Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)

Geoffrey looks at the figure of Yip, sprawled out on the floor next to the table.
“Are we finished now?”
Yip simply glares at Amarin, flicking a fist-full of ectoplasm at the smiling psion.

“Have fun?” Amarin asks eagerly. When Yip doesn’t answer, he turns back to Geoffrey. “Anyway, that’s what I can do. Well, some of what I can do…”
“I’m glad its only some,” Halgo mutters. “Perhaps you could just tell us about your other skills.”
“Well…”
“Leave the practical demonstrations for our enemies,” Halgo suggest firmly.
“Or you may find yourself joining their ever-shrinking numbers,” Geoffrey adds.
“Well, alright,” Amarin says, but he’s clearly uncertain. “Wait, I can do a demonstration on myself.”

He breaks into a wide grin, and a slick sheen of ectoplasm suddenly appears on his hands and feet. As everyone watches, Amarin starts to climb up the walls of the chamber, then slowly makes his way across the ceiling.

“See, I can do this too,” he announces.

“Gee I wish I had my crossbow,” Geoffrey mutters to Halgo.
“We are being paid to keep him alive, remember,” the dwarf reminds him.
“I’d only wing him,” Geoffrey says.
“That’s what you said about the boy.”
“That wasn’t me,” Geoffrey says sullenly.
Don’t worry, I wont hurt him,” Halgo says in a half-hearted mimicry of the clerics tone. “Next thing we know, he’s in a coma.”
“I healed him,” Geoffrey says in protest. “And he came back to attack us, remember?”
“I’ll bet,” Amarin says, climbing back to the floor. “Are you always this friendly?”
No-one offers an answer to his question.

The rest of the meal passes silently. Kelpreth remains pleasant, talking amiably with the group and passing on lots of local gossip about Thorbeck. He eats nothing, but sips quietly at a glass of ichor-wine from time to time. Although everyone enjoys the meal, they are left wary by the merchant’s insectile movements and casual deflection of any questions regarding his business. As the final course of thick honey-bread and sweetened dwarven candies are served, Kelpreth offers a toast to the companions and thanks them for agreeing to watch over Amarin.

“And thank you,” Geoffrey says. “The meal was exquisite. We should do it again some time.”
The merchant’s eyes seem to flare at this, the first inkling of an opportunity igniting his senses.
“Of course,” he says smoothly. “During the festival, perhaps. We could take you to see one of the opera’s in the great hall, organize for a meal at the Drop afterwards.”
“We shall see,” Geoffrey says. He pauses for a moment, trying to wrap his head around dwarven opera. He fails.
“What the drop?” Yip asks. “Sounds scary.”
“It’s one of the cities better taverns,” Kelpreth says. “Set into a giant stalactite that looks out over the lava.”
“We should do that, then” Halgo says. “Thank you for the meal.”
“Thank you for your company,” Kelpreth says. “Expect Dukk to arrive in the next few days with the scroll.”

The pale merchant bows low before gliding silently out of the room. The Copperheads sit at the table, looking at one another in silence.

“So,” Geoffrey says eventually. “That’s one of your friends?”
“I wouldn’t go that far,” Halgo says.
“Okay.”
“He’s a business associate,” Halgo says. “Useful to know.”
“Yes, I imagine so.”

Two days later, there is a business-like rap at the door to the Copperhead’s chamber. Geoffrey crosses the room and opens the door, revealing a dwarf with a flabby belly and horns. The creature scratches at the layers of grime that covers its girth while looking up at the cleric. The cloying smell of overly sweet honey fills the air.

“Well, this place just goes from strength to strength,” Geoffrey says blandly.
“Ye were lookin’ fer a scroll?”
“Yeah, why not?” Geoffrey says.

The dwarf-creature digs through a pouch at his side, eventually pulling forth a roll of parchment that looks ominously normal.

“Here,” he offers, holding it out.

Geoffrey looks at it carefully, not entirely sure he wants to touch it.
“Oh, damn it,” he mutters beneath his breath, and reaches out to take the item.

“Ye keepin’ the young Charosian chap a’right then?” the dwarf-creature asks.
“Yes.”
“Good t’ ‘ere. Get in contac’ with Kelpreth if’n ye have any problems with the whelp.”

With that, there is a faint buzzing sound and he disappears.

“Why do I feel like I’m so getting the bad end of this deal,” Geoffrey asks the empty doorway. He holds the scroll carefully between two fingers and takes it back into the quarters to show the others.
 
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Yes, a good fellow to know. But a dangerious one as well.

I like him. A lot. I'd have to steal him if my players weren't already complaining about how there seems to be too many smug and ubber powerful men/devels/vampires around.

Then again, maybe that's enough reason to steal him right there. . .
 



