Rhun
First Post
I was actually going to do that, at least until anyone started spending xp, but then I realized that I would have to calculate xp to get a rough idea when the adventures expected you to level. At that point I figured I'd just to regular xp.
I've actually thought about trying to add some sort of system to my game where casters get some amount of "free XP" per level to use for crafting...but I don't want to make casters too overpowered, either.