Custom divine abilities, portfolios, etc.

Lurking (Ex) [Divine / Cosmic]
Prerequisites:
Stealth 40/120 ranks.
Benefict: Creatures using unusual forms of sensory perception such as blindsight, greensight, scent or tremorsense cannot automatically foil your use of Stealth; such creatures must make a Perception check as normal to detect you when you make use of the Stealth skill. This feat foils indirect detection (such as a creature using detect magic to search for your magical items while you are using Stealth) in the manner described above, but has no effect on psi-like abilities, powers, spells, spell-like abilities, and / or supernatural abilities specifically used to uncover information about you rather than enhancing the user's perception, such as the augury spell.

You will say Divine or Cosmic Ability?
I'd say Divine as well. It's strong but I think thematically it's great and it doesnt seem Cosmic in nature
 

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Obly99

Hero
Monster Portfolio
My version of the original created by Real Sorceror (Custom divine abilities, portfolios, etc.)
Aspects: Regeneration, Hunger

Opposed Portfolio: Heroism

Examples: Grendel, Medusa

Favored Animal: Beetle, Scorpion

Favored Class: Witch

Favored Place: Wilderness areas

Favored Sacrifice: Princesses

Favored Time: Eclipse

Favored Weapon: Kama

Portfolio Trial: Kidnap a family member or loved one of the ruler of the land and fend off all rescuers for one year

Prerequisites: -

Symbol: A vermin or beast

Typical Quote: "Screeeeeee!"

MONSTER DOMAIN​

Granted Power: You gain a primary natural bite attack that deals 1d6 plus your Str modifier. If you already have a bite attack, instead that attack increase its damage by one size.

1 Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.

2 Spider Climb: Grants ability to walk on walls and ceilings.

3 Magic Fang, Greater: One natural weapon gets + 1/four levels (max +5).

4 Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.

5 Hold Monster: As hold person, but any creature.

6 Flesh to Stone: Turns subject creature into statue.

7 Summon Monster VII: Summons extraplanar creature to fight for you.

8 Charm Monster, Mass: As charm monster, but all within 30 ft.

9 Shapechange: Transforms you into certain creatures, and lets you change forms once per round.

REALM​
You seek out a fetid mire and make your liar there.

Hazards: Quicksand, swarms of poisonous insects, sudden changes in temperature are just some of the dangers of this role. Those venturing in these realms must make a Survival check every hour (DC 20 + divine rank of the immortal’s + 1d20) or get lost.

Inhabitants: Monsters of legends are drawn to your kingdom.

Monster Template (Single Portfolio)​

Appearance: The immortal is especially feral in appearance.

Behavior: The immortal will eat just about anything

Monster Template (Double Portfolio)​

Appearance: The immortal is especially primal in appearance.

Behavior: The immortal can and does eat anything.


(Single) Monster Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Hunger (Weakness)
Material Vulnerability (Ex)
Use any monster domain spell as spell-like ability
Even if you do not need to eat, you must consume twice as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 15, +5 DC per divine rank or immediately begin looking for food.
You take 50% extra damage from weapons made from a specific material
Standard


Always Active
Prophet​
Cockroach (Su)​
You are immune to poison​
Always Active​
Hero-deity​
Swamp Thing (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to your divine rank while in a wilderness areas​
Always Active​
Quasi-deity​
Summon Horde (Ex)​
You always summon twice as many creatures as the spell allows​
Always Active​
Demi-deity​
Venomous (Su)​
Immunities against your poison effects are only 50% effective​
Always Active​
Lesser Deity​
Superior Poison [Effect] (Su)​
Assault your enemies with poisonous attacks​
Variable​
Intermediate Deity​
Uncanny Poison Mastery (Su)​
Assault your enemies with poisonous attacks​
Variable​
Greater Deity​
Swamp King (Ex)​
You gain regeneration equal to half your HD while in a wilderness areas​
Always Active​
Elder One​
Messiah of Monster (Su)
Cosmic Imperfection (Heroism)
You cannot be harmed, either willingly or unwillingly, by creatures of a lower divine status who have your same original type
One artifact in the universe can defeat your cosmic string ability
Always Active









Always Active
Old One​
Dominance (Su)​
Foes with less than 1/3 your Hit Dice automatically fail saves​
Always Active​

(Double) Monster Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Ravenous (Weakness)
Material Vulnerability (Ex)
Use two monster domain spell as spell-like ability
Even if you do not need to eat, you must consume four times as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 25, +5 DC per divine rank or immediately begin looking for food.
You take 100% extra damage from weapons made from a specific material
Standard+Swift


