Equilibrium Portfolio
“Beyond passion.
Beyond mercy.
Beyond reason.
Beyond the understanding of mortals.”
Aspects: Balance, Stability
Opposed Portfolio: Madness
Examples: Monad (PF1)
Favored Animal: Aeon
Favored Class: Envoy of Balance
Favored Place: Equator
Favored Sacrifice: Things of disequilibrium
Favored Time: Equinox
Favored Weapon: Quarterstaff
Portfolio Trial: You have to bring balance to a place torn by imbalance
Prerequisites: True Neutral alignment. This cannot be ignore with abilities that remove alignment (like Apostasy Cosmic Ability) or allow to consider your alignment in another way. You must behave and roleplay as a True Neutral to take and maintain the Equilibrium Portfolio
Symbol: Yin and Yang
Typical Quote: "Everything is a cycle and everything is a balance."
EQUILIBRIUM DOMAIN
Granted Power: You gain the Equilibrium ability.
Equilibrium (Su): You gains the ability to influence either emotions or time as a standard action, as chosen every time you use this ability. When affecting emotions, you affects up to one target per HD within 10 feet per HD as crushing despair. A target can negate this effect with a successful Will save (DC 10 + half your’s Hit Dice + your’s Charisma modifier + divine bonus). For each target that fails its save, you can affect one other creature within 10 feet per HD as good hope. When affecting time, the ability functions in the same way, but the affects primary targets as slow and secondary targets as haste. The caster level equals your’s Hit Dice plus divine bonus.
1 Sanctuary: Opponents can’t attack you, and you can’t attack.
2 Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
3 Dismissal: Forces a creature to return to native plane.
4 Lesser Planar Ally: Exchange services with a 6 HD extraplanar creature (Aeon only).
5 Banishment: Banishes 2 HD/level of extraplanar creatures.
6 Planar Ally: As lesser planar ally, but up to 12 HD (Aeon only).
7 Mass Planar Adaptation: As planar adaptation, but affects multiple creatures.
8 Greater Planar Ally: As lesser planar ally, but up to 18 HD (Aeon only).
9 Summon Monster IX: Summons extraplanar creature to fight for you (True Neutral monster only).
REALM
You create a kingdom of absolute order, in which everything moves according to pre-established patterns, like a clock.
Hazards: There are no intrinsic hazards in such realms, however, there is a risk of being trapped in the internal mechanisms of the plan and never being able to leave it again.
Inhabitants: Creatures intrinsically linked to the concept of equilibrium, such as the Aeon, will be attracted to these realms.
Equilibrium Template (Single Portfolio)
Appearance: The immortal’s manifestation appears cold and statuesque like a statue.
NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.
Demeanor: These deities are imperturbable towards the world, often with behaviors incomprehensible to those who do not understand the delicate mechanism of the universe.
Equilibrium Template (Double Portfolio)
Appearance: Same as the single portfolio except the immortal’s manifestation seems emotionless, like a construct.
Demeanor: Such immortals’ imperturbability is led to excess.
(Single) Equilibrium Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Hostile Environment
(Aligned) (Ex)
Disequilibrium Vulnerability (Weakness)
Energy Touch (Su) | Use any equilibrium domain spell as spell-like ability
Competence penalty (equal to your divine rank) on all die rolls when in an aligned environment
Suffer 50% extra damage from aligned attacks and spell
You gain the Energy Touch ability of a Pleroma Aeon (1d8 x your HD) | Standard
Always Active |
Prophet | Aligned Resistance (Su) | You gain a bonus equal to your divine rank agaist all alignment based effects | Always Active |
Hero-deity | Scion of Equilibrium (Ex) | Competence bonus to attack rolls damage rolls and armor class equal to your divine rank when in an environment without alignment traits | Always Active |
Quasi-deity | Improved Summoning (neutral) (Ex) | True neutral creatures summoned have 50% more HD | Always Active |
Demi-deity | Dimensional Ancestry (Aeon) (Ex) | You gain Aeon traits | n/a |
Lesser Deity | Superior Balance [Effect] (Su) | Assault your enemies with alignment attacks | Variable |
Intermediate Deity | Uncanny Balance Mastery (Su) | Assault your enemies with alignment attacks | Variable |
Greater Deity | Cosmic Balance (Ex) | You gain regeneration equal to ½ your HD when in an environment without alignment traits | Always Active |
Elder One | Apostasy (Ex)
Cosmic Imperfection (Madness) | You are unaffected by alignment based effects
One artifact in the universe can defeat your cosmic string ability | Always Active
Always Active |
Old One | Inner Eye (Su) | You always use the best possible dice roll | Always Active |
(Double) Equilibrium Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Hostile Environment
(Aligned) (Ex)
Disequilibrium Vulnerability (Weakness)
Karmic Defense (Su) | Use any equilibrium domain spell as spell-like ability
Competence penalty (equal to double your divine rank) on all die rolls when in an aligned environment
Suffer 100% extra damage from aligned attacks and spell
You gain the Karmic Defense ability of a Lipika Aeon (B5) | Standard+Swift
Always Active |
Prophet | Aligned Karma (Su) | Once per round, as a free action, you can decide which alignment to be considered for the duration of the round for the interaction of all effects (you don’t lose this portfolio) | Always Active |
Hero-deity | Greater Scion of Equilibrium (Ex) | Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank when in an environment without alignment traits | Always Active |
Quasi-deity | Perfect Summoning (neutral) (Ex) | True neutral creatures summoned have 200% more HD | Always Active |
Demi-deity | Creation and Destruction (Su) | You gain the Sphere of Creation and Sphere of Oblivion abilities of a Pleroma Aeon (B2) with the difference that you can use them both a number of times per day equal to your divine rank, the maximum range is 10 ft. per HD (with this range increment for the hurl version of the Sphere of Oblivion) and the speed with which you move them is 10 ft. x divine rank | Standard |
Lesser Deity | Superior Balance [Effect] (x2 HD) (Su) | Assault your enemies with alignment attacks | Variable |
Intermediate Deity | Uncanny Balance Mastery (x2 HD) (Su) | Assault your enemies with alignment attacks | Variable |
Greater Deity | Spheres of the Planes (Su) | Your Sphere of Creation and Sphere of Oblivion now have a 10 ft. x divine rank diameter | Always Active |
Elder One | Cosmic Serpent (Su)
Cosmic Imperfection (Madness) | You can change an opponents alignment with a touch
Two artifacts in the universe can defeat your cosmic string ability | Standard
Always Active |
Old One | Legendary Wisdom (Ex) | Your Wisdom is tripled | n/a |
First One | Equilibrium (Ex) | All ability scores match your highest ability score | Always Active |