D&D 3.6

Sadrik

First Post
Is anybody interested in seeing my version of D&D 3.6.

It has several precepts.
1. Classes are flavorless and only grant basic abilities.
2. All current classes Abilities are all considered feats.
3. The return of Background Kits to give flavor to the classes.
4. Character concept comes first.

To put this up it would take a lot of space should I put it into several posts? Any suggestions…
 

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Please Sir, May I have some more?

Your teaser is well received. I have been looking to do something similar, using a variety of sources (GnG, d(Liberation)20, Paths of Power, True20), and I am always looking for alternate rules.

What sort of file size are we talking about? I've downloaded attachments from here before, but I don't know what the size limit is. If you can't post it here, I may be able to help.
 

please do!

I'd suggest breaking it up into smaller posts. That seems to work best. For the record, I've enjoyed your posts and can't wait to see what you've come up with! :)
 



D&d 3.6

I'll just post them here, in several posts.

I call this V3.6 because most of the V3.5 rules still exist in it. Pretty much all of the DMG except for the PrC's is still around. Combat still works the same (much to my chagrin) even spells are all the same (however some caveats there). Mostly, it is a different way to make characters. What I have is a bunch of charts and not a lot of explaining going along with it so I will use this post to explain what each post is doing.

Let me point this out: this is a new system and is not meant to be balanced exactly with D&D 3.5. So while comparisons are great it should not be the only consideration. It is different.

1. Basic character chart
2. Classes
3. BAB, Saves and Feats
4. Skills
5. Starting Weapons and Armor
6. Caster level
7. Background kits
8. Abilities as feats
9. Prestige Classes

1. Basic character chart
Mostly this is just a reformatting of the old format. Characters still get a feat at 1st level and 3, 6, 9, and an ability boost on every fourth level. The Skill listing is new though and it is how you get skill points after first level in the new skill system.

2. Classes
The classes have the following categories.
Caster
Caster is for if the class has access to spells and what caster level they would be.
Saving Throws
The classes saves.
Base Attack Bonus
What the classes BAB is.
Feats
What feat progression the class has.
Skill Points
I have a new skill system in here. If you like the old system, simply subtract eight from the classes number and that is your skill points per level for the class. Also, the background kits are what give you your class skills not your class.
Hit Die
What your hit die is.
Starting Weapon Groups
What weapons you start with knowing how to use.
Starting Armor Proficiency
What armor the characters start with.

3. BAB, Saves and Feats
Very straight forward, notice that characters can get more feats under this system. The reason is that they get no abilities and their feats double for them.

4. Skills
Like I said before the skill system is new. Use the old one if you like but I think you will be pleasantly surprised by this one.

5. Starting weapons and armor
This uses weapon groups similar to UA. I didn’t go with allowing characters to be able to begin with heavy armor proficiency; I want characters to blow a feat to get those armors, something to work toward. I also want medium armors to be used more.

6. Caster level
All classes stack caster levels now but you can no longer be a 20th level caster "bard" you would be a 14th level caster (20th level caster/expert casts at 14th level). Also, if you multi-class your characters caster level's stack together and you look on a single chart for your spells etc. There are three types of Magic in this Divine/Arcane/Innate, innate magic is new but basically it symbolizes the power of psionics and the innate abilities of dragons and stuff like that.

7. Background kits
This is where I think 3.0 went wrong; they didn’t keep kits from 2.0 which I thought were very cool. Why? Because they can give you your character concept at 1st level. PrC's are there and they make players say, "I have this concept for my character but I can’t do it until 6th or 7th level. So, I guess I'll be this until then..." I like character concepts that happen at 1st level. That’s what the kits do. I have not got them 100% nailed down yet so maybe I can iron them out in this thread if it goes anywhere.

8. Abilities as feats
This is just a big long list of abilities that have been turned into feats. Each have a prerequisite and stuff. Some I have left blank and have not gotten around to giving them a prerequisite yet. Some of the abilities changed slightly. Also domain abilities are there. I think I threw in a few of my own custom feats. The Monk class of feats needs to change I just didn’t know what to call them in the meantime.

