Core Prestige Classes

Well that's silly.<edit>
Not at all, if you look at it from the divine power's point of view...as well as that of his flock.

A VoP is supposed to be a sacrifice by the PC to show his devotion to a divine ideal. In exchange, the divine power lifts him up as an exemplar of what living the life of the ascetic can mean.

I looked up every single spell & relevant class ability in the PHB to see what was lost if the DF was eliminated via the VoP.

What was left was a PC who didn't resemble a clergyman in any meaningful sense. In the case of the Cleric, he can't Turn Undead- how does that serve as a beacon to the faithful when Fr. Fred takes a vow and then can't fend off the predations of the zombies from the nearby battlefield like he did in all his previous years of service? Instead of being uplifted by the divine, it looks as if he has been punished, and the village imperiled because of it.

He can no longer Bless the faithful, nor can he cast Attonement, and so many other spells that are less about combat and more about maintaining and preserving the health of his flock.

Running VoP RAW, in other words, is contra the logic of vow and reward
.

How do you reconcile these two statements?

Imho, either you dislike optimization and try to ensure that your players' characters will be viable without it or you encourage optimization in whatever degree necessary to allow them to survive your campaigns threat level.

They're the same philosophy. Mechanical optimization is fine, but it isn't the end-all, be-all goal. Viability is a matter of perspective. They are both irrelevant to the end-goal. Neither matters as long as the PC is who he is supposed to be- he matches the conceptual ideal the player had...within the framework of the rules, and everyone has fun.

Rules by their nature limit the number of possible and optimal builds, but there is absolutely nothing wrong with playing something that is suboptimal.

I let my players build their PCs pretty much however they want to. If they can't stand up to a particular foe, they need to disengage and find another way- perhaps eventually returning to take him down- or suffer the logical consequences.

The last campaign in which we played (RttToEE), I wasn't the DM and virtually everyone multiclassed. We had only 1 solo classed spellcaster, a 10th level Wizard. Nobody else had more than 4 arcane spellcasting levels, and there was no divine caster operating above 6th level.

No TPKs. Only one PC death (though there were at least 5 close calls). No punches pulled by the DM, either.
The loss of caster levels is a problem of the ruleset.

Your problem is my feature.

Anyway, enough of this here- if you want to continue, blargney has it right. Fork this thread and post a link to it.
 

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Updated List

Abjurant Champion
Arcane Hierophant
Arcane Trickster
Archmage
Argent Savant
Assassin
Atavist
Beastmaster
Cavalier
Chameleon
Blade Manifester
Divine Oracle
Dragon Disciple
Exemplar
Exotic Weapon Master
Fochluchan Lyrist
Force Missile Adept
Geomancer
Ghost-Face Killer
Green Whisperer
Grey Guard
Halfling Outrider
Harper
Holy Liberator
Horizon Walker
Illumine Soul
Kensai
Kineticist
Lucid Cenobite
Malconvoker
Master of Many Forms
Master of Masks
Nightsong Enforcer
Order of the Bow Initiate
Phantom Knight
Rage Mage
Red Wizard
Shadowdancer
Shiba Protector
Shou Disciple
Soul Bow
Sublime Chord
Tactical Soldier
Tattooed Monk
Tempest
Ultimate Magus
Ur-Priest
Warchanter
War Priest
 


That's a nice list of PrCs, Achan. It covers a wide range of classes and roles.
-blarg

Edit: I just realized Mystic Theurge isn't in there. Personally, I'd add it in because it's important to some players.
 

Mystic Theurge should be there, and the Ur-Priest, should not.

Furthermore, I'd add the Knight of the Lily, Knight of the Skull, and Knight of the Thorn, from the Dragonlance Campaign Setting.

(I twice tried to post my list in a big post, but it crashed, so I gave up. I may try again later today/tomorrow)
 

Another PrC I found quite flavourful was the "Guild Wizard of Waterdeep". There was another very similar version with a different name, but the same basic mechanic... I seem to have forgotten it at the moment.
 


coming soon..."Achan's Book of Prestige Classes!"

Unfortunately, since most are copyrighted I can't. But I do like the analysis about what makes each of these classes good and I'd like to hear more. What features of these classes make them good prestige classes? What are the good features and bad features, are there any that could stand alone or a chain of them (aka talent chain like 4e paragon paths)? I want to experiment with them and I've thought about finally getting off my game theorist rump and look at actual game design with all the retroclones and SRDs floating around it wouldn't be that hard. I've always been better at synthesis than full-blown creation.
 

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