Custom divine abilities, portfolios, etc.

How about an additional essence each time the Charisma bonus is doubled (1 at 1, 2 at 2, 3 at 4. 4 at 8...)? At 40+, it will give six essences, looks quite managable.

That could work I guess. I was also thinking of limiting that to a number of equivelent spell levels of shapes/essences = to Charisma bonus. I don't know if that would work or not since they're so low level.

On a similar note, does anyone think Immortal Warlocks need new Shape/Essence Invocations? I would think Eldritch Empowerment (as written) probably negates the need for any more.
 

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That could work I guess. I was also thinking of limiting that to a number of equivelent spell levels of shapes/essences = to Charisma bonus. I don't know if that would work or not since they're so low level.
I'd think that would work out pretty near the same, though it might work better in practice because the area-doubler is Widen and that costs more than one spell level.

On a similar note, does anyone think Immortal Warlocks need new Shape/Essence Invocations? I would think Eldritch Empowerment (as written) probably negates the need for any more.

One thing I was thinking, before you wrote up your post, was that Warlocks should probably be able to use their divine [Effect] abilities in conjunction with the Eldritch Blast. After all, if you take the Beam Effect, it ends up looking pretty similar to an Eldritch Blast in form and function. So, perhaps new Essences could be made at Divine and higher which essentially duplicate an existing divine [Effect] but for the Eldritch Blast; or, maybe one single Divine ability could be made which would let the Warlock use his or her other divine [Effects] as if they were Eldritch Essence invocations. I'm not sure which method would work out better mechanically or balance-wise.
 

I think it would work better that way too since the doubling charisma bonus seemed a little confusing at first glance, though I see now, after thinking about it for a while, that it would effectively balance. I think my way is easier though.

For the second part, do you mean like allowing the Eldritch Blast to basically be another type of effect, like Bane Eldritch Blast, Atomic Eldritch Blast, Divine Eldrtich Blast, etc? If so, would it still do the same dice ratio? Are do you just propose to add the effect to the EB without messing with the ratio. (Envisions an Ultima-Eldritch Fussilade)

Or are you saying basically make the Eldritch Blast an [Effect] ability and allow the Warlock to use it as a Beam, Blast, Wrath, Storm, etc? I think most of those can probably be acheived through the blast-shape invocations and Eldritch Empowerment. We could always make divine abilities for the shapes that can't be duplicated though, like Blood or Strike (is that it?)

Interesting ideas though, to be sure. I do so love the Warlock class.
 

This was my answer for multi-headed creatures that lack complete control over their heads.

Examples: Hydra, Molydeus, non-epic Multi-Headed Dragons, ect.

Multi-Headed Mastery [Epic, Monstrous]
Your heads function independently.
Prerequisite: Dex 25, Int 25, two or more heads, Improved Multiattack, Multiattack.
Benefit: Your heads function independently. Each head can attack, cast a spell, use a spell-like ability, or activate a head-based special attack, such as a breath weapon or an eye ray.
Normal: Without this feat, your heads cannot function independently or function independently on a limited basis.
Special: Add 5 to the Dexterity and Intelligence prerequisites for each head beyond two.
 
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An Epic Feat analogous to Spell Stealer.

Power Stealer [Epic] (Su)
You steal psionic power as easily as you would snatch a purse.
Prerequisites: Dex 25, Int 11+, Sleight of Hand 25 Ranks, Sneak Attack 5d6.
Benefit: Whenever you make a successful sneak attack against a manifester, you also steal 2d10 power points. If you can manifest psionic powers (or otherwise expend power points), you can use these power points normally. Excess or unspent power points are lost after 24 hours. You can only steal 2d10 power points per successful sneak attack.
 
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Floating Strike [Epic]
You treat any one-handed or one or two-handed weapon as a light weapon.
Prerequisites: Balance 23 ranks, Dex 23, Weapon Finesse.
You treat any one-handed or one or two-handed weapon as a light weapon.

1-Handed Weapon Mastery [Epic] (Ex)
You treat any one-handed weapon as a light weapon.
Prerequisites: Str 25, Weapon Proficiency.
You treat any 1-handed weapon as a light weapon.
Special: Add 10 to the Strength prerequisite for each size category beyond Medium. Add 15 to the Strength prerequisite for each size category of the weapon beyond Medium. This does not allow you to exceed the maximum weapon size for your size. (e.g. A Large Troll could wield a Large 1-handed weapon as a light weapon if it possessed a 35 Strength. If it also had Monkey Grip, it could then wield a Huge 1-handed weapon as a light weapon if it possessed a 50 Strength.)

1 or 2-Handed Weapon Mastery [Epic] (Ex)
You treat any one or two-handed weapon as a light weapon.
Prerequisites: 1-Handed Weapon Mastery, Str 29, Weapon Proficiency.
You treat any 1 or 2-handed weapon as a light weapon.
Special: Add 10 to the Strength prerequisite for each size category beyond Medium. Add 15 to the Strength prerequisite for each size category of the weapon beyond Medium. This does not allow you to exceed the maximum weapon size for your size. (e.g. A Large Troll could wield a Large 1 or 2-handed weapon as a light weapon if it possessed a 39 Strength. If it also had Monkey Grip, it could then wield a Huge 1 or 2-handed weapon as a light weapon if it possessed a 54 Strength.)

2-Handed Weapon Mastery [Epic] (Ex)
You treat any one or two-handed weapon as a light weapon.
Prerequisites: 1-Handed Weapon Mastery, 1 or 2-Handed Weapon Mastery, Str 33, Weapon Proficiency.
You treat any 2-handed weapon as a light weapon.
Special: Add 10 to the Strength prerequisite for each size category beyond Medium. This does not allow you to exceed the maximum weapon size for your size. (e.g. A Large Troll could wield a Large 2-handed weapon as a light weapon if it possessed a 43 Strength.)


Balanced or unbalanced?

Suggestions?
 
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Hey dante dude! :)

You know there already is a feat called Monkey Grip that basically allows this.

Incidently, I am off to London in about 12 hours so I may well be posting as "Simon" for the next week...just to let you all know. ;)
 

Yeah, but Monkey Grip doesn't let you apply Weapon Finesse to weapons that are not ordinarily light weapons. These feats cover precisely that problem.

They also allow for the use of Weapon Finesse with Oversized Weapons.

Here's a new one.

Spell Rage [General]
You can cast spells while in a rage.
Prerequisites: Barbarian rage.
Benefit: You can cast spells while in a rage, as long as the spell's casting time is no more than 1 full round. You can attempt Concentration checks to avoid having a spell disrupted, but can't use any other Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride) while in a rage.

For those really angry wizards and priests.
 
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Hey dante dude - Krust here! :D

dante58701 said:
Yeah, but Monkey Grip doesn't let you apply Weapon Finesse to weapons that are not ordinarily light weapons. These feats cover precisely that problem.

They also allow for the use of Weapon Finesse with Oversized Weapons.

Yes, but can you not do all that with Metamartial Maneouvers?

Here's a new one.

Spell Rage [General]
You can cast spells while in a rage.
Prerequisites: Barbarian rage.
Benefit: You can cast spells while in a rage, as long as the spell's casting time is no more than 1 full round. You can attempt Concentration checks to avoid having a spell disrupted, but can't use any other Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride) while in a rage.

For those really angry wizards and priests.

Did I ever finish the Mantic Frenzy ability in Ascension?
 


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