D&D General D&D 2024 does not deserve to succeed

What if your current group isn't interested in a new game? What if you don't have a group at all?

Under those circumstances, getting a group together to play a "Not D&D rpg" is a challenge.
It has not been a problem. I have been gaming for a long time. I can usually send a call out to between 20 and 30 people and find enough to play whatever I want to run.

They may prefer D&D but it is not difficult to find players for a Star Wars, Modern, Scifi, Horror, etc game.
 

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Only two more months and Level Up will be three years old. 🎂 :)

What was D&D like when it was that age? ;)
I don't know - do you mean TSR releasing D&D or do you mean D&D three-years in from creation? My understanding is three years in from creation, D&D was being photcopied and passed around like Grateful Dead tapes. Pre-TSR
 

I don't know - do you mean TSR releasing D&D or do you mean D&D three-years in from creation? My understanding is three years in from creation, D&D was being photcopied and passed around like Grateful Dead tapes. Pre-TSR

Nah, totally wrong. They were being mimeographed, an ancient technology that used rollers, blue ink and special paper. I can still remember the smell.

 

My understanding is three years in from creation, D&D was being photcopied and passed around like Grateful Dead tapes. Pre-TSR

I get this image of a shady guy in a trench coat, scratching his arm and saying "Hey, you want some of this? It's good. Real good" in a Wal-mart parking lot as he hands the copies out.

That's probably irrational of me, and I am sure it's not correct. But it made me giggle.
 

The new core books seem to me to be the best version of D&D so far. The books are certainly the best core books in terms of aesthetics and practical table use.

While I believe that publically traded corporations shouldn’t even be allowed to exist at all, I’m not following you on this outside of that specific context.

(And no, my wallet has no ability, not even in some idealistic hypothetical, to kill the phenomenon of corporations, so it doesn’t matter that I’m buying wotc D&D products or watching YouTube)
 

The new core books seem to me to be the best version of D&D so far. The books are certainly the best core books in terms of aesthetics and practical table use.

While I believe that publically traded corporations shouldn’t even be allowed to exist at all, I’m not following you on this outside of that specific context.

(And no, my wallet has no ability, not even in some idealistic hypothetical, to kill the phenomenon of corporations, so it doesn’t matter that I’m buying wotc D&D products or watching YouTube)

Haven't seen them in the wold. I suspect they will be better than 5E 2014.

Problem is a decade of 5E. They're more of the same
 

Huh. I haven't found that. I didn't know that you found that - I'd thought that you'd said the opposite.

I would think that speeding up spellcasters would more than make up for Weapon Masteries!
How are spellcasters sped up? I mean, I guess if they were casting conjure fey every round or something. Weapon mastery is another decision point and often another roll, every round, for multiple players. It adds up.
 

How are spellcasters sped up? I mean, I guess if they were casting conjure fey every round or something. Weapon mastery is another decision point and often another roll, every round, for multiple players. It adds up.
Oh, I agree - normal everyday spellcasting isn't sped up - but the worst offenders are. I agree that it won't make as much difference to most games as weapon masteries will, but I just haven't found that weapon masteries make a noticeable difference. A difference, sure, but not one that bothers me - whereas anyone who ever animated objects or summoned anything noticeably and negatively slowed down the game. And that's not counting players who take their time deciding which spell to cast, out of their 20 or so choices, on average. Even every round, a push or a prone don't take anywhere near the headache. YMMV, but this is the first time I've seen anyone who has playtested say that they found it to be true. A LOT of people spoke of it in theory. I trust your experience and I will stop arguing that I don't know anyone who found that to be true!
 

Oh, I agree - normal everyday spellcasting isn't sped up - but the worst offenders are. I agree that it won't make as much difference to most games as weapon masteries will, but I just haven't found that weapon masteries make a noticeable difference. A difference, sure, but not one that bothers me - whereas anyone who ever animated objects or summoned anything noticeably and negatively slowed down the game. And that's not counting players who take their time deciding which spell to cast, out of their 20 or so choices, on average. Even every round, a push or a prone don't take anywhere near the headache. YMMV, but this is the first time I've seen anyone who has playtested say that they found it to be true. A LOT of people spoke of it in theory. I trust your experience and I will stop arguing that I don't know anyone who found that to be true!

Feats not being optional is another one along with everyone gets a feat.
 


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