Always Active
Prophet​
Twinkie (Su)​
Reflect any poison based attack within your divine aura/realm​
Always Active​
Hero-deity​
Swamp Lord (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank while in a wilderness areas​
Always Active​
Quasi-deity​
Summon Legion (Ex)​
You always summon three times as many creatures as allowed​
Always Active​
Demi-deity​
Toxic (Su)​
Immunities against your poison ineffective​
Always Active​
Lesser Deity​
Superior Poison [Effect] (Su) (x2 HD)​
Assault your enemies with poisonous attacks​
Variable​
Intermediate Deity​
Uncanny Poison Mastery (Su) (x2 HD)​
Assault your enemies with poisonous attacks​
Variable​
Greater Deity​
Swamp King (Ex)​
You gain regeneration equal to your HD while in a wilderness areas​
Always Active​
Elder One​
Monster Masher (Su)
Cosmic Imperfection (Heroism)
You automatically dominate all creatures who have your same original type of a lower divine status within your divine aura
Two artifacts in the universe can defeat your cosmic string ability
Always Active









Always Active
Old One​
Belly of the Beast (Su)​
Your hit points are doubled while in a wilderness areas​
Always Active​
First One​
Transmortality (Ex)​
You cannot be killed​
Always Active​
 

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Monster Portfolio
My version of the original created by Real Sorceror (Custom divine abilities, portfolios, etc.)
Aspects: Regeneration, Hunger

Opposed Portfolio: Heroism

Examples: Grendel, Medusa

Favored Animal: Beetle, Scorpion

Favored Class: Witch

Favored Place: Wilderness areas

Favored Sacrifice: Princesses

Favored Time: Eclipse

Favored Weapon: Kama

Portfolio Trial: Kidnap a family member or loved one of the ruler of the land and fend off all rescuers for one year

Prerequisites: -

Symbol: A vermin or beast

Typical Quote: "Screeeeeee!"

MONSTER DOMAIN​

Granted Power: You gain a primary natural bite attack that deals 1d6 plus your Str modifier. If you already have a bite attack, instead that attack increase its damage by one size.

1 Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.

2 Spider Climb: Grants ability to walk on walls and ceilings.

3 Magic Fang, Greater: One natural weapon gets + 1/four levels (max +5).

4 Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.

5 Hold Monster: As hold person, but any creature.

6 Flesh to Stone: Turns subject creature into statue.

7 Summon Monster VII: Summons extraplanar creature to fight for you.

8 Charm Monster, Mass: As charm monster, but all within 30 ft.

9 Shapechange: Transforms you into certain creatures, and lets you change forms once per round.

REALM​
You seek out a fetid mire and make your liar there.

Hazards: Quicksand, swarms of poisonous insects, sudden changes in temperature are just some of the dangers of this role. Those venturing in these realms must make a Survival check every hour (DC 20 + divine rank of the immortal’s + 1d20) or get lost.

Inhabitants: Monsters of legends are drawn to your kingdom.

Monster Template (Single Portfolio)​

Appearance: The immortal is especially feral in appearance.

Behavior: The immortal will eat just about anything

Monster Template (Double Portfolio)​

Appearance: The immortal is especially primal in appearance.

Behavior: The immortal can and does eat anything.


(Single) Monster Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Hunger (Weakness)
Material Vulnerability (Ex)
Use any monster domain spell as spell-like ability
Even if you do not need to eat, you must consume twice as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 15, +5 DC per divine rank or immediately begin looking for food.
You take 50% extra damage from weapons made from a specific material
Standard


Always Active
Prophet​
Cockroach (Su)​
You are immune to poison​
Always Active​
Hero-deity​
Swamp Thing (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to your divine rank while in a wilderness areas​
Always Active​
Quasi-deity​
Summon Horde (Ex)​
You always summon twice as many creatures as the spell allows​
Always Active​
Demi-deity​
Venomous (Su)​
Immunities against your poison effects are only 50% effective​
Always Active​
Lesser Deity​
Superior Poison [Effect] (Su)​
Assault your enemies with poisonous attacks​
Variable​
Intermediate Deity​
Uncanny Poison Mastery (Su)​
Assault your enemies with poisonous attacks​
Variable​
Greater Deity​
Swamp King (Ex)​
You gain regeneration equal to half your HD while in a wilderness areas​
Always Active​
Elder One​
Messiah of Monster (Su)
Cosmic Imperfection (Heroism)
You cannot be harmed, either willingly or unwillingly, by creatures of a lower divine status who have your same original type
One artifact in the universe can defeat your cosmic string ability
Always Active









Always Active
Old One​
Dominance (Su)​
Foes with less than 1/3 your Hit Dice automatically fail saves​
Always Active​

(Double) Monster Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Ravenous (Weakness)
Material Vulnerability (Ex)
Use two monster domain spell as spell-like ability
Even if you do not need to eat, you must consume four times as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 25, +5 DC per divine rank or immediately begin looking for food.
You take 100% extra damage from weapons made from a specific material
Standard+Swift


