuild them and awaken their worship once more.”
“Then I guess we should add Heresy to the list,” Geoffrey shrugs. He glances at the scrolls as Halgo hands them over, staring at the illegible scrawl.
“What’s this say?” he asks, pointing to a more civilized set of runes in the margin of the hymn. Halgo takes the scroll and looks carefully.
“It’s draconic,” he says, surprised. “It says “May only be summoned during Beltane ritual.’ Mean anything to you?”
Geoffrey shrugs.
“There’s half a hundred Beltane rituals, especially among the nature gods. Could be anything.”
The various books and scrolls are gathered and stowed, ready to be transported back to the church for further investigation. With firm resolve, they turn towards the passageway leading into the darkness and continue deeper into the complex.