9. Prestige Classes
I want the PrC's to be something meaningful like Arch-mage. I have not done them yet but I want each of the eleven classes to have a PrC. I just have the concept for what I want. Basically, PrC's would hold a different niche in this system. None of them are for character concepts but rather they are for really special schools of training or something like the Arch-mage like I mentioned above. I envision bumping them up to about 10th or 11th level to get into them and not having very strict requirements other than the kit requirement. For instance if you have the Wizard kit you can take the Arch-mage kit at said level.

So there you have it, for now.
 
Last edited:

Code:
Basic Character Chart
Level	Feats	Skills	Ability Boost
1	1	0	0
2	1	1	0
3	2	1	0
4	2	2	1
5	2	2	1
6	3	3	1
7	3	3	1
8	3	4	2
9	4	4	2
10	4	5	2
11	4	5	2
12	5	6	3
13	5	6	3
14	5	7	3
15	6	7	3
16	6	8	4
17	6	8	4
18	7	9	4
19	7	9	4
20	7	10	5
 

CASTER
Caster
Good
Saving Throws
Poor Fort, Poor Ref, Good Will
Base Attack Bonus
Poor
Feats
Poor
Skill Points
10
Hit Die
1d6
Starting Weapon Groups
Basic +1
Starting Armor Proficiency
None

EXPERT
Caster
Poor
Saving Throws
Poor Fort, Good Ref, Poor Will
Base Attack Bonus
Average
Feats
Good
Skill Points
16
Hit Die
1d8
Starting Weapon Groups
Basic +2
Starting Armor Proficiency
Light

WARRIOR
Caster
Poor
Saving Throws
Good Fort, Poor Ref, Poor Will
Base Attack Bonus
Good
Feats
Good
Skill Points
10
Hit Die
1d10
Starting Weapon Groups
Basic +4
Starting Armor Proficiency
Medium

CASTER/WARRIOR
Caster
Average
Saving Throws
Average Fort, Poor Ref, Good Will
Base Attack Bonus
Average
Feats
Partial
Skill Points
10
Hit Die
1d8
Starting Weapon Groups
Basic +3
Starting Armor Proficiency
None

WARRIOR/CASTER
Caster
Partial
Saving Throws
Good Fort, Poor Ref, Average Will
Base Attack Bonus
Good
Feats
Average
Skill Points
10
Hit Die
1d10
Starting Weapon Groups
Basic +3
Starting Armor Proficiency
Light

CASTER/EXPERT
Caster
Average
Saving Throws
Poor Fort, Average Ref, Good Will
Base Attack Bonus
Poor
Feats
Partial
Skill Points
12
Hit Die
1d6
Starting Weapon Groups
Basic +2
Starting Armor Proficiency
None

EXPERT/CASTER
Caster
Partial
Saving Throws
Poor Fort, Good Ref, Average Will
Base Attack Bonus
Average
Feats
Average
Skill Points
14
Hit Die
1d8
Starting Weapon Groups
Basic +2
Starting Armor Proficiency
Light

WARRIOR/EXPERT
Caster
Poor
Saving Throws
Good Fort, Average Ref, Poor Will
Base Attack Bonus
Average
Feats
Good
Skill Points
14
Hit Die
1d10
Starting Weapon Groups
Basic +2
Starting Armor Proficiency
Medium

EXPERT/WARRIOR
Caster
Poor
Saving Throws
Average Fort, Good Ref, Poor Will
Base Attack Bonus
Good
Feats
Good
Skill Points
12
Hit Die
1d8
Starting Weapon Groups
Basic +3
Starting Armor Proficiency
Light

CASTER/CASTER
Caster
Average in two
Saving Throws
Poor Fort, Poor Ref, Good Will
Base Attack Bonus
Poor
Feats
Poor
Skill Points
10
Hit Die
1d6
Starting Weapon Groups
Basic +1
Starting Armor Proficiency
None

EXPERT/EXPERT
Caster
Poor
Saving Throws
Poor Fort, Good Ref, Poor Will
Base Attack Bonus
Poor
Feats
Supreme
Skill Points
18
Hit Die
1d6
Starting Weapon Groups
Basic +1
Starting Armor Proficiency
None