Amarin....saving the party...let me think...um, no, not quite :)

Amarin is almost exactly as he appears - innocent and oblivious. A lot of it came out of our last campaign, where Khynal played a character that was callous and willing to sacrafice the entire party if he thought it'd meet his goals. After a break from playing, he made the decision to go the exact opposite direction with this game. there was a moment of celebration the first time the young scholar actually harmed the enemy - and that was three or four sessions after he was introduced.

But he does get up to a few important hi-jinx sooner or later, but none of it is really focused on *saving* the party...
 

Well, that's good news. We can't have people going around and keeping the party alive.

Be a darn shame if that happened.
 

The beginning of the Stonefast festival draws near and one evening as the group is gathered on the balcony overlooking the city they can see long parades of dwarves moving through the city streets far below.
“I wonder what’s going on down there,” Geoffrey says, glancing over the balcony.

Seated nearby, scribbling notes on Yip’s training regimen, Amarin pauses and looks down.
“The high priests of the three main temples have to enter the sacred caves,” he explains. He arches an eyebrow as he tries to remember a tit-bit of information. “They aren’t allowed to take weapons or food, and they have to stay there for the duration of Stonefast. I think the parades are the escorts leading them to the sacred caves.”

“So they’re kicking all the powerful clerics out of the city? And that’s the start of their celebration?” Halgo asks. He glances at Geoffrey and offers a wry grin. “I can understand their reasoning.”

“What exactly happens at this festival?” Geoffrey asks. “I know it involves eating, and contests of some kind, but not much else.”

“Let me check my notes,” Amarin says. His fingers dance through the pages of his notebook, searching through various scribbled notes and annotations. “Here it is. Well, primarily there’s a lot of feasting – dwarves invite others to their house and lavish food and gifts on them in an attempt to out-do one another. It’s likely that none of us will have to cook a meal for the duration of the festival. Oh, and a rat-hunt – people who catch numbered rats released through the city earn prizes. As for the contests, well, there are rather a lot of them. IT seems they turn nearly everything into some kind of competition while the festival is on – weapon crafting, eisteddfods, martial skill, a chess competition and a foot race.”

“Do any of them offer prize money?”

Amarin frowns and looks through the notes.

“Most, actually. The sporting events offer the greatest rewards though.”

“Sporting events?” Geoffrey asks, suddenly very interested. “Like what? Anything we could enter?”

“There’s a melee competition,” Amarin says, looking over the assembled weapons being cleaned on the balcony. “I think the prize is a thousand gold.”

“Warrior race, you haven’t got a chance,” Halgo reminds Geoffrey.
“I know, but it might be worth a try,” Geoffrey says. “We might impress some of the locals enough that we can find work after the festival. What else is there?”

“There’s another competition based on…it largely translates as tunnel fighting. Rather like the weapons list, but they send everyone into a tunnel maze and the last man standing is the winner. Focuses on stealth and underground lore in addition to fighting skill.”

“Yip could do that,” Yip says, his eyes lighting up.

“What else, what else,” Amarin mutters. “ah, here. Goblin-squash. It’s a team sport – four people push a giant boulder through some caves, with a fifth man giving them directions. The goal is to squash more goblins than the opposing team.”

“Uuuum. I think we’ll sign up for that as well,” Geoffrey says. “Yip scouts, the rest of us can push. What do you think?”
“You just want to squash goblins,” Halgo says.
“It sounds interesting,” Geoffrey says.
“Did you pull wings of flies when you were young?”
“Don’t you bring my childhood into this,” Geoffrey says.

“There’s also a competition called Bhal’Meral,” Amarin says. “Basically a ball-sport played in a cave formation, where magic is used to aid competitors in gaining the ball and scoring goals. It’s sponsored primarily by the wizards guilds in the city.”

“Not us,” Geoffrey says blandly.
“They use magic to move the ball around?” Halgo asks.

“As near as I can tell, its a little more physical than that,” Amarin says. “There appears to be physical contact between the players called “tackling,” and they allow weapons and maiming of opponents. The only real rules on magic is that you’re not aloud to magically alter the goal posts, and there are limits on casting spells on other players depending on the position you play. Some can cast spells on the other team, some can cast them on your own team, and some can cast spells on the goals. Everyone can cast spells on themselves, though, and on the ball and open areas of the field.”

“So, any type of magic is free to be used?” Geoffrey asks.
“There are no limits mentioned in my notes.”
“What if someone gets killed?” Geoffrey asks.
“The area is magically treated,” Amarin says, frowning at his notes. “Somehow it renders the magic non-deadly as long it’s cast without the intent to harm.”

“We’ll give it a go,” Halgo says.
“We will?”
“It’s a cultural interchange,” Halgo says reasonably. “We should do it for the empire.”

“All of these have prizes?” Geoffrey asks. “Gold?”
“Some have arcane items,” Amarin says.
“Do you know where we sign up?”
 
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