arwink
Clockwork Golem
It’s the first day of Stonefast, and the Copperheads are walking along one of Thorbeck’s longer streets as the sound of merriment fills the air.
“Festive people, aren’t they,” Geoffrey comments blandly. “I thought dwarves were supposed to be dour and grim?”
“Maybe they just like to party,” Halgo says. His badger-familiar, Wraith, ambles happily in front of him with a rat in its mouth. Dangling from the rat’s ear is a leather tag bearing a small number. Jogging behind them is Yip, carrying a second rat under his arm.
“Yip caught rat real way,” he mutters occasionally. “Ran after rat on his own. Didn’t need badger-familiar to catch it for him. Yip earns barrel of dwarf-beer all on Yips own.”
No one pays much attention to him.
“So what do we start with today?” Geoffrey asks.
“Bhally and Goblins squash,” Amarin says.
“We need to decide positions for the Bhally game,” Halgo reminds them. “They’ll want to know who is what when we show up.”
“What do we need?” Geoffrey asks.
“One Heal-Caster,” Amarin announces, looking through his notebook. “They’re the player permitted to cast spells on their own team-mates.”
“Me,” Geoffrey announces.
“One Attack Caster, who can cast spells on the opposition.”
“Me,” says Halgo.
“Two Mute-runners,” Amarin says. “They can cast spells on themselves, but they’re also the only people who can make contact with the other team.”
“Blarth and Yip,” Blarth announces. “We hit hard. Blarth sledgehammer one, Yip sledgehammer two.”
“And someone who can cast spells on our goals,” Amarin announces. “They have to stay close to the goals.”
“Which is going to be you,” Halgo tells him. “Unless you’ve got something that’ll be useful in some other position.”
“Not that I can think of,” Amarin says.
“How many games do we play in a day?”
“Just one,” Amarin says. “It should be interesting.”
“We’re letting Blarth take out his frustrations by attacking the other team,” Geoffrey says. “It should be a bloodbath.”
“Is it a timed match?” Halgo asks. “Or first to score wins?”
“The first to reach three,” a gruff voice announces. “Or until the other team is annihilated.”
Ogath breaks away from a nearby group of dwarves and joins the group, the shield-mages face breaking into a wide grin. He’s dressed in dark blue robes, and holds a heavy mug of ale in one hand.
“Heard you folks had signed up to perform in the Bhally games,” he says with a smile. “Among other things.”
“Its in the name of bonding our two cultures,” Geoffrey says smoothly.
“Of course it is,” Ogath says, his smile widening. “I have to tell you, though, you’re not the favourites.”
“We weren’t really expecting to be,” Halgo says. “It’s more for the experience than anything else.”
“As you say, but I’ll put a few gold on you regardless.”
Ogath offers them a wink.
“I’ve seen the results of your handiwork on the gnolls,” he says. “I have faith.”
“You figure we’ll be the first to three?”
“I figure you’ll wipe out the other team,” Ogath explains. “You’re playing against the team sponsored by the Fellhammer clan – they’re good, but they’re mostly new players who haven’t made it into the academy teams. I figure you could wipe the floor with them without much trouble if you’re as tough as I think you are. Why don’t I show you to your starting area, and you can ask me any questions about the opposition you can think of...”
“Festive people, aren’t they,” Geoffrey comments blandly. “I thought dwarves were supposed to be dour and grim?”
“Maybe they just like to party,” Halgo says. His badger-familiar, Wraith, ambles happily in front of him with a rat in its mouth. Dangling from the rat’s ear is a leather tag bearing a small number. Jogging behind them is Yip, carrying a second rat under his arm.
“Yip caught rat real way,” he mutters occasionally. “Ran after rat on his own. Didn’t need badger-familiar to catch it for him. Yip earns barrel of dwarf-beer all on Yips own.”
No one pays much attention to him.
“So what do we start with today?” Geoffrey asks.
“Bhally and Goblins squash,” Amarin says.
“We need to decide positions for the Bhally game,” Halgo reminds them. “They’ll want to know who is what when we show up.”
“What do we need?” Geoffrey asks.
“One Heal-Caster,” Amarin announces, looking through his notebook. “They’re the player permitted to cast spells on their own team-mates.”
“Me,” Geoffrey announces.
“One Attack Caster, who can cast spells on the opposition.”
“Me,” says Halgo.
“Two Mute-runners,” Amarin says. “They can cast spells on themselves, but they’re also the only people who can make contact with the other team.”
“Blarth and Yip,” Blarth announces. “We hit hard. Blarth sledgehammer one, Yip sledgehammer two.”
“And someone who can cast spells on our goals,” Amarin announces. “They have to stay close to the goals.”
“Which is going to be you,” Halgo tells him. “Unless you’ve got something that’ll be useful in some other position.”
“Not that I can think of,” Amarin says.
“How many games do we play in a day?”
“Just one,” Amarin says. “It should be interesting.”
“We’re letting Blarth take out his frustrations by attacking the other team,” Geoffrey says. “It should be a bloodbath.”
“Is it a timed match?” Halgo asks. “Or first to score wins?”
“The first to reach three,” a gruff voice announces. “Or until the other team is annihilated.”
Ogath breaks away from a nearby group of dwarves and joins the group, the shield-mages face breaking into a wide grin. He’s dressed in dark blue robes, and holds a heavy mug of ale in one hand.
“Heard you folks had signed up to perform in the Bhally games,” he says with a smile. “Among other things.”
“Its in the name of bonding our two cultures,” Geoffrey says smoothly.
“Of course it is,” Ogath says, his smile widening. “I have to tell you, though, you’re not the favourites.”
“We weren’t really expecting to be,” Halgo says. “It’s more for the experience than anything else.”
“As you say, but I’ll put a few gold on you regardless.”
Ogath offers them a wink.
“I’ve seen the results of your handiwork on the gnolls,” he says. “I have faith.”
“You figure we’ll be the first to three?”
“I figure you’ll wipe out the other team,” Ogath explains. “You’re playing against the team sponsored by the Fellhammer clan – they’re good, but they’re mostly new players who haven’t made it into the academy teams. I figure you could wipe the floor with them without much trouble if you’re as tough as I think you are. Why don’t I show you to your starting area, and you can ask me any questions about the opposition you can think of...”