Geoffrey is unwilling to relinquish his holy symbol under any circumstance, explaining this loudly and clearly when the three adventurers meet later.
“It’s my symbol of authority,” he seethes. “I can’t believe you agreed to give it away.”
“The other option was your head,” Halgo reminds him blithely. “And that’s going to be a lot harder to fake.”
“Fake?”
“Sure. You’ve got a spare holy symbol, don’t you? One that looks close enough to the magic one?”
“Yes, but wont they check.”
Halgo just grins.
“Trust me.”
Gromeck meets Blarth and Halgo at the tavern, rubbing his hands together and muttering eagerly.
“You get symbol?” He asks, his eyebrows arched.
“You got gold?” Halgo demands.
“Symbol first.”
Halgo shrugs and holds the symbol up for Gromeck to examine. The half-orc mumbles softly in excitement when he sees the symbol, reaching forward with one hand to touch it. His fingers pause a few scant inches from its surface, and Gromeck quietly mutters the words to a detect magic under his breath.
“You do good,” Gromeck wheezes happily, placing two pouches of gold on the table. “You kill Justicar too?”
“Hurt bad,” Blarth says with a grin. “Justicar Puny, no match for Blarth.”
“Good. Yes,” Gromeck gloats. “Gromeck very pleased. Take symbol to Targ, tell him about you. Targ reward Gromeck, reward Blarth and Halgar. Meet Gromeck tomorrow, and Gromeck take you to the fire-god.”
“Halgar can’t wait,” Halgo says, unable to keep the joy out of his voice. He allows himself a mental chuckle at the success of his ploy.
They watch Gromeck leave, sipping at drinks and counting the half-orc’s gold.
“He gone?” Blarth asks, his back to the door.
“Gone,” Halgo says. “Geoffrey, follow him. We’re heading out.”
Outside Geoffrey has already activated the power of his Justicar’s Amulet, following the insistent tug of the holy symbol as it follow the half-orc's path down the street. He’s traveled less than half a block when Halgo and Blarth join him.
“Got him?” Halgo asks.
“Heading left at the corner,” Geoffrey says. “How in hell did you convince him it was magic?”
“Nystul’s aura,” Halgo says with a smile. “Never really used the spell before, but it turned out to be pretty handy.”
Geoffrey feels another tug from his holy symbol, another change in direction.
"Quite."
They follow the pendent for the better part of an hour, trailing after Gromeck as he walks along streets and disappears into the sewers. Eventually they find themselves in a section of the city known as Old Town, a place where ancient buildings and wide manor houses sprawl off in all directions. Gromeck enters one of the more run-down buildings, and Geoffrey feels his pendent go limp.
“Magically protected from divination,” he says. “I’m guessing that’s where we want to go. Shall we?”
“They’ll have guards,” Halgo warns him.
“We have Blarth.”
They move as quietly as they can up to the front door, Blarth in the lead. Blarth hammers on the door with his fist.
“Let Blarth in,” he yells. “Blarth have message for Gromeck. Move fast. Justicar coming to kill Targ.”
An orcish guard sticks his head through the door.
“What you say?” He demands.
“Justicar coming to kill Targ,” Blarth repeats. He points over his shoulder to the glaring form of Geoffrey waiting on the steps below.
“See.”
The orc gapes for a moment, then tries to slam the door shut. Unfortunately Blarth is faster, his sword clearing its sheath and flashing through the narrow gap. Blood fountains as the guard is thrown backwards by the force of the blow. There’s the sound of a sword being drawn from its sheath behind the door, and the three adventurers force their way in to face a second guard. The orcs attack is clumsy, more brawn than skill, and he’s quickly cut down.
“Symbol’s active again,” Geoffrey says, feeling a sudden tug of movement at his neck. “The barrier must be the doorway. Seems Gromeck’s heading down.”
“Lets find the kitchen then,” Halgo sighs. “Tunnels underground are always in the kitchen.”
They sweep through the manor anyway, taking care that all the upstairs rooms are empty before they search the kitchen for a trapdoor. It doesn’t take long – the upper levels are essentially empty and the trapdoor in the kitchen is crudely hidden behind some sacks of flour.
“I keep thinking it shouldn’t be this easy,” Geoffrey mutters, looking at the iron rungs leading down into the dim red light below. “Then I remember we’re dealing with orcs.”
They climb down the ladder, Blarth in the lead. The ladder drops down nearly fifty feet, below the level of the city sewers and into an older set of tunnels that show signs of ancient construction. The air in the tunnels is warm, almost humid, and everyone starts sweating the moment they set foot on the ground. They’re in a small chamber, with a single exit leading off.
“Carefully,” Geoffrey comments. “We don’t know what’s out there.”
Almost as if cued by the clerics voice, there’s a scream of rage and three sets of eyes can seen moving through the darkness. Geoffrey swears as a trio of red-skinned goblins come into view, their hair dancing madly enough that it seems like it’s on fire.
“Blarth fix,” Blarth says, and his blade cuts down two of the creatures the moment they step within swords reach. Geoffrey finishes the third with his morning star, clubbing it over his head and sending it sprawling. The group starts down the corridor, pausing only momentarily to ensure the goblins are dead.
The heat of the chambers gets worse as they progress, and the corridor ends in a set of red-steel doors that radiate heat like a forge. Everyone sweats profusely in their presence, and in their armor Blarth and Geoffrey almost find the heat unbearable. Blarth moves to shove the door open, but Geoffrey restrains him and casts an endure elements on him before he comes in contact with the metal.
"Better safe than sorry," Geoffrey says with a shrug.
Blarth shoves his shoulders against the door, suffering some mild burns, but magic prevents him taking the worst of the damage. The doors locks, weak and pliable due to the heat, are no match for Blarth’s strength and swing open easily.
Revealing two eight-foot mastiff’s with red fur on the far side, flames spitting out of their mouths as they breath, and an eight foot tall Orc with a leather apron and a battleaxe pointing at Blarth standing framed by the doorway.
“Attack,” it orders, and the hellhounds do so with relish.