Wolfspider
Explorer
DM_Blake said:This is well and true. Maybe the whole point is tied up in defining "critical".
Maybe it's not too late for 4e to remove the term "critical hit" and replace it with "max hit"? That way, when the player rolls a 20 he says "Oooh, a 20! Max hit! I do 18 damage." That would be much better than "Oooh, a 20! Critical hit! I do 18 damage."
That way, when the big old stone giant drops from 100 HP to 82 HP and suffers no impairment at all from suffering a "critical hit", at least the "Max hit" description will describe what actually happened.
It would be really tragic to put all this work into a game, then after it's published, have to put out "Well, what we really meant was..." articles to explain and justify the abrasive parts of the game.
Of course, it's been done before...
"Max hit" or something similar may seem awkward for some folks, but I think using "critical" to define an attack that in many cases won't do anything critical to the foe struck is also pretty awkward. Since Hit Points are defined so loosely anyway, a "critical" hit on an opponent may not even be have really hit the enemy at all.
I would prefer to have the term "critical" mean something. Maybe have a natural 20 do maximum damange, and then have some sort of a confirmation roll or something that determines some special effect.
Hmmm. I might impliment something like that into v3.5 to avoid what many people have mentioned here. Have a threat mean that the character does maximum normal damage and then can roll additional damage based on the weapon multiplier...that seems like a good compromise. Thoughts? Anyway, I'm just blathering now.