WARRIOR/WARRIOR
Caster
Poor
Saving Throws
Good Fort, Poor Ref, Poor Will
Base Attack Bonus
Average
Feats
Supreme
Skill Points
10
Hit Die
1d8
Starting Weapon Groups
Basic +2
Starting Armor Proficiency
Light
 

Code:
Saving Throws by level
Level	Good	Average	Poor
1	+2	+1	+0
2	+3	+1	+0
3	+3	+2	+1
4	+4	+2	+1
5	+4	+3	+1
6	+5	+3	+2
7	+5	+3	+2
8	+6	+4	+2
9	+6	+4	+3
10	+7	+5	+3
11	+7	+5	+3
12	+8	+6	+4
13	+8	+6	+4
14	+9	+6	+4
15	+9	+7	+5
16	+10	+7	+5
17	+10	+8	+5
18	+11	+8	+6
19	+11	+9	+6
20	+12	+9	+6
Code:
Base Attack Bonus by level
Level 	Good	Average	Poor
1	+1	+0	+0
2	+2	+1	+1
3	+3	+2	+1
4	+4	+3	+2
5	+5	+3	+2
6	+6	+4	+3
7	+7	+5	+3
8	+8	+6	+4
9	+9	+6	+4
10	+10	+7	+5
11	+11	+8	+5
12	+12	+9	+6
13	+13	+9	+6
14	+14	+10	+7
15	+15	+11	+7
16	+16	+12	+8
17	+17	+12	+8
18	+18	+13	+9
19	+19	+14	+9
20	+20	+15	+10
Code:
Feats by level
Level 	Sprm 	Good	Avrg	Partial	Poor
1	1	1	1	1	1
2	2	2	1	1	1
3	3	3	2	1	1
4	4	3	2	2	1
5	5	4	3	2	2
6	6	5	3	2	2
7	7	6	4	3	2
8	8	6	4	3	2
9	9	7	5	3	3
10	10	8	5	4	3
11	11	9	6	4	3
12	12	9	6	4	3
13	13	10	7	5	4
14	14	11	7	5	4
15	15	12	8	5	4
16	16	12	8	6	4
17	17	13	9	6	5
18	18	14	9	6	5
19	19	15	10	7	5
20	20	15	10	7	5
 

SKILLS
Characters get skill points at first level and buy their skills from their kit’s class skill list.

After first level characters receive an additional skill point at every even level. (2, 4, 6, 8, 10, 12, 14, 16, 18, and 20)
Humans get 1 more skill point at first level.
Characters can also get additional skill points by taking the following feat.

SKILLED [GENERAL]
Benefit: You gain 2 more skill points to buy more skills.

Costs:
At first level when characters are buying their skills they get a bonus to buying their class skills. Class skills get a free skill point added to them when bought.

Code:
Skill Cost	Skill Rating
0 skill points	Untrained	
1 skill point	Poor
2 skill points	Average
3 skill points	Good
4 skill points	Supreme
Code:
Skill Ratings by Level:
Level	Sprm	Good	Avrg	Poor 	Untrnd
1	+4	+3	+2	+1	+0
2	+5	+4	+3	+1	+0
3	+6	+5	+3	+2	+0
4	+7	+6	+4	+2	+1
5	+8	+6	+4	+3	+1
6	+9	+7	+5	+3	+1
7	+10	+8	+5	+3	+2
8	+11	+9	+6	+4	+2
9	+12	+9	+6	+4	+2
10	+13	+10	+7	+5	+3
11	+14	+11	+7	+5	+3
12	+15	+12	+8	+6	+3
13	+16	+12	+8	+6	+4
14	+17	+13	+9	+6	+4
15	+18	+14	+9	+7	+4
16	+19	+15	+10	+7	+5
17	+20	+15	+10	+8	+5
18	+21	+16	+11	+8	+5
19	+22	+17	+11	+9	+6
20	+23	+18	+12	+9	+6
 
Last edited:

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