clearstream
(He, Him)
The rule I am using isHi,
let's say, I don't want to waste my Counterspell to interrupt an enemy casting a Cantrip, but I do want to prevent him from casting e.g. a Fireball. Is it possible to find out what spell is being cast by my foe, so I can decide whether or not I cast Counterspell?
For example, I am having in mind to use the Arcana ability check for that. On the other hand, if I start to allow that, I am sure my Players will ask for that check for ANY spell. Therefore, to speed up the game, I would also be an option to automatically tell them and give them the opportunity to counter or not.
How would you rule that?
Thanks in advance!
Recognising a Spell
To recognise a spell as it is being cast requires an Intelligence (Arcana) DC 12 + spell level ability check for arcane spells, and a Wisdom (Religion) DC 12 + spell level check for divine spells
I prefer that sort of level (DC 12 base) because it pays off characters who invest in the skill.
I wanted to give the characters experienced with those spells a better than 50/50 on spells they could cast, and worse than 50/50 on spells much above that. A 5th level Cleric could have Wisdom 18 and proficiency Religion for +7. They can cast a 3rd level so that is DC 15 and such spells are 65% odds on to recognise. Remembering that this kind of recognition must be a snap judgement.
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