CASTER
Caster
Good
Saving Throws
Poor Fort, Poor Ref, Good Will
Base Attack Bonus
Poor
Feats
Poor
Skill Points
10
Hit Die
1d6
Starting Weapon Groups
Basic +1
Starting Armor Proficiency
None
EXPERT
Caster
Poor
Saving Throws
Poor Fort, Good Ref, Poor Will
Base Attack Bonus
Average
Feats
Good
Skill Points
16
Hit Die
1d8
Starting Weapon Groups
Basic +2
Starting Armor Proficiency
Light
WARRIOR
Caster
Poor
Saving Throws
Good Fort, Poor Ref, Poor Will
Base Attack Bonus
Good
Feats
Good
Skill Points
10
Hit Die
1d10
Starting Weapon Groups
Basic +4
Starting Armor Proficiency
Medium
CASTER/WARRIOR
Caster
Average
Saving Throws
Average Fort, Poor Ref, Good Will
Base Attack Bonus
Average
Feats
Partial
Skill Points
10
Hit Die
1d8
Starting Weapon Groups
Basic +3
Starting Armor Proficiency
None
WARRIOR/CASTER
Caster
Partial
Saving Throws
Good Fort, Poor Ref, Average Will
Base Attack Bonus
Good
Feats
Average
Skill Points
10
Hit Die
1d10
Starting Weapon Groups
Basic +3
Starting Armor Proficiency
Light
CASTER/EXPERT
Caster
Average
Saving Throws
Poor Fort, Average Ref, Good Will
Base Attack Bonus
Poor
Feats
Partial
Skill Points
12
Hit Die
1d6
Starting Weapon Groups
Basic +2
Starting Armor Proficiency
None
EXPERT/CASTER
Caster
Partial
Saving Throws
Poor Fort, Good Ref, Average Will
Base Attack Bonus
Average
Feats
Average
Skill Points
14
Hit Die
1d8
Starting Weapon Groups
Basic +2
Starting Armor Proficiency
Light
WARRIOR/EXPERT
Caster
Poor
Saving Throws
Good Fort, Average Ref, Poor Will
Base Attack Bonus
Average
Feats
Good
Skill Points
14
Hit Die
1d10
Starting Weapon Groups
Basic +2
Starting Armor Proficiency
Medium
EXPERT/WARRIOR
Caster
Poor
Saving Throws
Average Fort, Good Ref, Poor Will
Base Attack Bonus
Good
Feats
Good
Skill Points
12
Hit Die
1d8
Starting Weapon Groups
Basic +3
Starting Armor Proficiency
Light
CASTER/CASTER
Caster
Average in two
Saving Throws
Poor Fort, Poor Ref, Good Will
Base Attack Bonus
Poor
Feats
Poor
Skill Points
10
Hit Die
1d6
Starting Weapon Groups
Basic +1
Starting Armor Proficiency
None
EXPERT/EXPERT
Caster
Poor
Saving Throws
Poor Fort, Good Ref, Poor Will
Base Attack Bonus
Poor
Feats
Supreme
Skill Points
18
Hit Die
1d6
Starting Weapon Groups
Basic +1
Starting Armor Proficiency
None
WARRIOR/WARRIOR
Caster
Poor
Saving Throws
Good Fort, Poor Ref, Poor Will
Base Attack Bonus
Average
Feats
Supreme
Skill Points
10
Hit Die
1d8
Starting Weapon Groups
Basic +2
Starting Armor Proficiency
Light