Always Active
Prophet​
Twinkie (Su)​
Reflect any poison based attack within your divine aura/realm​
Always Active​
Hero-deity​
Swamp Lord (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank while in a wilderness areas​
Always Active​
Quasi-deity​
Summon Legion (Ex)​
You always summon three times as many creatures as allowed​
Always Active​
Demi-deity​
Toxic (Su)​
Immunities against your poison ineffective​
Always Active​
Lesser Deity​
Superior Poison [Effect] (Su) (x2 HD)​
Assault your enemies with poisonous attacks​
Variable​
Intermediate Deity​
Uncanny Poison Mastery (Su) (x2 HD)​
Assault your enemies with poisonous attacks​
Variable​
Greater Deity​
Swamp King (Ex)​
You gain regeneration equal to your HD while in a wilderness areas​
Always Active​
Elder One​
Monster Masher (Su)
Cosmic Imperfection (Heroism)
You automatically dominate all creatures who have your same original type of a lower divine status within your divine aura
Two artifacts in the universe can defeat your cosmic string ability
Always Active









Always Active
Old One​
Belly of the Beast (Su)​
Your hit points are doubled while in a wilderness areas​
Always Active​
First One​
Transmortality (Ex)​
You cannot be killed​
Always Active​
Oh this is cool, I had a god, a baby tarrasque called Rahg who had taken a "Monster" domain using the Race domain. One thing I'm curious about, you put witch as the favored class, given the powers and abilities, would Barbarian not make more sense?
 

Bootlebat

Explorer
I think you should give Echidna the monster portfolio, as isn't she sort of the mother of most monsters in Greek Mythology? Also, does the dm choose what special material the god is weak to?
 

Obly99

Hero
I think you should give Echidna the monster portfolio, as isn't she sort of the mother of most monsters in Greek Mythology? Also, does the dm choose what special material the god is weak to?
I choose for Echidna the Double Fertility portfolio because she generates children in bursts and I did not want to give her another portfolio (having already a double)
Normally I let the player choose unless he offers me something ridiculous / unthinkable. For NPC Is DM
 

Obly99

Hero
Oh this is cool, I had a god, a baby tarrasque called Rahg who had taken a "Monster" domain using the Race domain. One thing I'm curious about, you put witch as the favored class, given the powers and abilities, would Barbarian not make more sense?
I had the image of the witch crone who mixes a pot in the swamp, so I put witch (and for the fact that there is literally the hex that you have scent towards children or the fact of being able to cook people, turning them into cookies). But basically any "unleashed" class, which has no "elegance" in acting, like a barbarian is theoretically fine.
 
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Obly99

Hero
Question on Poly-Existential:
Poly-Existential (Ex) [Omnific Ability]
Benefict:
The Immortal is a being that exists in multiple concepts and multiple timestreams all at once. He entirely controls his dimensions, and his opponent’s perceptions of him at all times, allowing him to simultaneously exist as both something micro-diminutive for purposes of detecting it and attacking it and also Xonna-Titanic for purposes of combat maneuvers, etc. He is treated as having an effectively infinite size bonus in AC, CMB, CMD and Attack all at the same time without penalty.
Do you think as an Omnific Ability is balanced?
 

Bootlebat

Explorer
Question on Poly-Existential:
Poly-Existential (Ex) [Omnific Ability]
Benefict:
The Immortal is a being that exists in multiple concepts and multiple timestreams all at once. He entirely controls his dimensions, and his opponent’s perceptions of him at all times, allowing him to simultaneously exist as both something micro-diminutive for purposes of detecting it and attacking it and also Xonna-Titanic for purposes of combat maneuvers, etc. He is treated as having an effectively infinite size bonus in AC, CMB, CMD and Attack all at the same time without penalty.
Do you think as an Omnific Ability is balanced?
It seems more like metemipric to me, as Beefermatic (who first invented it) only gave it to the eschatolic dragons and Thychen himself.
 

Obly99

Hero
It seems more like metemipric to me, as Beefermatic (who first invented it) only gave it to the eschatolic dragons and Thychen himself.
Yes but the Eschatonic is at level High Lord, which has Omnific abilities not Metempiric. Poly-existential give Infinite size bonus while in the Omnific we have Infinite bonus to a characteristic.
 

it seems fine as an omnific ability since gaining infinite ability scores, class levels and all portfolios are omnific abilities.
@Bootlebat metapiric abilities are more in line with effects that can stack infinitely (like metadimensional) or can affect someone else infinitely (infinity effect, veto, will of god). Simply having infinite bonus to something is not enough to be metapiric but more in line with omnific abilities which grant similar bonuses to other things (which are infinite ability scores, infinite reach(omnipersonal), infinite class levels (effectively from omniparity))
 
Last edited:

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