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Crits vs. Undead, Constructs, etc. `


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I have always allowed the crits and such with a Feat purchase, or some sort of Ranger Foe type of character class trait.

The Feats are simple:
Ghost Hunter: allows crits, sneak attacks, etc. against incorporeal undead. Prerequisite Knowledge Religion 6 ranks

Deanimator: allows crits, sneak attacks, etc. against animated or corporeal undead types (skeletons, zombies, and their variants). Prerequisite Knowledge Religion 4 ranks

Vampire Hunter: allows crits, sneak attacks, etc. against free willed undead types like vampires, wights, ghouls, etc. (and their variants). Prerequisite Knowledge Religion 6 ranks.

Additional feats can be conceived for Constructs, but I never needed to create one so far.

For certain classes such as Rangers or others (homebrewed or PRC) who have a particular focus against undead types (or constructs etc), I would simply grant the appropriate feat(s) as bonus feats when necessary.
 

Ok, so I'm going to go with...

If you roll a Natural 20 (regardless of the crit range of your weapon), you then roll to confirm the crit. If the crit is confirmed, you do max damage for a normal swing. (If you normally do 1d6+2, you'd do 8 points in this case).

If you would normally get Sneak Attack damage for a strike, but aren't because the target is immune to crits, then you would get an extra +1 damage for each die of Sneak Attack damage you would do. If you have +3d6 Sneak Attack damage (5th level rogue perhaps), then you could get +3 points of damage against a crit-immune target that you were flanking, or was flat-footed.

Cedric
 

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