Monster Portfolio
My version of the original created by Real Sorceror (
Custom divine abilities, portfolios, etc.)
Aspects: Regeneration, Hunger
Opposed Portfolio: Heroism
Examples: Grendel, Medusa
Favored Animal: Beetle, Scorpion
Favored Class: Witch
Favored Place: Wilderness areas
Favored Sacrifice: Princesses
Favored Time: Eclipse
Favored Weapon: Kama
Portfolio Trial: Kidnap a family member or loved one of the ruler of the land and fend off all rescuers for one year
Prerequisites: -
Symbol: A vermin or beast
Typical Quote: "Screeeeeee!"
MONSTER DOMAIN
Granted Power: You gain a primary natural bite attack that deals 1d6 plus your Str modifier. If you already have a bite attack, instead that attack increase its damage by one size.
1 Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
2 Spider Climb: Grants ability to walk on walls and ceilings.
3 Magic Fang, Greater: One natural weapon gets + 1/four levels (max +5).
4 Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
5 Hold Monster: As hold person, but any creature.
6 Flesh to Stone: Turns subject creature into statue.
7 Summon Monster VII: Summons extraplanar creature to fight for you.
8 Charm Monster, Mass: As charm monster, but all within 30 ft.
9 Shapechange: Transforms you into certain creatures, and lets you change forms once per round.
REALM
You seek out a fetid mire and make your liar there.
Hazards: Quicksand, swarms of poisonous insects, sudden changes in temperature are just some of the dangers of this role. Those venturing in these realms must make a Survival check every hour (DC 20 + divine rank of the immortal’s + 1d20) or get lost.
Inhabitants: Monsters of legends are drawn to your kingdom.
Monster Template (Single Portfolio)
Appearance: The immortal is especially feral in appearance.
Behavior: The immortal will eat just about anything
Monster Template (Double Portfolio)
Appearance: The immortal is especially primal in appearance.
Behavior: The immortal can and does eat anything.
(Single) Monster Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Hunger (Weakness)
Material Vulnerability (Ex) | Use any monster domain spell as spell-like ability
Even if you do not need to eat, you must consume twice as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 15, +5 DC per divine rank or immediately begin looking for food.
You take 50% extra damage from weapons made from a specific material | Standard
Always Active |
Prophet | Cockroach (Su) | You are immune to poison | Always Active |
Hero-deity | Swamp Thing (Ex) | Competence bonus to attack rolls damage rolls and armor class equal to your divine rank while in a wilderness areas | Always Active |
Quasi-deity | Summon Horde (Ex) | You always summon twice as many creatures as the spell allows | Always Active |
Demi-deity | Venomous (Su) | Immunities against your poison effects are only 50% effective | Always Active |
Lesser Deity | Superior Poison [Effect] (Su) | Assault your enemies with poisonous attacks | Variable |
Intermediate Deity | Uncanny Poison Mastery (Su) | Assault your enemies with poisonous attacks | Variable |
Greater Deity | Swamp King (Ex) | You gain regeneration equal to half your HD while in a wilderness areas | Always Active |
Elder One | Messiah of Monster (Su)
Cosmic Imperfection (Heroism) | You cannot be harmed, either willingly or unwillingly, by creatures of a lower divine status who have your same original type
One artifact in the universe can defeat your cosmic string ability | Always Active
Always Active |
Old One | Dominance (Su) | Foes with less than 1/3 your Hit Dice automatically fail saves | Always Active |
(Double) Monster Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Ravenous (Weakness)
Material Vulnerability (Ex) | Use two monster domain spell as spell-like ability
Even if you do not need to eat, you must consume four times as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 25, +5 DC per divine rank or immediately begin looking for food.
You take 100% extra damage from weapons made from a specific material | Standard+Swift
Always Active |
Prophet | Twinkie (Su) | Reflect any poison based attack within your divine aura/realm | Always Active |
Hero-deity | Swamp Lord (Ex) | Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank while in a wilderness areas | Always Active |
Quasi-deity | Summon Legion (Ex) | You always summon three times as many creatures as allowed | Always Active |
Demi-deity | Toxic (Su) | Immunities against your poison ineffective | Always Active |
Lesser Deity | Superior Poison [Effect] (Su) (x2 HD) | Assault your enemies with poisonous attacks | Variable |
Intermediate Deity | Uncanny Poison Mastery (Su) (x2 HD) | Assault your enemies with poisonous attacks | Variable |
Greater Deity | Swamp King (Ex) | You gain regeneration equal to your HD while in a wilderness areas | Always Active |
Elder One | Monster Masher (Su)
Cosmic Imperfection (Heroism) | You automatically dominate all creatures who have your same original type of a lower divine status within your divine aura
Two artifacts in the universe can defeat your cosmic string ability | Always Active
Always Active |
Old One | Belly of the Beast (Su) | Your hit points are doubled while in a wilderness areas | Always Active |
First One | Transmortality (Ex) | You cannot be killed | Always Active |